本文整理汇总了C#中Dominion.PlayerState.RequestPlayerNameACard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerNameACard方法的具体用法?C# PlayerState.RequestPlayerNameACard怎么用?C# PlayerState.RequestPlayerNameACard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerNameACard方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
currentPlayer.RevealCardsFromDeck(3, gameState);
while (currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
currentPlayer.MoveRevealedCardToTrash(cardType, gameState);
}
currentPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card cardType = currentPlayer.RequestPlayerNameACard(gameState);
Card foundCard = null;
gameState.gameLog.PushScope();
while (true)
{
foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
if (foundCard == null)
break;
if (foundCard.isVictory && foundCard != cardType)
{
break;
}
}
currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(foundCard), gameState);
gameState.gameLog.PopScope();
if (foundCard != null)
{
int cardCost = foundCard.CurrentCoinCost(currentPlayer);
currentPlayer.MoveRevealedCardToTrash(foundCard, gameState);
currentPlayer.RequestPlayerGainCardFromSupply(gameState,
acceptableCard => acceptableCard.isVictory && acceptableCard.CurrentCoinCost(currentPlayer) <= cardCost + 3 && acceptableCard.potionCost == foundCard.potionCost,
"Gain a victory card costing up to 3 more than the trashed card.");
}
}