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C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法代码示例

本文整理汇总了C#中Dominion.PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的具体用法?C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard怎么用?C# PlayerState.RequestPlayerTrashCardFromHandAndGainCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
         gameState,
         acceptableCard => true,
         CostConstraint.UpTo,
         5,
         CardRelativeCost.AbsoluteCost);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:9,代码来源:DarkAges.cs

示例2: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
                 gameState,
                 card => card.isTreasure,
                 CostConstraint.UpTo,
                 3,
                 CardRelativeCost.RelativeCost,
                 isOptionalToTrash: false,
                 isOptionalToGain: false,
                 defaultLocation: DeckPlacement.Hand);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:12,代码来源:BaseSet.cs

示例3: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice playerChoice = currentPlayer.RequestPlayerChooseBetween(gameState, acceptableChoice =>
                acceptableChoice == PlayerActionChoice.GainCard ||
                acceptableChoice == PlayerActionChoice.PlusCard ||
                acceptableChoice == PlayerActionChoice.Trash);

            switch (playerChoice)
            {
                case PlayerActionChoice.PlusCard:
                    {
                        currentPlayer.DrawAdditionalCardsIntoHand(3, gameState);
                        foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
                        {
                            otherPlayer.DrawAdditionalCardsIntoHand(1, gameState);
                        }
                        break;
                    }
                case PlayerActionChoice.GainCard:
                    {
                        currentPlayer.GainCardFromSupply(gameState, Gold.card);
                        foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
                        {
                            otherPlayer.GainCardFromSupply(gameState, Silver.card);
                        }
                        break;
                    }
                case PlayerActionChoice.Trash:
                    {
                        currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
                            gameState,
                            acceptableCardsToTrash => true,
                            CostConstraint.Exactly,
                            2,
                            CardRelativeCost.RelativeCost,
                            isOptionalToTrash: true,
                            isOptionalToGain: false);

                        foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
                        {
                            otherPlayer.RequestPlayerTrashCardFromHandAndGainCard(
                                gameState,
                                acceptableCardsToTrash => true,
                                CostConstraint.Exactly,
                                1,
                                CardRelativeCost.RelativeCost,
                                isOptionalToTrash: true,
                                isOptionalToGain: false);
                        }
                        break;
                    }
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:53,代码来源:Promo.cs

示例4: DoSpecializedWhenBuy

 public override void DoSpecializedWhenBuy(PlayerState currentPlayer, GameState gameState)
 {
     Card card = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
         gameState,
         acceptableCard => true,
         CostConstraint.Exactly,
         2,
         CardRelativeCost.RelativeCost);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:9,代码来源:Hinterlands.cs

示例5: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     for (int i = 0; i < 2; ++i)
     {
         Card trashedCard = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
             gameState,
             card => true,
             CostConstraint.Exactly,
             1,
             CardRelativeCost.RelativeCost);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:12,代码来源:Cornucopia.cs

示例6: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(
         gameState,
         acceptableCardsToTrash => true,
         CostConstraint.Exactly,
         1,
         CardRelativeCost.RelativeCost,
         isOptionalToTrash: false,
         isOptionalToGain: false);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例7: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     Card cardToTrash = currentPlayer.RequestPlayerTrashCardFromHandAndGainCard(gameState,
         card => true,
         CostConstraint.UpTo,
         3,
         CardRelativeCost.RelativeCost);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:8,代码来源:Prosperity.cs


注:本文中的Dominion.PlayerState.RequestPlayerTrashCardFromHandAndGainCard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。