本文整理汇总了Java中org.bukkit.entity.Player.setSaturation方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setSaturation方法的具体用法?Java Player.setSaturation怎么用?Java Player.setSaturation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setSaturation方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: cleanPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Clean player's inventory
*
* @param player Player
*/
public static void cleanPlayer(Player player)
{
if(player != null && Bukkit.getPlayer(player.getUniqueId()) != null)
{
player.getInventory().clear();
player.getInventory().setHelmet(null);
player.getInventory().setChestplate(null);
player.getInventory().setLeggings(null);
player.getInventory().setBoots(null);
player.setSaturation(20.0F);
player.setHealth(player.getMaxHealth());
player.setExp(0.0F);
player.setLevel(0);
for(PotionEffect potionEffect : player.getActivePotionEffects())
player.removePotionEffect(potionEffect.getType());
}
}
示例2: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
final Player bukkit = getBukkit();
bukkit.closeInventory();
clearInventory();
bukkit.setExhaustion(0);
bukkit.setFallDistance(0);
bukkit.setFireTicks(0);
bukkit.setFoodLevel(20); // full
bukkit.setMaxHealth(20);
bukkit.setHealth(bukkit.getMaxHealth());
bukkit.setAbsorption(0);
bukkit.setLevel(0);
bukkit.setExp(0); // clear xp
bukkit.setSaturation(5); // default
bukkit.setFastNaturalRegeneration(false);
bukkit.setSlowNaturalRegeneration(true);
bukkit.setAllowFlight(false);
bukkit.setFlying(false);
bukkit.setSneaking(false);
bukkit.setSprinting(false);
bukkit.setFlySpeed(0.1f);
bukkit.setKnockbackReduction(0);
bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
AttributeUtils.removeAllModifiers(bukkit);
resetPotions();
// we only reset bed spawn here so people don't have to see annoying messages when they respawn
bukkit.setBedSpawnLocation(null);
match.callEvent(new PlayerResetEvent(this));
}
示例3: handleLogin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void handleLogin(Player p)
{
super.handleLogin(p);
p.setGameMode(GameMode.ADVENTURE);
p.setLevel(0);
p.setExp(0);
p.setFoodLevel(20);
p.setSaturation(20);
Location spec = new Location(AgarMC.get().getWorld(), origin.getX() + dimensions / 2, origin.getY() + 20, origin.getZ() + dimensions / 2);
spec.setPitch(90);
p.teleport(spec);
p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1));
if (gamePlayers.size() >= SamaGamesAPI.get().getGameManager().getGameProperties().getMaxSlots())
this.status = Status.IN_GAME;
Titles.sendTabTitle(p, ChatColor.GREEN + "Bienvenue sur " + ChatColor.AQUA + "SamaGames" + ChatColor.GREEN + " !\n",
ChatColor.AQUA + "\nTeamSpeak : " + ChatColor.GREEN + "ts.samagames.net");
}
示例4: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
player.setSaturation(20);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
player.setItemOnCursor(new ItemStack(Material.AIR));
player.getActivePotionEffects().forEach(potionEffect -> {
try {
player.removePotionEffect(potionEffect.getType());
} catch (NullPointerException ignored) {}
});
player.setFireTicks(0);
player.setFallDistance(0);
player.setTotalExperience(0);
player.setExp(0);
player.setLevel(0);
player.setWalkSpeed(0.2F);
player.setFlySpeed(0.1F);
player.setSneaking(false);
player.setInvulnerable(false);
player.setCanPickupItems(true);
player.setCollidable(true);
player.setFlying(false);
player.setAllowFlight(false);
player.resetTitle();
for (Attribute attribute : Attribute.values()) {
if (player.getAttribute(attribute) == null) continue;
for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
player.getAttribute(attribute).removeModifier(modifier);
}
}
player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));
player.updateInventory();
}
示例5: onPlayerJoin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Should be executed when the player joins the server.
