本文整理汇总了C#中Dominion.PlayerState.RequestPlayerTopDeckCardFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerTopDeckCardFromHand方法的具体用法?C# PlayerState.RequestPlayerTopDeckCardFromHand怎么用?C# PlayerState.RequestPlayerTopDeckCardFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerTopDeckCardFromHand方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
CardPredicate acceptableCard = card => card.isVictory;
Card cardTopDecked = otherPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard, isOptional: false);
if (cardTopDecked == null)
{
otherPlayer.RevealHand();
}
else
{
otherPlayer.RevealCard(cardTopDecked, DeckPlacement.TopOfDeck);
}
}
示例2: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
while (currentPlayer.Hand.Count > 3)
{
currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false);
}
}
示例3: DoReactionToAttackWhileInHand
public override bool DoReactionToAttackWhileInHand(PlayerState currentPlayer, GameState gameState, out bool cancelsAttack)
{
cancelsAttack = false;
if (currentPlayer.actions.ShouldRevealCardFromHand(gameState, this))
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
for (int i = 0; i < 2; ++i)
{
currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, false);
}
return true;
}
else
{
return false;
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false);
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
acceptableChoice == PlayerActionChoice.GainCard ||
acceptableChoice == PlayerActionChoice.TopDeck);
switch (choice)
{
case PlayerActionChoice.Discard: currentPlayer.RequestPlayerDiscardCardsFromHand(gameState, 2, isOptional: false); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Copper, gameState); break;
case PlayerActionChoice.TopDeck: currentPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard => true, isOptional: false); break;
}
PlayerActionChoice choice2 = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCoin ||
acceptableChoice == PlayerActionChoice.Trash ||
acceptableChoice == PlayerActionChoice.GainCard);
switch (choice2)
{
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(3); break;
case PlayerActionChoice.Trash: currentPlayer.TrashHand(gameState); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Duchy, gameState); break;
}
}