本文整理汇总了Java中org.bukkit.entity.Player.setMaxHealth方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setMaxHealth方法的具体用法?Java Player.setMaxHealth怎么用?Java Player.setMaxHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setMaxHealth方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
final Player bukkit = getBukkit();
bukkit.closeInventory();
clearInventory();
bukkit.setExhaustion(0);
bukkit.setFallDistance(0);
bukkit.setFireTicks(0);
bukkit.setFoodLevel(20); // full
bukkit.setMaxHealth(20);
bukkit.setHealth(bukkit.getMaxHealth());
bukkit.setAbsorption(0);
bukkit.setLevel(0);
bukkit.setExp(0); // clear xp
bukkit.setSaturation(5); // default
bukkit.setFastNaturalRegeneration(false);
bukkit.setSlowNaturalRegeneration(true);
bukkit.setAllowFlight(false);
bukkit.setFlying(false);
bukkit.setSneaking(false);
bukkit.setSprinting(false);
bukkit.setFlySpeed(0.1f);
bukkit.setKnockbackReduction(0);
bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
AttributeUtils.removeAllModifiers(bukkit);
resetPotions();
// we only reset bed spawn here so people don't have to see annoying messages when they respawn
bukkit.setBedSpawnLocation(null);
match.callEvent(new PlayerResetEvent(this));
}
示例2: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give effects to all players
*
* @param game Game instance
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (SurvivalPlayer player : (Collection<SurvivalPlayer>)game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.DAMAGE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.JUMP.createEffect(Integer.MAX_VALUE, 4));
p.setMaxHealth(32D);
p.setHealth(32D);
}
}
示例3: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give effects to all players
*
* @param game Game instance
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (SurvivalPlayer player : (Collection<SurvivalPlayer>)game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 2));
p.addPotionEffect(PotionEffectType.FAST_DIGGING.createEffect(Integer.MAX_VALUE, 2));
p.addPotionEffect(PotionEffectType.SATURATION.createEffect(Integer.MAX_VALUE, 10));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.DAMAGE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.FIRE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.JUMP.createEffect(Integer.MAX_VALUE, 4));
p.addPotionEffect(PotionEffectType.WATER_BREATHING.createEffect(Integer.MAX_VALUE, 1));
p.setMaxHealth(40D);
p.setHealth(40D);
}
}
示例4: onJoin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
event.setJoinMessage(null);
if (!Skywars.getInstance().isSingleServerMode()) {
player.setGameMode(GameMode.ADVENTURE);
player.getInventory().clear();
player.setMaxHealth(20);
player.setHealth(player.getMaxHealth());
player.setFoodLevel(25);
player.teleport(Skywars.getInstance().getLobbyPoint());
}
}
示例5: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Multiply max health by 2
*
* @param game Game
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.setMaxHealth(this.maxHealth);
p.setHealth(this.maxHealth / 2);
}
}
示例6: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Double the health on game's start
*
* @param game Game
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.setMaxHealth(40.0D);
p.setHealth(40.0D);
}
}
示例7: activateSpectatorSettings
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void activateSpectatorSettings(Player player) {
GamePlayer gamePlayer = getGamePlayer(player);
player.setMaxHealth(20);
player.setHealth(player.getMaxHealth());
player.setGameMode(GameMode.SPECTATOR);
if (gamePlayer != null) {
switchToSpectator(gamePlayer);
}
}
示例8: onPlayerLvlChanged
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerLvlChanged(PlayerLevelChangeEvent event){
Player player = event.getPlayer();
if (player.getLevel() >= 60){
return;
}
//增加血槽
double healAdded = event.getNewLevel();
player.setMaxHealth(20 + healAdded);
}
示例9: show
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void show(VPPlayer player) {
Player p = player.getPlayer();
Object nmsPlay = getNMSPlayer(p);
Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
.instance(addPlayerEnum, arrayPlayer);
Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
.instance(0, difficulty, type, gamemode);
boolean flying = p.isFlying();
Location location = player.getLocation();
int level = player.getLevel();
float xp = p.getExp();
double maxHealth = p.getMaxHealth();
double health = p.getHealth();
PacketUtils.sendPacket(respawn, player);
p.setFlying(flying);
player.teleport(location);
p.updateInventory();
player.setLevel(level);
p.setExp(xp);
p.setMaxHealth(maxHealth);
p.setHealth(health);
for(VPPlayer vp : VanillaPlusCore.getPlayerManager().getOnlinePlayers())
PacketUtils.sendPacket(add, vp);
}
示例10: updateSelf
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void updateSelf(VPPlayer player){
Player p = player.getPlayer();
Object nmsPlay = getNMSPlayer(p);
Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
ReflectionObject del = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, removePlayerEnum.getClass(), arrayPlayer.getClass())
.instance(removePlayerEnum, arrayPlayer);
final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
.instance(addPlayerEnum, arrayPlayer);
Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
.instance(0, difficulty, type, gamemode);
PacketUtils.sendPacket(del, player);
boolean flying = p.isFlying();
Location location = player.getLocation();
int level = player.getLevel();
float xp = p.getExp();
double maxHealth = p.getMaxHealth();
double health = p.getHealth();
PacketUtils.sendPacket(respawn, player);
p.setFlying(flying);
player.teleport(location);
p.updateInventory();
player.setLevel(level);
p.setExp(xp);
p.setMaxHealth(maxHealth);
p.setHealth(health);
PacketUtils.sendPacket(add, player);
}
示例11: StartGame
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void StartGame() {
gameSituation = true;
startTime = System.currentTimeMillis();
for (Player players : Bukkit.getOnlinePlayers()) {
players.setGameMode(GameMode.SURVIVAL);
players.getInventory().clear();
players.setFoodLevel(20);
players.setMaxHealth(40);
players.teleport(findLocation(players));
}
}
示例12: items
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void items(Player p){
WCCore.getInstance().debugLog("Task Items");
if(files.getUsers().contains("Users." + p.getName() + ".bypass")
&& files.getUsers().getBoolean("Users." + p.getName() + ".bypass")) return;
if (p.getInventory().getItemInMainHand() == null) {
return;
}
//Comprobación extra
//Palo
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())){
if(p.getMaxHealth() != 30){
p.setMaxHealth(30);
}
if(p.getWalkSpeed() > 0.2f){
p.setWalkSpeed(0.2f);
}
return;
}
//Picos
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if(!(p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack()))){
if(p.getMaxHealth() > 20){
p.setMaxHealth(20);
}
if(p.getWalkSpeed() > 0.2f){
p.setWalkSpeed(0.2f);
}
}
}
示例13: setHealth
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean setHealth(UUID player, double amount){
Player p = Bukkit.getServer().getPlayer(player);
if(p.getMaxHealth() == amount){
return false;
} else {
p.setMaxHealth(amount);
p.setHealth(amount);
return true;
}
}