本文整理汇总了C#中Dominion.PlayerState.DrawAndRevealOneCardFromDeck方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DrawAndRevealOneCardFromDeck方法的具体用法?C# PlayerState.DrawAndRevealOneCardFromDeck怎么用?C# PlayerState.DrawAndRevealOneCardFromDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.DrawAndRevealOneCardFromDeck方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countTreasureFound = 0;
while (countTreasureFound < 2)
{
Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (card == null)
{
break;
}
if (card.isTreasure)
{
countTreasureFound += 1;
currentPlayer.MoveRevealedCardToHand(card);
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card foundCard = null;
gameState.gameLog.PushScope();
while (true)
{
foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
if (foundCard == null)
break;
if (foundCard.isAction || foundCard.isTreasure)
{
break;
}
}
gameState.gameLog.PopScope();
if (foundCard != null)
{
currentPlayer.MoveRevealedCardToHand(foundCard);
}
currentPlayer.MoveRevealedCardsToDiscard(cardToMove => true, gameState);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerInspectTopOfDeckForDiscard(currentPlayer, gameState);
while (true)
{
Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (card == null || !card.isAction)
break;
}
currentPlayer.MoveAllRevealedCardsToHand();
}
示例4: DrawAndRevealTillFindAnActionIsntGolem
private static Card DrawAndRevealTillFindAnActionIsntGolem(PlayerState currentPlayer, GameState gameState)
{
while (true)
{
Card result = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (result == null)
return null;
if (result.isAction && result != Cards.Golem)
{
return result;
}
}
}
示例5: ApplySpyEffect
private static void ApplySpyEffect(PlayerState playerAffected, PlayerState decidingPlayer, GameState gameState)
{
Card revealedCard = playerAffected.DrawAndRevealOneCardFromDeck();
if (revealedCard != null)
{
if (decidingPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, playerAffected, revealedCard))
{
playerAffected.MoveRevealedCardsToDiscard(gameState);
}
else
{
playerAffected.MoveRevealedCardToTopOfDeck(revealedCard);
}
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card namedCard = currentPlayer.RequestPlayerNameACard(gameState);
int cardFoundCount = 0;
while(true)
{
Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (revealedCard == null)
break;
if (revealedCard == namedCard)
continue;
cardFoundCount++;
if (cardFoundCount >= 3)
break;
}
currentPlayer.MoveRevealedCardsToHand(card => card != namedCard);
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例7: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
while (true)
{
Card card = currentPlayer.DrawAndRevealOneCardFromDeck();
if (card == null)
break;
if (card.CurrentCoinCost(currentPlayer) >= 3 && card.potionCost == 0)
{
currentPlayer.MoveRevealedCardToHand(card);
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例8: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.GuessCardTopOfDeck(gameState);
Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck();
if (revealedCard != cardType)
{
currentPlayer.MoveAllRevealedCardsToHand();
}
else
{
currentPlayer.MoveRevealedCardsToDiscard(gameState);
}
}
示例9: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
// Each other player reveals cards from the top of his deck
Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
while (revealedCard != null)
{
// until revealing one costing 3 or more
if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
{
break;
}
revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
}
if (revealedCard != null)
{
// He trashess that card and
otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
// may gain a card costing at most 2 less than it.
otherPlayer.RequestPlayerGainCardFromSupply(
gameState,
acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
acceptableCard.potionCost <= revealedCard.potionCost,
"Must gain a card costing at most 2 less than the trashed card",
isOptional: true);
}
// he discards the other revealed cards
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例10: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardToPlay = null;
while (true)
{
Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (revealedCard == null)
{
break;
}
if (revealedCard.isTreasure)
{
cardToPlay = currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard);
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(gameState);
if (cardToPlay != null)
{
currentPlayer.DoPlayTreasure(cardToPlay, gameState);
}
}
示例11: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
// Each other player reveals cards from the top of his deck
Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
while (revealedCard != null)
{
// until he reveals a victory or curse card
if (revealedCard.isVictory || revealedCard.isCurse)
{
otherPlayer.MoveRevealedCardToTopOfDeck(revealedCard);
break;
}
revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
}
otherPlayer.MoveRevealedCardsToDiscard(gameState);
}
示例12: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
if (revealedCard.isTreasure)
{
currentPlayer.MoveAllRevealedCardsToHand();
}
else
{
currentPlayer.MoveRevealedCardToTopOfDeck();
}
if (revealedCard.isAction || revealedCard.isVictory)
{
currentPlayer.GainCardFromSupply(Cards.Magpie, gameState);
}
}