本文整理汇总了C#中Dominion.PlayerState.MoveCardFromPlayToTrash方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveCardFromPlayToTrash方法的具体用法?C# PlayerState.MoveCardFromPlayToTrash怎么用?C# PlayerState.MoveCardFromPlayToTrash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dominion.PlayerState
的用法示例。
在下文中一共展示了PlayerState.MoveCardFromPlayToTrash方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.MoveCardFromPlayToTrash(gameState);
currentPlayer.RequestPlayerGainCardFromSupply(
gameState,
card => card.CurrentCoinCost(currentPlayer) <= 5 && card.potionCost == 0
, "cost of card up to 5");
}
示例2: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
Card trashedCard = null;
if (currentPlayer.actions.ShouldTrashCard(gameState, Cards.Raze))
{
if (currentPlayer.MoveCardFromPlayToTrash(gameState))
trashedCard = Cards.Raze;
}
else
{
trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, c => true, isOptional: false);
}
if (trashedCard == null)
return;
int cardsToLookAt = trashedCard.CurrentCoinCost(currentPlayer);
if (cardsToLookAt == 0)
return;
currentPlayer.LookAtCardsFromDeck(cardsToLookAt, gameState);
currentPlayer.RequestPlayerMoveRevealedCardToHand(gameState, c => true);
currentPlayer.MoveLookedAtCardsToDiscard(gameState);
}
示例3: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.MoveCardFromPlayToTrash(gameState);
PileOfCards cardPile = currentPlayer.RequestPlayerChooseCardPileFromSupply(gameState);
gameState.AddEmbargoTokenToPile(cardPile);
}
示例4: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
int cardValue = currentPlayer.CardsInPlay.CountTypes;
Card gainedCard = currentPlayer.RequestPlayerGainCardFromSupply(gameState,
acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= cardValue && acceptableCard.potionCost == 0,
"Must gain a card costing up to 1 per differently named card.");
if (gainedCard.isVictory)
{
currentPlayer.MoveCardFromPlayToTrash(gameState);
}
}
示例5: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
if (currentPlayer.actions.ShouldTrashCard(gameState, this))
{
if (currentPlayer.MoveCardFromPlayToTrash(gameState))
{
gameState.gameLog.PushScope();
currentPlayer.AddCoins(2);
gameState.gameLog.PopScope();
}
}
}
示例6: DoSpecializedAction
public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
{
currentPlayer.MoveCardFromPlayToTrash(gameState);
PlayerState.AttackAction attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
{
if (otherPlayer.Hand.Count >= 5)
{
// TODO: make other player discard a good card
otherPlayer.RequestPlayerDiscardCardFromOtherPlayersHand(gameState, otherPlayer);
}
};
currentPlayer.AttackOtherPlayers(gameState, attackAction);
currentPlayer.GainCardsFromSupply(gameState, Cards.Spoils, 2);
}