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C# PlayerState.DrawAndRevealOneCardFromDeck方法代码示例

本文整理汇总了C#中Dominion.PlayerState.DrawAndRevealOneCardFromDeck方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.DrawAndRevealOneCardFromDeck方法的具体用法?C# PlayerState.DrawAndRevealOneCardFromDeck怎么用?C# PlayerState.DrawAndRevealOneCardFromDeck使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.DrawAndRevealOneCardFromDeck方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countTreasureFound = 0;
            while (countTreasureFound < 2)
            {
                Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (card == null)
                {
                    break;
                }

                if (card.isTreasure)
                {
                    countTreasureFound += 1;
                    currentPlayer.MoveRevealedCardToHand(card);
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:20,代码来源:BaseSet.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card foundCard = null;
            gameState.gameLog.PushScope();
            while (true)
            {
                foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
                if (foundCard == null)
                    break;

                if (foundCard.isAction || foundCard.isTreasure)
                {
                    break;
                }
            }
            gameState.gameLog.PopScope();

            if (foundCard != null)
            {
                currentPlayer.MoveRevealedCardToHand(foundCard);
            }

            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => true, gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:24,代码来源:Cornucopia.cs

示例3: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RequestPlayerInspectTopOfDeckForDiscard(currentPlayer, gameState);
     while (true)
     {
         Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
         if (card == null || !card.isAction)
             break;
     }
     currentPlayer.MoveAllRevealedCardsToHand();
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:11,代码来源:Alchemy.cs

示例4: DrawAndRevealTillFindAnActionIsntGolem

        private static Card DrawAndRevealTillFindAnActionIsntGolem(PlayerState currentPlayer, GameState gameState)
        {
            while (true)
            {
                Card result = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (result == null)
                    return null;

                if (result.isAction && result != Cards.Golem)
                {
                    return result;
                }
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:14,代码来源:Alchemy.cs

示例5: ApplySpyEffect

 private static void ApplySpyEffect(PlayerState playerAffected, PlayerState decidingPlayer, GameState gameState)
 {
     Card revealedCard = playerAffected.DrawAndRevealOneCardFromDeck();
     if (revealedCard != null)
     {
         if (decidingPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, playerAffected, revealedCard))
         {
             playerAffected.MoveRevealedCardsToDiscard(gameState);
         }
         else
         {
             playerAffected.MoveRevealedCardToTopOfDeck(revealedCard);
         }
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:15,代码来源:BaseSet.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card namedCard = currentPlayer.RequestPlayerNameACard(gameState);

            int cardFoundCount = 0;
            while(true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard == namedCard)
                    continue;
                cardFoundCount++;
                if (cardFoundCount >= 3)
                    break;
            }

            currentPlayer.MoveRevealedCardsToHand(card => card != namedCard);
            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:20,代码来源:Guilds.cs

示例7: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     while (true)
     {
         Card card = currentPlayer.DrawAndRevealOneCardFromDeck();
         if (card == null)
             break;
         if (card.CurrentCoinCost(currentPlayer) >= 3 && card.potionCost == 0)
         {
             currentPlayer.MoveRevealedCardToHand(card);
             break;
         }
     }
     currentPlayer.MoveRevealedCardsToDiscard(gameState);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:15,代码来源:DarkAges.cs

示例8: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardType = currentPlayer.GuessCardTopOfDeck(gameState);

            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck();
            if (revealedCard != cardType)
            {
                currentPlayer.MoveAllRevealedCardsToHand();
            }
            else
            {
                currentPlayer.MoveRevealedCardsToDiscard(gameState);
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:Intrigue.cs

示例9: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until revealing one costing 3 or more
                if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
                {
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            if (revealedCard != null)
            {
                // He trashess that card and
                otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                // may gain a card costing at most 2 less than it.
                otherPlayer.RequestPlayerGainCardFromSupply(
                    gameState,
                    acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
                                      acceptableCard.potionCost <= revealedCard.potionCost,
                    "Must gain a card costing at most 2 less than the trashed card",
                    isOptional: true);
            }

            // he discards the other revealed cards
            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:30,代码来源:Intrigue.cs

示例10: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card cardToPlay = null;
            while (true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                {
                    break;
                }
                if (revealedCard.isTreasure)
                {
                    cardToPlay = currentPlayer.cardsBeingRevealed.RemoveCard(revealedCard);
                    break;
                }
            }
            currentPlayer.MoveRevealedCardsToDiscard(gameState);

            if (cardToPlay != null)
            {
                currentPlayer.DoPlayTreasure(cardToPlay, gameState);
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:23,代码来源:Prosperity.cs

示例11: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until he reveals a victory or curse card
                if (revealedCard.isVictory || revealedCard.isCurse)
                {
                    otherPlayer.MoveRevealedCardToTopOfDeck(revealedCard);
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:17,代码来源:Cornucopia.cs

示例12: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
            if (revealedCard.isTreasure)
            {
                currentPlayer.MoveAllRevealedCardsToHand();
            }
            else
            {
                currentPlayer.MoveRevealedCardToTopOfDeck();
            }

            if (revealedCard.isAction || revealedCard.isVictory)
            {
                currentPlayer.GainCardFromSupply(Cards.Magpie, gameState);
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:17,代码来源:Adventures.cs


注:本文中的Dominion.PlayerState.DrawAndRevealOneCardFromDeck方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。