当前位置: 首页>>代码示例>>Java>>正文


Java Player.setExp方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setExp方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setExp方法的具体用法?Java Player.setExp怎么用?Java Player.setExp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setExp方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleLogin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void handleLogin(Player p)
{
    super.handleLogin(p);
    p.setGameMode(GameMode.ADVENTURE);
    p.setLevel(0);
    p.setExp(0);
    p.setFoodLevel(20);
    p.setSaturation(20);

    Location spec = new Location(AgarMC.get().getWorld(), origin.getX() + dimensions / 2, origin.getY() + 20, origin.getZ() + dimensions / 2);
    spec.setPitch(90);
    p.teleport(spec);
    p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1));
    if (gamePlayers.size() >= SamaGamesAPI.get().getGameManager().getGameProperties().getMaxSlots())
        this.status = Status.IN_GAME;
    Titles.sendTabTitle(p, ChatColor.GREEN + "Bienvenue sur " + ChatColor.AQUA + "SamaGames" + ChatColor.GREEN + " !\n",
            ChatColor.AQUA + "\nTeamSpeak : " + ChatColor.GREEN + "ts.samagames.net");
}
 
开发者ID:SamaGames,项目名称:AgarMC,代码行数:20,代码来源:AgarGame.java

示例2: cleanPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Clean player's inventory
 *
 * @param player Player
 */
public static void cleanPlayer(Player player)
{
    if(player != null && Bukkit.getPlayer(player.getUniqueId()) != null)
    {
        player.getInventory().clear();
        player.getInventory().setHelmet(null);
        player.getInventory().setChestplate(null);
        player.getInventory().setLeggings(null);
        player.getInventory().setBoots(null);

        player.setSaturation(20.0F);
        player.setHealth(player.getMaxHealth());
        player.setExp(0.0F);
        player.setLevel(0);

        for(PotionEffect potionEffect : player.getActivePotionEffects())
            player.removePotionEffect(potionEffect.getType());
    }
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:25,代码来源:InventoryUtils.java

示例3: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:MatchPlayer.java

示例4: onJoin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onJoin(PlayerJoinEvent event) {
	plugin.getPlayerManager().loadData(event.getPlayer());
	if(event.getPlayer().hasPermission("asgardascension.staff")) {
		event.getPlayer().setPlayerListName(ChatColor.YELLOW + event.getPlayer().getDisplayName());
	}
	// Restoring location, level and experience in case server crashed
	plugin.getPlayerFile().createConfig(event.getPlayer());
	if(plugin.getPlayerFile().isInChallenge()) {
		Player player = event.getPlayer();
		player.teleport(plugin.getPlayerFile().getChallengeLocation());
		player.setLevel(plugin.getPlayerFile().getChallengeLevel());
		player.setExp(plugin.getPlayerFile().getChallengeExperience());
		plugin.getEconomy().depositPlayer(player, plugin.getPlayerFile().getChallengePrice());
		plugin.getPlayerFile().removeChallenge();
		plugin.getPlayerFile().saveConfig();
	}
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:19,代码来源:PlayerListener.java

示例5: loadData

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void loadData(Player player) {
	player.setFireTicks(0);
	player.setHealth(20);
	player.setLevel(level.get(player.getName()));
	player.setExp(exp.get(player.getName()));
	playerLocation.remove(player.getName());
	testing.remove(player.getName());
	armor.remove(player.getName());
	inventory.remove(player.getName());
	killsLeft.remove(player.getName());
	exp.remove(player.getName());
	level.remove(player.getName());
	plugin.getPlayerFile().createConfig(player);
	plugin.getPlayerFile().removeChallenge();
	plugin.getPlayerFile().saveConfig();
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:17,代码来源:Challenge.java

示例6: joinLobby

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public synchronized boolean joinLobby(Player player) {
    if (this.canJoinLobby(player)) {
        this.lobby.add(player);
        this.storeTemporaryInventory(player);
        player.getInventory().setArmorContents(new ItemStack[4]);
        player.getInventory().clear();
        player.updateInventory();
        player.setHealth(player.getMaxHealth());
        player.setFoodLevel(20);
        player.setExp(0);
        player.setLevel(0);
        player.setGameMode(GameMode.ADVENTURE);
        player.teleport(this.getArena().getLobbyMeta().getLobbySpawn());
        return true;
    }
    return false;
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:18,代码来源:HelperGameEntity.java

