本文整理汇总了C#中Dominion.PlayerState.RequestPlayerDiscardCardFromHand方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.RequestPlayerDiscardCardFromHand方法的具体用法?C# PlayerState.RequestPlayerDiscardCardFromHand怎么用?C# PlayerState.RequestPlayerDiscardCardFromHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.RequestPlayerDiscardCardFromHand方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => acceptableCard == Estate.card, isOptional: true))
{
currentPlayer.AddCoins(4);
}
else
{
currentPlayer.GainCardFromSupply(Estate.card, gameState);
}
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.numberOfCardsToBeDrawn = 0;
while (!currentPlayer.hand.IsEmpty)
{
if (!currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => true, isOptional: true))
{
break;
}
++currentPlayer.numberOfCardsToBeDrawn;
}
currentPlayer.DrawAdditionalCardsIntoHand(currentPlayer.numberOfCardsToBeDrawn, gameState);
currentPlayer.numberOfCardsToBeDrawn = 0;
}
示例3: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
if (!otherPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Copper.card, isOptional: false))
{
otherPlayer.RevealHand();
}
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int countCardsDiscarded = 0;
while (!currentPlayer.hand.IsEmpty)
{
if (!currentPlayer.RequestPlayerDiscardCardFromHand(gameState, acceptableCard => true, isOptional: true))
{
break;
}
++countCardsDiscarded;
}
currentPlayer.DrawAdditionalCardsIntoHand(countCardsDiscarded);
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card.isTreasure, isOptional: true))
{
currentPlayer.DrawAdditionalCardsIntoHand(3);
currentPlayer.AddActions(1);
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
// TODO: How does the player know whether he is discarding for action or buy?
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
{
currentPlayer.AddActions(1);
}
if (currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => true, isOptional: true))
{
currentPlayer.AddBuys(1);
}
}
示例7: DoSpecializedAttack
public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
{
if (!otherPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card.isCurse, true))
{
otherPlayer.GainCardFromSupply(Cards.Curse, gameState);
otherPlayer.GainCardFromSupply(Cards.Copper, gameState);
}
}
示例8: DoReactionToAttackWhileInHand
public override bool DoReactionToAttackWhileInHand(PlayerState currentPlayer, GameState gameState, out bool cancelsAttack)
{
cancelsAttack = false;
bool wasDiscarded = currentPlayer.RequestPlayerDiscardCardFromHand(gameState, card => card == Beggar.card, isOptional: true);
if (!wasDiscarded)
{
return false;
}
currentPlayer.GainCardsFromSupply(gameState, Cards.Silver, 1, defaultLocation: DeckPlacement.TopOfDeck);
currentPlayer.GainCardFromSupply(Cards.Silver, gameState);
return true;
}