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Java Player.removePotionEffect方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.removePotionEffect方法的典型用法代码示例。如果您正苦于以下问题:Java Player.removePotionEffect方法的具体用法?Java Player.removePotionEffect怎么用?Java Player.removePotionEffect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.removePotionEffect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: resetPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
    player.setLevel(0);
    player.setExp(0);
    player.setFoodLevel(20);
    player.setHealth(20);
    player.setHealthScale(20);
    player.setExhaustion(0);
    player.getInventory().clear();
    ItemStack blankItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (byte) 15);
    ItemMeta blankMeta = blankItem.getItemMeta();
    blankMeta.setDisplayName("" + ChatColor.RED);
    blankItem.setItemMeta(blankMeta);
    for(int i=9; i<=35; i++) {
        player.getInventory().setItem(i, blankItem);
    }
    player.getInventory().setHelmet(new ItemStack(Material.AIR, 1));
    player.getInventory().setChestplate(new ItemStack(Material.AIR, 1));
    player.getInventory().setLeggings(new ItemStack(Material.AIR, 1));
    player.getInventory().setBoots(new ItemStack(Material.AIR, 1));
    for(PotionEffect potionEffect : player.getActivePotionEffects()) {
        player.removePotionEffect(potionEffect.getType());
    }
    player.setFireTicks(0);
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:25,代码来源:Utils.java

示例2: giveKit

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void giveKit(final Player p) {
	Kit k = getKit(p);
	
	p.getInventory().clear();
	p.getInventory().setArmorContents(null);
	
	for (ItemStack i : k.getItems()) {
		int id = i.getType().getId();
		if ((id < 298) || (317 < id))
               p.getInventory().addItem(i);
        else if ((id == 298) || (id == 302)     || (id == 306) || (id == 310)   || (id == 314))
                p.getInventory().setHelmet(new ItemStack(id, 1));
        else if ((id == 299) || (id == 303)     || (id == 307) || (id == 311) || (id == 315))
                p.getInventory().setChestplate(new ItemStack(id, 1));
        else if ((id == 300) || (id == 304) || (id == 308) || (id == 312) || (id == 316))
                p.getInventory().setLeggings(new ItemStack(id, 1));
        else if ((id == 301) || (id == 305) || (id == 309) || (id == 313) || (id == 317))
                p.getInventory().setBoots(new ItemStack(id, 1));
	}
	p.getInventory().addItem(new ItemStack(Material.COMPASS));
	for (PotionEffect potion : p.getActivePotionEffects())
		p.removePotionEffect(potion.getType());
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:24,代码来源:Kit.java

示例3: cleanPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Clean player's inventory
 *
 * @param player Player
 */
public static void cleanPlayer(Player player)
{
    if(player != null && Bukkit.getPlayer(player.getUniqueId()) != null)
    {
        player.getInventory().clear();
        player.getInventory().setHelmet(null);
        player.getInventory().setChestplate(null);
        player.getInventory().setLeggings(null);
        player.getInventory().setBoots(null);

        player.setSaturation(20.0F);
        player.setHealth(player.getMaxHealth());
        player.setExp(0.0F);
        player.setLevel(0);

        for(PotionEffect potionEffect : player.getActivePotionEffects())
            player.removePotionEffect(potionEffect.getType());
    }
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:25,代码来源:InventoryUtils.java

示例4: onConsume

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
	if(event.isCancelled()) return;
	Player player = event.getPlayer();
	if(event.getItem().getType() == Material.BEETROOT)
	{
		int amp = 0;
		int dur = 200;
		for (PotionEffect effect : player.getActivePotionEffects())
		{
			if(effect.getType().equals(PotionEffectType.INCREASE_DAMAGE))
			{
				dur += effect.getDuration();
				if(dur > 600) dur = 600;
				player.removePotionEffect(effect.getType());
			}
		}
		player.addPotionEffect(new PotionEffect(PotionEffectType.INCREASE_DAMAGE, dur, amp));
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:22,代码来源:BeetrootStrength.java