示例7: setExp

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void setExp(double base, double amt) {
    int xp = (int) Math.max(base + amt, 0);

    Player player = getPlayer();
    int curLvl = player.getLevel();
    int newLvl = getLevelForExp(xp);

    // Increment level
    if (curLvl != newLvl) {
        player.setLevel(newLvl);
    }
    // Increment total experience - this should force the server to send an update packet
    if (xp > base) {
        player.setTotalExperience(player.getTotalExperience() + xp - (int)base);
    }

    double pct = (base - getXpForLevel(newLvl) + amt) / (double) (getXpNeededToLevelUp(newLvl));
    player.setExp((float) pct);
}
 
开发者ID:cadox8,项目名称:PA,代码行数:20,代码来源:ExperienceManager.java

示例8: restore

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void restore(Player p) {
    PlayerInventory inv = p.getInventory();
    inv.setContents(items);
    inv.setArmorContents(armorItems);
    p.setLevel(level);
    p.setExp(exp);
    p.updateInventory();
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:9,代码来源:PlayerBackup.java

示例9: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
    if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    player.setItemOnCursor(new ItemStack(Material.AIR));

    player.getActivePotionEffects().forEach(potionEffect -> {
        try {
            player.removePotionEffect(potionEffect.getType());
        } catch (NullPointerException ignored) {}
    });

    player.setFireTicks(0);
    player.setFallDistance(0);
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);

    player.setSneaking(false);
    player.setInvulnerable(false);
    player.setCanPickupItems(true);
    player.setCollidable(true);
    player.setFlying(false);
    player.setAllowFlight(false);

    player.resetTitle();

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));

    player.updateInventory();
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:42,代码来源:Players.java

示例10: onPlayerJoin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Should be executed when the player joins the server.
 */
protected void onPlayerJoin() {
	// Resets
	Player player = getPlayer();
	player.setLevel(0);
	player.setExp(0);
	player.setFoodLevel(20);
	player.setSaturation(20);
	player.setHealth(20);
	
	// TODO coherence
	getPlayer().sendMessage(ChatColor.GOLD + "Bienvenue en Apsorbtion !");
}
 
开发者ID:SamaGames,项目名称:Absorption,代码行数:16,代码来源:GamePlayer.java

示例11: updateSelf

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void updateSelf(VPPlayer player){
	Player p = player.getPlayer();
	Object nmsPlay = getNMSPlayer(p);
	Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
	ReflectionObject del = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, removePlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(removePlayerEnum, arrayPlayer);
	final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(addPlayerEnum, arrayPlayer);
	Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
	Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
	Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
	final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
			.instance(0, difficulty, type, gamemode);
	PacketUtils.sendPacket(del, player);
	boolean flying = p.isFlying();
	Location location = player.getLocation();
	int level = player.getLevel();
	float xp = p.getExp();
	double maxHealth = p.getMaxHealth();
	double health = p.getHealth();
	PacketUtils.sendPacket(respawn, player);        
	p.setFlying(flying);
	player.teleport(location);
	p.updateInventory();
	player.setLevel(level);
	p.setExp(xp);
	p.setMaxHealth(maxHealth);
	p.setHealth(health);
	PacketUtils.sendPacket(add, player);
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:32,代码来源:CraftPlayerUtils.java

