本文整理汇总了C#中Dominion.PlayerState.AddBuys方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AddBuys方法的具体用法?C# PlayerState.AddBuys怎么用?C# PlayerState.AddBuys使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.AddBuys方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerTrashCardFromHand(gameState, card => card.isTreasure, isOptional:true) != null)
{
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(
gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.PlusCard || acceptableChoice == PlayerActionChoice.PlusCoin);
switch (choice)
{
case PlayerActionChoice.PlusCard:
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
currentPlayer.AddActions(1);
break;
}
case PlayerActionChoice.PlusCoin:
{
currentPlayer.AddCoins(2);
currentPlayer.AddBuys(1);
break;
}
default:
throw new Exception();
}
}
}
示例2: DoSpecializedDurationActionAtBeginningOfTurn
public override void DoSpecializedDurationActionAtBeginningOfTurn(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.DrawAdditionalCardsIntoHand(2);
currentPlayer.AddBuys(1);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
// TODO: How does the player know whether he is discarding for action or buy?
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
{
currentPlayer.AddActions(1);
}
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
{
currentPlayer.AddBuys(1);
}
}
示例4: DoActionChoice
private void DoActionChoice(PlayerState currentPlayer, PlayerActionChoice actionChoice)
{
switch (actionChoice)
{
case PlayerActionChoice.PlusCard: currentPlayer.DrawOneCardIntoHand(); break;
case PlayerActionChoice.PlusAction: currentPlayer.AddActions(1); break;
case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(1); break;
case PlayerActionChoice.PlusCoin: currentPlayer.AddCoins(1); break;
default: throw new Exception("Invalid pawn action choice");
}
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countEmpty = gameState.supplyPiles.Where(pile => pile.IsEmpty).Count();
if (countEmpty >= 1)
{
currentPlayer.DrawOneCardIntoHand(gameState);
if (countEmpty >= 2)
{
currentPlayer.AddCoins(1);
currentPlayer.AddBuys(1);
}
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice =>
acceptableChoice == PlayerActionChoice.PlusAction ||
acceptableChoice == PlayerActionChoice.PlusBuy ||
acceptableChoice == PlayerActionChoice.GainCard);
switch (choice)
{
case PlayerActionChoice.PlusAction: currentPlayer.AddActions(2); break;
case PlayerActionChoice.PlusBuy: currentPlayer.AddBuys(2); break;
case PlayerActionChoice.GainCard: currentPlayer.GainCardFromSupply(Cards.Silver, gameState); break;
default: throw new Exception();
}
}
示例7: DelayedAction
private static void DelayedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.DrawAdditionalCardsIntoHand(5, gameState);
currentPlayer.AddBuys(1);
currentPlayer.AddActions(1);
}