本文整理汇总了Java中org.bukkit.entity.Player.spawnParticle方法的典型用法代码示例。如果您正苦于以下问题:Java Player.spawnParticle方法的具体用法?Java Player.spawnParticle怎么用?Java Player.spawnParticle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.spawnParticle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleDetonate
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleDetonate(Player player, Rune rune) {
player.spawnParticle(Particle.EXPLOSION_HUGE, player.getLocation(), 1);
player.playSound(player.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 1F, 1F);
for(Entity entity : player.getNearbyEntities(3D, 3D, 3D)) {
if(!(entity instanceof Player)) {
continue;
}
Player target = (Player) entity;
if(Utility.canAttack(player, target)) {
if(target.getHealth() > 6) {
target.setHealth(target.getHealth() - 6);
}
else {
target.damage(1000000D, player);
}
}
}
finish(player, false);
}
示例2: spawnParticle
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void spawnParticle(Player player, Location location, Particle particle) {
player.spawnParticle(particle, location, 1);
}
示例3: spawnParticleOffset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void spawnParticleOffset(Player player, Location location, Particle particle, double offset) {
player.spawnParticle(particle, location, 1, offset, offset, offset);
}
示例4: spawn
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void spawn(Location location, Iterable<Player> players) {
for (Player player : players) {
player.spawnParticle(particle, location.add(0.5, 0, 0.5), count, offsetX, offsetY, offsetZ, extra, data);
}
}