*/
protected void onPlayerJoin() {
// Resets
Player player = getPlayer();
player.setLevel(0);
player.setExp(0);
player.setFoodLevel(20);
player.setSaturation(20);
player.setHealth(20);
// TODO coherence
getPlayer().sendMessage(ChatColor.GOLD + "Bienvenue en Apsorbtion !");
}
示例6: onConsume
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
if(event.isCancelled()) return;
Player player = event.getPlayer();
if(event.getItem().getType() == Material.COOKIE)
{
int amp = -1;
int dur = 600;
for (PotionEffect effect : player.getActivePotionEffects())
{
if(effect.getType().equals(PotionEffectType.HEALTH_BOOST))
{
dur += effect.getDuration();
if(effect.getDuration() >= 300)
amp++;
if(effect.getDuration() >= 1200)
amp++;
if(effect.getDuration() >= 3600)
amp++;
player.removePotionEffect(effect.getType());
}
}
player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, dur, amp));
player.setSaturation(player.getSaturation() + 4.6f);
}
}
示例7: onHungerChange
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onHungerChange(FoodLevelChangeEvent e){
if(e.getEntity() instanceof Player){
Player p = (Player) e.getEntity();
p.setSaturation(1000);
p.setFoodLevel(20);
}
}
示例8: onEat
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onEat(PlayerItemConsumeEvent e) {
if (e.getItem() != null) {
final Player p = e.getPlayer();
ItemStack item = e.getItem();
if (Slimefun.hasUnlocked(p, item, true)) {
if (SlimefunManager.isItemSimiliar(item, SlimefunItems.MONSTER_JERKY, true)) {
e.setCancelled(true);
if (SlimefunManager.isItemSimiliar(p.getInventory().getItemInOffHand(), SlimefunItems.MONSTER_JERKY, true)) {
p.getInventory().setItemInOffHand(InvUtils.decreaseItem(p.getInventory().getItemInOffHand(), 1));
}
else{
p.getInventory().setItemInMainHand(InvUtils.decreaseItem(p.getInventory().getItemInMainHand(), 1));
}
PlayerInventory.update(p);
p.addPotionEffect(new PotionEffect(PotionEffectType.SATURATION, 5, 0));
}
else if (SlimefunManager.isItemSimiliar(item, SlimefunItems.FORTUNE_COOKIE, true)) p.sendMessage(ChatColor.translateAlternateColorCodes('&', Messages.local.getTranslation("messages.fortune-cookie").get(CSCoreLib.randomizer().nextInt(Messages.local.getTranslation("messages.fortune-cookie").size()))));
else if (SlimefunManager.isItemSimiliar(item, SlimefunItems.BEEF_JERKY, true)) p.setSaturation((Integer) Slimefun.getItemValue("BEEF_JERKY", "Saturation"));
else if (SlimefunManager.isItemSimiliar(item, SlimefunItems.MEDICINE, true)) {
if (p.hasPotionEffect(PotionEffectType.POISON)) p.removePotionEffect(PotionEffectType.POISON);
if (p.hasPotionEffect(PotionEffectType.WITHER)) p.removePotionEffect(PotionEffectType.WITHER);
if (p.hasPotionEffect(PotionEffectType.SLOW)) p.removePotionEffect(PotionEffectType.SLOW);
if (p.hasPotionEffect(PotionEffectType.SLOW_DIGGING)) p.removePotionEffect(PotionEffectType.SLOW_DIGGING);
if (p.hasPotionEffect(PotionEffectType.WEAKNESS)) p.removePotionEffect(PotionEffectType.WEAKNESS);
if (p.hasPotionEffect(PotionEffectType.CONFUSION)) p.removePotionEffect(PotionEffectType.CONFUSION);
if (p.hasPotionEffect(PotionEffectType.BLINDNESS)) p.removePotionEffect(PotionEffectType.BLINDNESS);
p.setFireTicks(0);
}
else if (item.getType() == Material.POTION) {
SlimefunItem sfItem = SlimefunItem.getByItem(item);
if (sfItem != null && sfItem instanceof Juice) {
int mode = 0;
if (SlimefunManager.isItemSimiliar(item, p.getInventory().getItemInMainHand(), true)) {
if (p.getInventory().getItemInMainHand().getAmount() == 1) {
mode = 0;
}
else {
mode = 2;
}
}
else if (SlimefunManager.isItemSimiliar(item, p.getInventory().getItemInOffHand(), true)) {
if (p.getInventory().getItemInOffHand().getAmount() == 1) {
mode = 1;
}
else {
mode = 2;
}
}
final int m = mode;
Bukkit.getScheduler().scheduleSyncDelayedTask(SlimefunStartup.instance, new Runnable() {
@Override
public void run() {
if (m == 0) {
p.getInventory().setItemInMainHand(null);
}
else if (m == 1) {
p.getInventory().setItemInOffHand(null);
}
else if (m == 2) {
p.getInventory().removeItem(new ItemStack(Material.GLASS_BOTTLE, 1));
}
}
}, 1L);
}
}
}
else e.setCancelled(true);
}
}