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C# PlayerState.MoveCardFromPlayToTrash方法代码示例

本文整理汇总了C#中Dominion.PlayerState.MoveCardFromPlayToTrash方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveCardFromPlayToTrash方法的具体用法?C# PlayerState.MoveCardFromPlayToTrash怎么用?C# PlayerState.MoveCardFromPlayToTrash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.MoveCardFromPlayToTrash方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.MoveCardFromPlayToTrash(gameState);
     currentPlayer.RequestPlayerGainCardFromSupply(
         gameState,
         card => card.CurrentCoinCost(currentPlayer) <= 5 && card.potionCost == 0
         , "cost of card up to 5");
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:8,代码来源:BaseSet.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card trashedCard = null;
            if (currentPlayer.actions.ShouldTrashCard(gameState, Cards.Raze))
            {
                if (currentPlayer.MoveCardFromPlayToTrash(gameState))
                    trashedCard = Cards.Raze;
            }
            else
            {
                trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, c => true, isOptional: false);
            }

            if (trashedCard == null)
                return;

            int cardsToLookAt = trashedCard.CurrentCoinCost(currentPlayer);
            if (cardsToLookAt == 0)
                return;

            currentPlayer.LookAtCardsFromDeck(cardsToLookAt, gameState);
            currentPlayer.RequestPlayerMoveRevealedCardToHand(gameState, c => true);
            currentPlayer.MoveLookedAtCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:24,代码来源:Adventures.cs

示例3: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.MoveCardFromPlayToTrash(gameState);
     PileOfCards cardPile = currentPlayer.RequestPlayerChooseCardPileFromSupply(gameState);
     gameState.AddEmbargoTokenToPile(cardPile);
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:6,代码来源:Seaside.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int cardValue = currentPlayer.CardsInPlay.CountTypes;

            Card gainedCard = currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= cardValue && acceptableCard.potionCost == 0,
                "Must gain a card costing up to 1 per differently named card.");

            if (gainedCard.isVictory)
            {
                currentPlayer.MoveCardFromPlayToTrash(gameState);
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:13,代码来源:Cornucopia.cs

示例5: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     if (currentPlayer.actions.ShouldTrashCard(gameState, this))
     {
         if (currentPlayer.MoveCardFromPlayToTrash(gameState))
         {
             gameState.gameLog.PushScope();
             currentPlayer.AddCoins(2);
             gameState.gameLog.PopScope();
         }
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:12,代码来源:Intrigue.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.MoveCardFromPlayToTrash(gameState);

            PlayerState.AttackAction attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
            {
                if (otherPlayer.Hand.Count >= 5)
                {
                    // TODO: make other player discard a good card
                    otherPlayer.RequestPlayerDiscardCardFromOtherPlayersHand(gameState, otherPlayer);
                }
            };
            currentPlayer.AttackOtherPlayers(gameState, attackAction);

            currentPlayer.GainCardsFromSupply(gameState, Cards.Spoils, 2);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.MoveCardFromPlayToTrash方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。