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C# PlayerState.AttackOtherPlayers方法代码示例

本文整理汇总了C#中Dominion.PlayerState.AttackOtherPlayers方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.AttackOtherPlayers方法的具体用法?C# PlayerState.AttackOtherPlayers怎么用?C# PlayerState.AttackOtherPlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dominion.PlayerState的用法示例。


在下文中一共展示了PlayerState.AttackOtherPlayers方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card revealedCard = currentPlayer.RequestPlayerRevealCardFromHand(acceptableCard => true, gameState);
            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            if (revealedCard != null && !revealedCard.isShelter)
            {
                int maxReturnCount = Math.Max(currentPlayer.Hand.CountOf(revealedCard), 2);

                int returnCount = currentPlayer.actions.GetCountToReturnToSupply(revealedCard, gameState);
                returnCount = Math.Min(returnCount, maxReturnCount);
                returnCount = Math.Max(returnCount, 0);

                for (int i = 0; i < returnCount; ++i)
                {
                    if (currentPlayer.hand.HasCard(revealedCard))
                    {
                        currentPlayer.ReturnCardFromHandToSupply(revealedCard, gameState);
                    }
                }

                attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
                {
                    otherPlayer.GainCardFromSupply(gameState, revealedCard);
                };
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:29,代码来源:Seaside.cs

示例2: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerActionChoice choice = currentPlayer.RequestPlayerChooseBetween(gameState,
                acceptableChoice =>
                    acceptableChoice == PlayerActionChoice.PlusCoin ||
                    acceptableChoice == PlayerActionChoice.Trash);

            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            bool wasACardTrashed = false;

            if (choice == PlayerActionChoice.PlusCoin)
            {
                currentPlayer.AddCoins(currentPlayer.pirateShipTokenCount);
            }
            else if (choice == PlayerActionChoice.Trash)
            {
                throw new NotImplementedException();
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);

            if (wasACardTrashed)
            {
                currentPlayer.pirateShipTokenCount++;
            }
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:27,代码来源:Seaside.cs

示例3: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            Card trashedCard = currentPlayer.RequestPlayerTrashCardFromHand(gameState, acceptableCard => acceptableCard.isTreasure, isOptional: true);

            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            if (trashedCard != null)
            {
                attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
                {
                    if (otherPlayer.Hand.Count >= 5)
                    {
                        otherPlayer.DiscardCardFromHand(gameState, trashedCard);
                    }
                };

                currentPlayer.RequestPlayerGainCardFromSupply(gameState,
                    acceptableCard => acceptableCard.isTreasure &&
                                      acceptableCard.CurrentCoinCost(currentPlayer) <= trashedCard.CurrentCoinCost(currentPlayer) + 3 &&
                                      acceptableCard.potionCost == 0,
                    "Gain a card costing up to 3 more than the trashed card",
                    isOptional: false,
                    defaultLocation: DeckPlacement.TopOfDeck);
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:27,代码来源:Guilds.cs

示例4: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            // Choose one: ...
            PlayerActionChoice actionChoice = currentPlayer.RequestPlayerChooseBetween(
                gameState,
                acceptableChoice => acceptableChoice == PlayerActionChoice.Discard || acceptableChoice == PlayerActionChoice.PlusCoin);

            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            if (actionChoice == PlayerActionChoice.PlusCoin)
            {
                // +2 coin;
                currentPlayer.AddCoins(2);
            }
            else
            {
                // discard your hand,
                currentPlayer.DiscardHand(gameState);
                // +4 cards
                currentPlayer.DrawAdditionalCardsIntoHand(4);

                attackAction = this.DoSpecializedAttackInternal;
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:26,代码来源:Intrigue.cs

示例5: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            currentPlayer.MoveCardFromPlayToTrash(gameState);

            PlayerState.AttackAction attackAction = delegate(PlayerState currentPlayer2, PlayerState otherPlayer, GameState gameState2)
            {
                if (otherPlayer.Hand.Count >= 5)
                {
                    // TODO: make other player discard a good card
                    otherPlayer.RequestPlayerDiscardCardFromOtherPlayersHand(gameState, otherPlayer);
                }
            };
            currentPlayer.AttackOtherPlayers(gameState, attackAction);

            currentPlayer.GainCardsFromSupply(gameState, Cards.Spoils, 2);
        }
开发者ID:peterhal,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs

示例6: DoSpecializedAction

        public override void DoSpecializedAction(PlayerState currentPlayer, GameState gameState)
        {
            PlayerState.AttackAction attackAction = this.DoEmptyAttack;

            CardPredicate acceptableCard = card => Card.DoesCardCost3To6(card, currentPlayer);
            if (gameState.trash.AnyWhere(acceptableCard))
            {
                currentPlayer.RequestPlayerGainCardFromTrash(gameState, acceptableCard, "Card from 3 to 6");
            }
            else
            {
                attackAction = Rogue.AttackAction;
            }

            currentPlayer.AttackOtherPlayers(gameState, attackAction);
        }
开发者ID:NathanTeeuwen,项目名称:Dominulator,代码行数:16,代码来源:DarkAges.cs


注:本文中的Dominion.PlayerState.AttackOtherPlayers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。