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C# PlayerState.DrawUntilCountInHand方法代码示例

本文整理汇总了C#中Dominion.PlayerState.DrawUntilCountInHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DrawUntilCountInHand方法的具体用法?C# PlayerState.DrawUntilCountInHand怎么用?C# PlayerState.DrawUntilCountInHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.DrawUntilCountInHand方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.GainCardFromSupply(Silver.card, gameState);

            // look at the top card of the deck and discard or put it back
            Card card = currentPlayer.DrawAndLookAtOneCardFromDeck();
            if (card != null)
            {
                if (currentPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, currentPlayer, card))
                {
                    currentPlayer.gameLog.PushScope();
                    currentPlayer.MoveLookedAtCardsToDiscard(gameState);
                    currentPlayer.gameLog.PlayerDiscardCard(currentPlayer, card);
                    currentPlayer.gameLog.PopScope();
                }
                else
                {
                    currentPlayer.MoveLookedAtCardToTopOfDeck(card);
                }
            }

            currentPlayer.DrawUntilCountInHand(5);

            currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => !acceptableCard.isTreasure, isOptional: true);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:25,代码来源:Hinterlands.cs

示例2: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawUntilCountInHand(6, gameState);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:4,代码来源:Prosperity.cs

示例3: PlayTurn

        public void PlayTurn(PlayerState currentPlayer)
        {
            System.Threading.Interlocked.Increment(ref turnTotalCount);
            currentPlayer.numberOfTurnsPlayed += 1;
            IPlayerAction currentPlayerAction = currentPlayer.actions;

            this.gameLog.BeginTurn(currentPlayer);
            this.gameLog.PushScope();
            currentPlayer.InitializeTurn();

            ReturnCardsToHandAtStartOfTurn(currentPlayer);
            DoActionsQueuedFromPreviousTurn(currentPlayer);
            DoDurationActionsFromPreviousTurn(currentPlayer);
            DoActionPhase(currentPlayer);
            DoPlayTreasures(currentPlayer);
            currentPlayer.RequestPlayerSpendCoinTokensBeforeBuyPhase(this);
            DoBuyPhase(currentPlayer);
            DoCleanupPhase(currentPlayer);

            int cardCountForNextTurn = this.doesCurrentPlayerNeedOutpostTurn ? 3 : 5;
            currentPlayer.DrawUntilCountInHand(cardCountForNextTurn);
            currentPlayer.playPhase = PlayPhase.NotMyTurn;

            this.gameLog.EndTurn(currentPlayer);
            this.gameLog.PopScope();
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:26,代码来源:GameState.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.GainCardFromSupply(Silver.card, gameState);

            // look at the top card of the deck and discard or put it back
            currentPlayer.RequestPlayerInspectTopOfDeckForDiscard(currentPlayer, gameState, shouldReveal: false);
            currentPlayer.DrawUntilCountInHand(5, gameState);

            currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => !acceptableCard.isTreasure, isOptional: true);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:10,代码来源:Hinterlands.cs

示例5: PlayTurn

        public void PlayTurn(PlayerState currentPlayer)
        {
            System.Threading.Interlocked.Increment(ref turnTotalCount);
            currentPlayer.numberOfTurnsPlayed += 1;
            IPlayerAction currentPlayerAction = currentPlayer.actions;

            this.gameLog.BeginTurn(currentPlayer);
            this.gameLog.PushScope();
            currentPlayer.InitializeTurn();

            ReturnCardsToHandAtStartOfTurn(currentPlayer);
            DoActionsQueuedFromPreviousTurn(currentPlayer);
            DoDurationActionsFromPreviousTurn(currentPlayer);
            DoActionPhase(currentPlayer);
            DoPlayTreasures(currentPlayer);
            currentPlayer.RequestPlayerSpendCoinTokensBeforeBuyPhase(this);
            DoBuyPhase(currentPlayer);
            DoCleanupPhase(currentPlayer);

            int cardCountForNextTurn = this.doesCurrentPlayerNeedOutpostTurn ? 3 : 5;
            currentPlayer.EnterPhase(PlayPhase.DrawCards);
            currentPlayer.DrawUntilCountInHand(cardCountForNextTurn, this);
            currentPlayer.EnterPhase(PlayPhase.NotMyTurn);

            this.gameLog.PopScope();
            this.gameLog.EndTurn(currentPlayer);

            // turn counters need to be 0 such that if this player ends up looking at the state while not it's turn
            // e.g. as reaction or attack, it can make correct choices on current state such as AvailableCoin.
            currentPlayer.InitializeTurn();
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:31,代码来源:GameState.cs


注:本文中的Dominion.PlayerState.DrawUntilCountInHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。