本文整理汇总了C#中Dominion.PlayerState类的典型用法代码示例。如果您正苦于以下问题:C# PlayerState类的具体用法?C# PlayerState怎么用?C# PlayerState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerState类属于Dominion命名空间,在下文中一共展示了PlayerState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedCleanupAtStartOfCleanup
private new void DoSpecializedCleanupAtStartOfCleanup(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.cardsPlayed.HasCard(Cards.Potion))
{
currentPlayer.RequestPlayerTopDeckCardFromCleanup(this, gameState);
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
PlayerState.AttackAction attackAction = this.DoEmptyAttack;
if (revealedCard != null && !revealedCard.isShelter)
{
int maxReturnCount = Math.Max(currentPlayer.Hand.CountOf(revealedCard), 2);
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
if (currentPlayer.hand.HasCard(revealedCard))
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
}
attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
};
}
currentPlayer.AttackOtherPlayers(gameState, attackAction);
}
示例3: DrewCardIntoHand
public void DrewCardIntoHand(PlayerState playerState, Card card)
{
for (int i = 0; i < this.gameLogs.Length; ++i)
{
this.gameLogs[i].DrewCardIntoHand(playerState, card);
}
}
示例4: BeginTurn
public void BeginTurn(PlayerState playerState)
{
for (int i = 0; i < this.gameLogs.Length; ++i)
{
this.gameLogs[i].BeginTurn(playerState);
}
}
示例5: DiscardedCard
public void DiscardedCard(PlayerState playerState, Card card)
{
for (int i = 0; i < this.gameLogs.Length; ++i)
{
this.gameLogs[i].DiscardedCard(playerState, card);
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
if (revealedCard == null)
{
return;
}
currentPlayer.MoveRevealedCardToHand(revealedCard);
int maxReturnCount = 1;
if (currentPlayer.Hand.CountWhere(card => card.Equals(revealedCard)) > 1)
{
maxReturnCount++;
}
int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
returnCount = Math.Min(returnCount, maxReturnCount);
returnCount = Math.Max(returnCount, 0);
for (int i = 0; i < returnCount; ++i)
{
currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
}
foreach (PlayerState otherPlayer in gameState.players.OtherPlayers)
{
if (!otherPlayer.IsAffectedByAttacks(gameState))
{
otherPlayer.GainCardFromSupply(gameState, revealedCard);
}
}
}
示例7: PlayerGainedCard
public override void PlayerGainedCard(PlayerState playerState, Card card)
{
if (this.gainSequenceByPlayer != null)
{
List<Card> gainedList = this.gainSequenceByPlayer[playerState.PlayerIndex];
gainedList.Add(card);
}
}
示例8: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) <= 4 && card.potionCost == 0,
"Gain a card costing up to 4",
defaultLocation:DeckPlacement.TopOfDeck);
}
示例9: DoSpecializedWhenGain
public override DeckPlacement DoSpecializedWhenGain(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) < this.CurrentCoinCost(currentPlayer) && card.potionCost == 0,
"Must gain a card costing less than this");
return DeckPlacement.Default;
}
示例10: BeginTurn
public void BeginTurn(PlayerState playerState)
{
this.textWriter.WriteLine("{0} begins turn", playerState.actions.PlayerName);
this.textWriter.Write("With hand: ");
foreach (Card card in playerState.Hand.OrderBy(card => card.name))
{
this.textWriter.Write(card.name + ",");
}
this.textWriter.WriteLine();
}
示例11: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true))
{
currentPlayer.AddCoins(4);
}
else
{
currentPlayer.GainCardFromSupply(Estate.card, gameState);
}
}
示例12: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.RevealCardsFromDeck(5, gameState);
Card cardType = gameState.players.PlayerLeft.actions.BanCardToDrawnIntoHandFromRevealedCards(gameState);
if (!currentPlayer.cardsBeingRevealed.HasCard(cardType))
{
throw new Exception("Must ban a card currently being revealed");
}
currentPlayer.MoveRevealedCardToDiscard(cardType, gameState);
currentPlayer.MoveAllRevealedCardsToHand();
}
示例13: ShouldPlayerDiscardCardFromDeck
public override bool ShouldPlayerDiscardCardFromDeck(GameState gameState, PlayerState player, Card card)
{
if (player == gameState.Self)
{
return !card.isAction;
}
else
{
return !playerAction.discardOrder.DoesCardPickerMatch(gameState, card);
}
}
示例14: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card card = currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => true, isOptional: false);
if (card != null)
{
int cardsToDraw = card.CurrentCoinCost(currentPlayer) + 2 * card.potionCost;
currentPlayer.DrawAdditionalCardsIntoHand(cardsToDraw, gameState);
}
}
示例15: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
CardPredicate acceptableCard = card => card.isVictory;
Card cardTopDecked = otherPlayer.RequestPlayerTopDeckCardFromHand(gameState, acceptableCard, isOptional: false);
if (cardTopDecked == null)
{
otherPlayer.RevealHand();
}
else
{
otherPlayer.RevealCard(cardTopDecked, DeckPlacement.TopOfDeck);
}
}