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C# PlayerState.RequestPlayerDiscardCardFromHand方法代码示例

本文整理汇总了C#中Dominion.PlayerState.RequestPlayerDiscardCardFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerDiscardCardFromHand方法的具体用法?C# PlayerState.RequestPlayerDiscardCardFromHand怎么用?C# PlayerState.RequestPlayerDiscardCardFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.RequestPlayerDiscardCardFromHand方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true))
     {
         currentPlayer.AddCoins(4);
     }
     else
     {
         currentPlayer.GainCardFromSupply(Estate.card, gameState);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:11,代码来源:Intrigue.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.numberOfCardsToBeDrawn = 0;
            while (!currentPlayer.hand.IsEmpty)
            {
                if (!currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => true, isOptional: true))
                {
                    break;
                }
                ++currentPlayer.numberOfCardsToBeDrawn;
            }

            currentPlayer.DrawAdditionalCardsIntoHand(currentPlayer.numberOfCardsToBeDrawn, gameState);
            currentPlayer.numberOfCardsToBeDrawn = 0;
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:15,代码来源:BaseSet.cs

示例3: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     if (!otherPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Copper.card, isOptional: false))
     {
         otherPlayer.RevealHand();
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:7,代码来源:Seaside.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countCardsDiscarded = 0;
            while (!currentPlayer.hand.IsEmpty)
            {
                if (!currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => true, isOptional: true))
                {
                    break;
                }
                ++countCardsDiscarded;
            }

            currentPlayer.DrawAdditionalCardsIntoHand(countCardsDiscarded);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:BaseSet.cs

示例5: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card.isTreasure, isOptional: true))
     {
         currentPlayer.DrawAdditionalCardsIntoHand(3);
         currentPlayer.AddActions(1);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:8,代码来源:Hinterlands.cs

示例6: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     // TODO:  How does the player know whether he is discarding for action or buy?
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
     {
         currentPlayer.AddActions(1);
     }
     if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
     {
         currentPlayer.AddBuys(1);
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:12,代码来源:Cornucopia.cs

示例7: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     if (!otherPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card.isCurse, true))
     {
         otherPlayer.GainCardFromSupply(Cards.Curse, gameState);
         otherPlayer.GainCardFromSupply(Cards.Copper, gameState);
     }
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:8,代码来源:Prosperity.cs

示例8: DoReactionToAttackWhileInHand

        public override bool DoReactionToAttackWhileInHand(PlayerState currentPlayer, GameState gameState, out bool cancelsAttack)
        {
            cancelsAttack = false;

            bool wasDiscarded = currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Beggar.card, isOptional: true);
            if (!wasDiscarded)
            {
                return false;
            }

            currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 1, defaultLocation: DeckPlacement.TopOfDeck);
            currentPlayer.GainCardFromSupply(Cards.Silver, gameState);
            return true;
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:DarkAges.cs


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