本文整理汇总了C#中Dominion.PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的具体用法?C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard怎么用?C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
acceptableCard => true,
CostConstraint.UpTo,
5,
CardRelativeCost.AbsoluteCost);
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
card => card.isTreasure,
CostConstraint.UpTo,
3,
CardRelativeCost.RelativeCost,
isOptionalToTrash: false,
isOptionalToGain: false,
defaultLocation: DeckPlacement.Hand);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice playerChoice = currentPlayer.RequestPlayerChooseBetween(gameState, acceptableChoice =>
acceptableChoice == PlayerActionChoice.GainCard ||
acceptableChoice == PlayerActionChoice.PlusCard ||
acceptableChoice == PlayerActionChoice.Trash);
switch (playerChoice)
{
case PlayerActionChoice.PlusCard:
{
currentPlayer.DrawAdditionalCardsIntoHand(3, gameState);
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
otherPlayer.DrawAdditionalCardsIntoHand(1, gameState);
}
break;
}
case PlayerActionChoice.GainCard:
{
currentPlayer.GainCardFromSupply(gameState, Gold.card);
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
otherPlayer.GainCardFromSupply(gameState, Silver.card);
}
break;
}
case PlayerActionChoice.Trash:
{
currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
acceptableCardsToTrash => true,
CostConstraint.Exactly,
2,
CardRelativeCost.RelativeCost,
isOptionalToTrash: true,
isOptionalToGain: false);
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
otherPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
acceptableCardsToTrash => true,
CostConstraint.Exactly,
1,
CardRelativeCost.RelativeCost,
isOptionalToTrash: true,
isOptionalToGain: false);
}
break;
}
}
}
示例4: DoSpecializedWhenBuy
public override void DoSpecializedWhenBuy(PlayerState currentPlayer, GameState gameState)
{
Card card = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
acceptableCard => true,
CostConstraint.Exactly,
2,
CardRelativeCost.RelativeCost);
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
for (int i = 0; i < 2; ++i)
{
Card trashedCard = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
card => true,
CostConstraint.Exactly,
1,
CardRelativeCost.RelativeCost);
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
gameState,
acceptableCardsToTrash => true,
CostConstraint.Exactly,
1,
CardRelativeCost.RelativeCost,
isOptionalToTrash: false,
isOptionalToGain: false);
}
示例7: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardToTrash = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(gameState,
card => true,
CostConstraint.UpTo,
3,
CardRelativeCost.RelativeCost);
}