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C# PlayerState.MoveRevealedCardsToDiscard方法代码示例

本文整理汇总了C#中Dominion.PlayerState.MoveRevealedCardsToDiscard方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.MoveRevealedCardsToDiscard方法的具体用法?C# PlayerState.MoveRevealedCardsToDiscard怎么用?C# PlayerState.MoveRevealedCardsToDiscard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.MoveRevealedCardsToDiscard方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            int countTreasureFound = 0;
            while (countTreasureFound < 2)
            {
                Card card = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (card == null)
                {
                    break;
                }

                if (card.isTreasure)
                {
                    countTreasureFound += 1;
                    currentPlayer.MoveRevealedCardToHand(card);
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:20,代码来源:BaseSet.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card foundCard = null;
            gameState.gameLog.PushScope();
            while (true)
            {
                foundCard = currentPlayer.DrawAndRevealOneCardFromDeck();
                if (foundCard == null)
                    break;

                if (foundCard.isAction || foundCard.isTreasure)
                {
                    break;
                }
            }
            gameState.gameLog.PopScope();

            if (foundCard != null)
            {
                currentPlayer.MoveRevealedCardToHand(foundCard);
            }

            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => true, gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:24,代码来源:Cornucopia.cs

示例3: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until he reveals a victory or curse card
                if (revealedCard.isVictory || revealedCard.isCurse)
                {
                    otherPlayer.MoveRevealedCardToTopOfDeck(revealedCard);
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:17,代码来源:Cornucopia.cs

示例4: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2, gameState);

            if (!otherPlayer.CardsBeingRevealed.AnyWhere(card => card.isTreasure))
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }
            else
            {
                CardPredicate acceptableCard = card => card == Silver.card || card == Gold.card;
                Card trashedCard = currentPlayer.RequestPlayerTrashOtherPlayersRevealedCard(gameState, acceptableCard, otherPlayer);
                if (trashedCard != null)
                {
                    Card cardToGain = gameState.trash.RemoveCard(trashedCard);
                    currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:21,代码来源:Hinterlands.cs

示例5: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.LookAtCardsFromDeck(5);
            PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard ||
                                    acceptableChoice == PlayerActionChoice.TopDeck);

            if (choice == PlayerActionChoice.TopDeck)
            {
                currentPlayer.RequestPlayerTopDeckRevealedCardsInAnyOrder(gameState);
            }
            else if (choice == PlayerActionChoice.Discard)
            {
                currentPlayer.MoveRevealedCardsToDiscard(gameState);
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:16,代码来源:Seaside.cs

示例6: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card.isTreasure;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (cardtoTrash != null)
            {
                if (currentPlayer.actions.ShouldGainCard(gameState, cardtoTrash))
                {
                    Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                    currentPlayer.GainCard(gameState, cardToGain, originalLocation:DeckPlacement.Trash, defaultPlacement:DeckPlacement.Discard);
                }
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:35,代码来源:BaseSet.cs

示例7: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.RevealCardsFromDeck(4);

            while (currentPlayer.cardsBeingRevealed.Any())
            {
                if (currentPlayer.RequestPlayerTopDeckCardFromRevealed(gameState, true) == null)
                {
                    break;
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:14,代码来源:Hinterlands.cs

示例8: DoSpecializedAttack

 public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
 {
     otherPlayer.RevealCardsFromDeck(3, gameState);
     otherPlayer.MoveRevealedCardsToDiscard(card => card.isAction || card.isTreasure, gameState);
     otherPlayer.RequestPlayerPutRevealedCardsBackOnDeck(gameState);
 }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:6,代码来源:Prosperity.cs

示例9: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            while (true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard.isTreasure)
                {
                    if (currentPlayer.actions.ShouldTrashCard(gameState, revealedCard))
                    {
                        currentPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                    }
                    else
                    {
                        currentPlayer.MoveRevealedCardToDiscard(revealedCard, gameState);
                    }
                    break;
                }
            }

            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:23,代码来源:Prosperity.cs

示例10: DoSpecializedAction

 public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
 {
     currentPlayer.RevealCardsFromDeck(3);
     PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState, actionChoice => actionChoice == PlayerActionChoice.Discard || actionChoice == PlayerActionChoice.PutInHand);
     switch (choice)
     {
         case PlayerActionChoice.Discard:
             {
                 currentPlayer.MoveRevealedCardsToDiscard(gameState);
                 currentPlayer.DrawAdditionalCardsIntoHand(3);
                 break;
             }
         case PlayerActionChoice.PutInHand:
             {
                 currentPlayer.MoveAllRevealedCardsToHand();
                 break;
             }
         default:
             throw new Exception();
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:21,代码来源:DarkAges.cs

示例11: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card namedCard = currentPlayer.RequestPlayerNameACard(gameState);

            int cardFoundCount = 0;
            while(true)
            {
                Card revealedCard = currentPlayer.DrawAndRevealOneCardFromDeck(gameState);
                if (revealedCard == null)
                    break;
                if (revealedCard == namedCard)
                    continue;
                cardFoundCount++;
                if (cardFoundCount >= 3)
                    break;
            }

            currentPlayer.MoveRevealedCardsToHand(card => card != namedCard);
            currentPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:20,代码来源:Guilds.cs