示例5: playerDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void playerDeath(PlayerDeathEvent e) {
    Player player = (Player) e.getEntity();   
    if (player.getKiller() instanceof Player) { 
        Bukkit.broadcastMessage(ChatColor.GREEN + player.getKiller().getName() + ChatColor.DARK_GRAY + " has killed " + ChatColor.GREEN + player.getName());
        for (PotionEffect effect : player.getActivePotionEffects())
            player.removePotionEffect(effect.getType());	   
        Datafiles.addDeath(player.getName());
        Datafiles.addKill(player.getKiller().getName());
        }else{
      	  Datafiles.addDeath(player.getName());
        
    }
    }
 
开发者ID:MohibMirza,项目名称:RPGPlus,代码行数:15,代码来源:StatsGUI.java

示例6: unfreeze

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void unfreeze(Player player) {
    player.removePotionEffect(PotionEffectType.JUMP);
    player.removePotionEffect(PotionEffectType.SLOW);
    player.removePotionEffect(PotionEffectType.BLINDNESS);

    player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 50000, 1, true, false));
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:8,代码来源:InfectionModule.java

示例7: removeStealth

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeStealth(Player p) {
    Spell.notify(p, "You are no longer stealthed.");
    invis.remove(p);
    for(Player p2 : plugin.getServer().getOnlinePlayers())
        p2.showPlayer(p);
    p.removePotionEffect(PotionEffectType.INVISIBILITY);
    RParticles.showWithOffset(ParticleEffect.CLOUD, p.getLocation().add(0, p.getEyeHeight() * 0.7, 0), 1.0, 15);
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:9,代码来源:StealthManager.java

示例8: removeStealth

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void removeStealth() {
    if (!isStealthed())
        return;
    stealthCounter++;
    stealthed = false;
    Player p = getPlayer();
    if (p != null && p.isValid()) {
        StealthManager.removeStealth(p);
        for (PotionEffect pe : p.getActivePotionEffects())
            p.removePotionEffect(pe.getType());
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaRPG,代码行数:13,代码来源:PlayerDataRPG.java

示例9: handleTimedEffects

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Adding potion effects to ability items
 * @param player The player
 * @param item The item with ability
 */
private void handleTimedEffects(Player player, ItemStack item) {
	if(item == null)
		return;
	
	if(!plugin.getAbilityManager().hasAbility(item))
		return;
	
	Ability ability = plugin.getAbilityManager().getAbility(item);
	
	PotionEffectType type;
	switch(ability.getName()) {
		case "Haste":
			type = PotionEffectType.FAST_DIGGING;
			break;
		case "High Jump":
			type = PotionEffectType.JUMP;
			break;
		case "Speed":
			type = PotionEffectType.SPEED;
			break;
		default:
			return;
	}
	if(player.hasPotionEffect(type)) {
		player.removePotionEffect(type);
	}
	player.addPotionEffect(new PotionEffect(type, 60, 1));
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:34,代码来源:AbilityManager.java

示例10: onWorldChanged

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onWorldChanged(PlayerChangedWorldEvent event) {
    Player player = event.getPlayer();
    World from = event.getFrom();
    World to = player.getWorld();
    if (from.getEnvironment() != World.Environment.THE_END && to.getEnvironment() == World.Environment.THE_END && player.hasPotionEffect(PotionEffectType.INCREASE_DAMAGE)) {
        player.removePotionEffect(PotionEffectType.INCREASE_DAMAGE);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:10,代码来源:PortalListener.java