示例12: startChallenge

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void startChallenge(final Player player) {
	final int challenge;
	if(isTesting(player)) {
		challenge = getChallenge(player);
	} else {
		challenge = plugin.getPlayerManager().getRank(player) + 1;
	}
	long price = plugin.getChallengesFile().getPrice(challenge) * (plugin.getPlayerManager().getPrestige(player) + 1);
	if(!plugin.getEconomy().has(player, price)) {
		player.sendMessage(Lang.HEADERS_CHALLENGES.toString() +
				Lang.CHALLENGES_NOT_ENOUGH_MONEY.toString().replaceAll("%d", Convert.toPrice(price, false)));
		return;
	}
	plugin.getEconomy().withdrawPlayer(player, price);
	saveData(player, challenge, price);
	player.teleport(plugin.getChallengesFile().getSpawnpoint(challenge));
	if("fight".equalsIgnoreCase(plugin.getChallengesFile().getType(challenge))) {
		new BukkitRunnable() {
			public void run() {
				if(plugin.getChallengesFile().getMonsters(challenge) != null) {
					String[] split;
					for(String mob : plugin.getChallengesFile().getMonsters(challenge)) {
						split = mob.split(", ");
						addMobs(player, Integer.parseInt(split[1]));
						Convert.spawnEntity(player.getName(), challenge, split[0], Integer.parseInt(split[1]));
					}
				}
			}
		}.runTaskLater(plugin, 20L);
	}
	if("fight".equalsIgnoreCase(plugin.getChallengesFile().getType(challenge))) {
		player.setLevel(getKillsLeft(player));
		player.setExp(0F);
	}
	player.sendMessage(Lang.HEADERS_CHALLENGES.toString()
			+ Lang.CHALLENGES_START.toString()
				.replaceAll("%s", plugin.getChallengesFile().getTitle(challenge))
				.replaceAll("%d", Convert.toPrice(price, false)));
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:40,代码来源:Challenge.java

示例13: subtractExpPoints

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void subtractExpPoints(Player p, int points) {
    if (points < 0) throw new IllegalArgumentException();
    if (points == 0) return;
    int total = getExpPoints(p);
    if (total < points) throw new IllegalArgumentException("Negative Exp Left");
    int newLevel = getLevelForExp(total - points);
    int remPoint = total - points - getExpForLevel(newLevel);
    p.setLevel(newLevel);
    p.setExp(0);
    p.giveExp(remPoint);
}
 
开发者ID:NyaaCat,项目名称:NyaaCore,代码行数:12,代码来源:ExperienceUtils.java

示例14: join

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean join(Player player, Team team) {
    this.storeTemporaryInventory(player);
    player.getInventory().clear();
    player.updateInventory();
    player.setHealth(player.getMaxHealth());
    player.setFoodLevel(20);
    player.setExp(0);
    player.setLevel(0);
    if (team == Team.RED) {
        player.getInventory().setArmorContents(this.arena.getTeamMeta().getRedItems());
        this.redTeam.add(player);
        if (this.arena.getTeamMeta().getRedSpawnPoint() != null)
            player.teleport(this.arena.getTeamMeta().getRedSpawnPoint());
        else
            player.teleport(this.arena.getBallSpawnLocation());
        player.sendMessage(Language.PREFIX + this.arena.getTeamMeta().getJoinMessage());
        if (this.getHologram() != null) {
            this.getHologram().show(player);
        }
    } else {
        player.getInventory().setArmorContents(this.arena.getTeamMeta().getBlueItems());
        this.blueTeam.add(player);
        if (this.arena.getTeamMeta().getBlueSpawnPoint() != null)
            player.teleport(this.arena.getTeamMeta().getBlueSpawnPoint());
        else
            player.teleport(this.arena.getBallSpawnLocation());
        player.sendMessage(Language.PREFIX + this.arena.getTeamMeta().getJoinMessage());
        if (this.getHologram() != null) {
            this.getHologram().show(player);
        }
    }
    return true;
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:35,代码来源:EventGameEntity.java

示例15: show

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void show(VPPlayer player) {
	Player p = player.getPlayer();
	Object nmsPlay = getNMSPlayer(p);
	Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
	final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(addPlayerEnum, arrayPlayer);
	Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
	Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
	Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
	final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
			.instance(0, difficulty, type, gamemode);
	boolean flying = p.isFlying();
	Location location = player.getLocation();
	int level = player.getLevel();
	float xp = p.getExp();
	double maxHealth = p.getMaxHealth();
	double health = p.getHealth();
	PacketUtils.sendPacket(respawn, player);        
	p.setFlying(flying);
	player.teleport(location);
	p.updateInventory();
	player.setLevel(level);
	p.setExp(xp);
	p.setMaxHealth(maxHealth);
	p.setHealth(health);
	for(VPPlayer vp : VanillaPlusCore.getPlayerManager().getOnlinePlayers())
		PacketUtils.sendPacket(add, vp);
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:30,代码来源:CraftPlayerUtils.java


注:本文中的org.bukkit.entity.Player.setExp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。