示例12: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            otherPlayer.RevealCardsFromDeck(2);

            Card cardtoTrash = null;
            CardPredicate acceptableCards = card => card == Silver.card || card == Gold.card;
            if (otherPlayer.cardsBeingRevealed.HasCard(acceptableCards))
            {
                Card cardTypeToTrash = currentPlayer.actions.GetCardFromRevealedCardsToTrash(gameState, otherPlayer, acceptableCards);

                cardtoTrash = otherPlayer.cardsBeingRevealed.RemoveCard(cardTypeToTrash);
                if (cardtoTrash == null)
                {
                    throw new Exception("Must choose a revealed card to trash");
                }

                if (!acceptableCards(cardtoTrash))
                {
                    throw new Exception("Player Must choose a treasure card to trash");
                }

                otherPlayer.MoveCardToTrash(cardtoTrash, gameState);
            }

            if (!otherPlayer.CardsBeingRevealed.Where(card => card.isTreasure).Any())
            {
                otherPlayer.GainCardFromSupply(Copper.card, gameState);
            }

            if (cardtoTrash != null)
            {
                Card cardToGain = gameState.trash.RemoveCard(cardtoTrash);
                currentPlayer.GainCard(gameState, cardToGain, DeckPlacement.Trash, DeckPlacement.Discard);
            }

            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:37,代码来源:Hinterlands.cs

示例13: ApplySpyEffect

 private static void ApplySpyEffect(PlayerState playerAffected, PlayerState decidingPlayer, GameState gameState)
 {
     Card revealedCard = playerAffected.DrawAndRevealOneCardFromDeck();
     if (revealedCard != null)
     {
         if (decidingPlayer.actions.ShouldPlayerDiscardCardFromDeck(gameState, playerAffected, revealedCard))
         {
             playerAffected.MoveRevealedCardsToDiscard(gameState);
         }
         else
         {
             playerAffected.MoveRevealedCardToTopOfDeck(revealedCard);
         }
     }
 }
开发者ID:peterhal,项目名称:Dominulator,代码行数:15,代码来源:BaseSet.cs

示例14: DoSpecializedAttack

        public override void DoSpecializedAttack(PlayerState currentPlayer, PlayerState otherPlayer, GameState gameState)
        {
            // Each other player reveals cards from the top of his deck
            Card revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            while (revealedCard != null)
            {
                // until revealing one costing 3 or more
                if (revealedCard.CurrentCoinCost(otherPlayer) >= 3)
                {
                    break;
                }
                revealedCard = otherPlayer.DrawAndRevealOneCardFromDeck();
            }

            if (revealedCard != null)
            {
                // He trashess that card and
                otherPlayer.MoveRevealedCardToTrash(revealedCard, gameState);
                // may gain a card costing at most 2 less than it.
                otherPlayer.RequestPlayerGainCardFromSupply(
                    gameState,
                    acceptableCard => acceptableCard.CurrentCoinCost(currentPlayer) <= revealedCard.CurrentCoinCost(currentPlayer) - 2 &&
                                      acceptableCard.potionCost <= revealedCard.potionCost,
                    "Must gain a card costing at most 2 less than the trashed card",
                    isOptional: true);
            }

            // he discards the other revealed cards
            otherPlayer.MoveRevealedCardsToDiscard(gameState);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:30,代码来源:Intrigue.cs

示例15: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            gameState.gameLog.PushScope();

            Card actionOne = DrawAndRevealTillFindAnActionIsntGolem(currentPlayer, gameState);
            Card actionTwo = DrawAndRevealTillFindAnActionIsntGolem(currentPlayer, gameState);

            currentPlayer.MoveRevealedCardsToDiscard(cardToMove => !cardToMove.Equals(actionOne) && !cardToMove.Equals(actionTwo), gameState);
            // set the cards asside in case golem plays other cards that also must be revealed.
            currentPlayer.MoveRevealedCardsToSetAside();

            if (actionOne != null && actionTwo != null)
            {
                Card cardToPlayFirst = currentPlayer.actions.ChooseCardToPlayFirst(gameState, actionOne, actionTwo);
                if (cardToPlayFirst != actionOne && cardToPlayFirst != actionTwo)
                {
                    throw new Exception("Must pick one of the actions to player first");
                }

                // swap order;
                if (cardToPlayFirst == actionTwo)
                {
                    actionTwo = actionOne;
                    actionOne = cardToPlayFirst;
                }
            }

            if (actionOne != null)
            {
                currentPlayer.cardsSetAside.RemoveCard(actionOne);
                currentPlayer.DoPlayAction(actionOne, gameState);
            }

            if (actionTwo != null)
            {
                currentPlayer.cardsSetAside.RemoveCard(actionTwo);
                currentPlayer.DoPlayAction(actionTwo, gameState);
            }

            gameState.gameLog.PopScope();
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:41,代码来源:Alchemy.cs


注:本文中的Dominion.PlayerState.MoveRevealedCardsToDiscard方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。