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C# PlayerState.AddBuys方法代码示例

本文整理汇总了C#中Dominion.PlayerState.AddBuys方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AddBuys方法的具体用法?C# PlayerState.AddBuys怎么用?C# PlayerState.AddBuys使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.AddBuys方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            if (currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => card.isTreasure, isOptional:true) != null)
            {
                PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(
                    gameState,
                    acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCard || acceptableChoice == PlayerActionChoice.PlusCoin);

                switch (choice)
                {
                    case PlayerActionChoice.PlusCard:
                    {
                        currentPlayer.DrawAdditionalCardsIntoHand(2);
                        currentPlayer.AddActions(1);
                        break;
                    }
                    case PlayerActionChoice.PlusCoin:
                    {
                        currentPlayer.AddCoins(2);
                        currentPlayer.AddBuys(1);
                        break;
                    }
                    default:
                        throw new Exception();
                }
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:27,代码来源:Hinterlands.cs

示例2: DoSpecializedDurationActionAtBeginningOfTurn

 public override void DoSpecializedDurationActionAtBeginningOfTurn(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawAdditionalCardsIntoHand(2);
     currentPlayer.AddBuys(1);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:5,代码来源:Seaside.cs

示例3: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     // TODO:  How does the player know whether he is discarding for action or buy?
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
     {
         currentPlayer.AddActions(1);
     }
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
     {
         currentPlayer.AddBuys(1);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:12,代码来源:Cornucopia.cs

示例4: DoActionChoice

 private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
 {
     switch (actionChoice)
     {
         case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
         case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
         case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
         case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
         default: throw new Exception("Invalid pawn action choice");
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例5: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countEmpty = gameState.supplyPiles.Where(pile => pile.IsEmpty).Count();

            if (countEmpty >= 1)
            {
                currentPlayer.DrawOneCardIntoHand(gameState);

                if (countEmpty >= 2)
                {
                    currentPlayer.AddCoins(1);
                    currentPlayer.AddBuys(1);
                }
            }
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:15,代码来源:Prosperity.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice =>
                    acceptableChoice == PlayerActionChoice.PlusAction ||
                    acceptableChoice == PlayerActionChoice.PlusBuy ||
                    acceptableChoice == PlayerActionChoice.GainCard);

            switch (choice)
            {
                case PlayerActionChoice.PlusAction: currentPlayer.AddActions(2); break;
                case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(2); break;
                case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Silver, gameState); break;
                default: throw new Exception();
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs

示例7: DelayedAction

 private static void DelayedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.DrawAdditionalCardsIntoHand(5, gameState);
     currentPlayer.AddBuys(1);
     currentPlayer.AddActions(1);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:Seaside.cs


注:本文中的Dominion.PlayerState.AddBuys方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。