本文整理汇总了C#中Dominion.PlayerState.MoveCardFromPlayedAreaToTrash方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveCardFromPlayedAreaToTrash方法的具体用法?C# PlayerState.MoveCardFromPlayedAreaToTrash怎么用?C# PlayerState.MoveCardFromPlayedAreaToTrash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.MoveCardFromPlayedAreaToTrash方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedActionToCardWhileInPlay
private new void DoSpecializedActionToCardWhileInPlay(PlayerState currentPlayer, GameState gameState, Card card)
{
if (card.isAttack)
{
if (currentPlayer.actions.ShouldTrashCard(gameState, this))
{
currentPlayer.MoveCardFromPlayedAreaToTrash(Cards.Urchin, gameState);
currentPlayer.GainCardFromSupply(Cards.Mercenary, gameState);
}
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardToPlay = currentPlayer.RequestPlayerChooseCardToRemoveFromHandForPlay(gameState, acceptableCard => acceptableCard.isAction, isTreasure: false, isAction: true, isOptional: true);
if (cardToPlay != null)
{
currentPlayer.DoPlayAction(cardToPlay, gameState, countTimes: 2);
currentPlayer.MoveCardFromPlayedAreaToTrash(cardToPlay, gameState);
currentPlayer.RequestPlayerGainCardFromSupply(gameState,
acceptableCard =>
acceptableCard.CurrentCoinCost(currentPlayer) == cardToPlay.CurrentCoinCost(currentPlayer) + 1 &&
acceptableCard.potionCost == cardToPlay.potionCost &&
acceptableCard.isAction,
"must gain an action card costing exactly one more than the trashed card");
}
}