示例11: removeSpectator

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeSpectator(Player player) {
    player.setFoodLevel(20);
    player.setLevel(0);
    player.setGameMode(GameMode.SURVIVAL);
    player.setAllowFlight(false);
    player.setExp(0);
    player.setHealthScale(20);
    player.setHealth(20);
    player.setTotalExperience(0);
    player.setCanPickupItems(false);
    for (PotionEffect eff : player.getActivePotionEffects()) {
        player.removePotionEffect(eff.getType());
    }

    if (PREFIXES.containsKey(player.getName())) {
        player.setCustomName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setPlayerListName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setDisplayName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setCustomNameVisible(true);
    }

    for (Player p : Bukkit.getOnlinePlayers()) {
        p.showPlayer(player);
    }

    PlayerUtil.removeDeadPlayer(player);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:28,代码来源:Spectator.java

示例12: onConsume

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
	if(event.isCancelled()) return;
	Random rand = new Random();
	Player player = event.getPlayer();
	switch(event.getItem().getType())
	{
		case RAW_BEEF:
		case PORK:
		case MUTTON:
		case RAW_FISH:
		case RAW_CHICKEN:
		case ROTTEN_FLESH:
			int hungerChance = rand.nextInt(10) + 1;
			if(hungerChance >= 1 && hungerChance <= 8)
			{
				int dur = 600;
				for (PotionEffect effect : player.getActivePotionEffects())
				{
					if(effect.getType().equals(PotionEffectType.HUNGER))
					{
						dur += effect.getDuration();
				        player.removePotionEffect(effect.getType());
					}
				}
				player.addPotionEffect(new PotionEffect(PotionEffectType.HUNGER, dur, 0, false));
			}
			break;
		default:
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:33,代码来源:RawMeatHunger.java

示例13: onConsume

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
	if(event.isCancelled()) return;
	Player player = event.getPlayer();
	if(event.getItem().getType() == Material.COOKIE)
	{
		int amp = -1;
		int dur = 600;
		for (PotionEffect effect : player.getActivePotionEffects())
		{
			if(effect.getType().equals(PotionEffectType.HEALTH_BOOST))
			{
				dur += effect.getDuration();
				if(effect.getDuration() >= 300)
					amp++;
				if(effect.getDuration() >= 1200)
					amp++;
				if(effect.getDuration() >= 3600)
					amp++;
		        player.removePotionEffect(effect.getType());
			}
		}
		player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, dur, amp));
		player.setSaturation(player.getSaturation() + 4.6f);
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:28,代码来源:CookieHealthBoost.java

示例14: onStart

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onStart(GameStartEvent event) {
  for (UUID uuid : OpenUHC.getCurrentGame().getPlayers()) {
    Player player = Bukkit.getPlayer(uuid);
    if (player != null) {
      for (PotionEffect effect : EFFECTS) {
        player.removePotionEffect(effect.getType());
      }
    }
  }

}
 
开发者ID:twizmwazin,项目名称:OpenUHC,代码行数:13,代码来源:BlindnessModule.java

示例15: setSpectator

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setSpectator(Player player, String prefix, Location spawn) {
    if (!PREFIXES.containsKey(player.getName()))
        PREFIXES.put(player.getName(), prefix);

    player.setFoodLevel(20);
    player.setLevel(0);
    player.setGameMode(GameMode.ADVENTURE);
    player.setAllowFlight(true);
    player.setPlayerListName(prefix + player.getDisplayName());
    player.setDisplayName(prefix + player.getDisplayName());
    player.setExp(0);
    player.setHealthScale(20);
    player.setHealth(20);
    player.setTotalExperience(0);
    player.setCanPickupItems(false);
    player.setCustomName(prefix + player.getDisplayName());
    player.setCustomNameVisible(true);
    for (PotionEffect eff : player.getActivePotionEffects()) {
        player.removePotionEffect(eff.getType());
    }
    player.teleport(spawn);

    for (Player p : Bukkit.getOnlinePlayers()) {
        p.hidePlayer(player);
    }

    PlayerUtil.addDeadPlayer(player);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:29,代码来源:Spectator.java


注:本文中的org.bukkit.entity.Player.removePotionEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。