本文整理汇总了C#中Dominion.PlayerState.MoveLookedAtCardsToDiscard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveLookedAtCardsToDiscard方法的具体用法?C# PlayerState.MoveLookedAtCardsToDiscard怎么用?C# PlayerState.MoveLookedAtCardsToDiscard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.MoveLookedAtCardsToDiscard方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card trashedCard = null;
if (currentPlayer.actions.ShouldTrashCard(gameState, Cards.Raze))
{
if (currentPlayer.MoveCardFromPlayToTrash(gameState))
trashedCard = Cards.Raze;
}
else
{
trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, c => true, isOptional: false);
}
if (trashedCard == null)
return;
int cardsToLookAt = trashedCard.CurrentCoinCost(currentPlayer);
if (cardsToLookAt == 0)
return;
currentPlayer.LookAtCardsFromDeck(cardsToLookAt, gameState);
currentPlayer.RequestPlayerMoveRevealedCardToHand(gameState, c => true);
currentPlayer.MoveLookedAtCardsToDiscard(gameState);
}
示例2: OverpayOnPurchase
public override void OverpayOnPurchase(PlayerState currentPlayer, GameState gameState, int overpayAmount)
{
for (int i = 0; i < overpayAmount; ++i)
{
if (!currentPlayer.deck.Any())
break;
currentPlayer.LookAtCardsFromDeck(1, gameState);
DeckPlacement deckPlacement = currentPlayer.actions.ChooseBetweenTrashTopDeckDiscard(gameState, currentPlayer.CardsBeingLookedAt.SomeCard());
switch (deckPlacement)
{
case DeckPlacement.Trash:
currentPlayer.RequestPlayerTrashLookedAtCard(gameState);
break;
case DeckPlacement.Discard:
currentPlayer.MoveLookedAtCardsToDiscard(gameState);
break;
case DeckPlacement.Deck:
currentPlayer.MoveLookedAtCardToTopOfDeck();
break;
default:
throw new Exception("Invalid option");
}
}
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.GainCardFromSupply(Silver.card, gameState);
// look at the top card of the deck and discard or put it back
Card card = currentPlayer.DrawAndLookAtOneCardFromDeck();
if (card != null)
{
if (currentPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, currentPlayer, card))
{
currentPlayer.gameLog.PushScope();
currentPlayer.MoveLookedAtCardsToDiscard(gameState);
currentPlayer.gameLog.PlayerDiscardCard(currentPlayer, card);
currentPlayer.gameLog.PopScope();
}
else
{
currentPlayer.MoveLookedAtCardToTopOfDeck(card);
}
}
currentPlayer.DrawUntilCountInHand(5);
currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => !acceptableCard.isTreasure, isOptional: true);
}
示例4: OverpayOnPurchase
public override void OverpayOnPurchase(PlayerState currentPlayer, GameState gameState, int overpayAmount)
{
for (int i = 0; i < overpayAmount; ++i)
{
if (!currentPlayer.deck.Any())
break;
currentPlayer.LookAtCardsFromDeck(1);
PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
acceptableChoice => acceptableChoice == PlayerActionChoice.Trash ||
acceptableChoice == PlayerActionChoice.Discard ||
acceptableChoice == PlayerActionChoice.TopDeck);
switch (choice)
{
case PlayerActionChoice.Trash:
currentPlayer.RequestPlayerTrashLookedAtCard(gameState);
break;
case PlayerActionChoice.Discard:
currentPlayer.MoveLookedAtCardsToDiscard(gameState);
break;
case PlayerActionChoice.TopDeck:
currentPlayer.MoveLookedAtCardToTopOfDeck();
break;
default:
throw new Exception("Unhandled case");
}
}
}