本文整理汇总了Java中org.bukkit.entity.Player.setCanPickupItems方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setCanPickupItems方法的具体用法?Java Player.setCanPickupItems怎么用?Java Player.setCanPickupItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setCanPickupItems方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
player.setSaturation(20);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
player.setItemOnCursor(new ItemStack(Material.AIR));
player.getActivePotionEffects().forEach(potionEffect -> {
try {
player.removePotionEffect(potionEffect.getType());
} catch (NullPointerException ignored) {}
});
player.setFireTicks(0);
player.setFallDistance(0);
player.setTotalExperience(0);
player.setExp(0);
player.setLevel(0);
player.setWalkSpeed(0.2F);
player.setFlySpeed(0.1F);
player.setSneaking(false);
player.setInvulnerable(false);
player.setCanPickupItems(true);
player.setCollidable(true);
player.setFlying(false);
player.setAllowFlight(false);
player.resetTitle();
for (Attribute attribute : Attribute.values()) {
if (player.getAttribute(attribute) == null) continue;
for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
player.getAttribute(attribute).removeModifier(modifier);
}
}
player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));
player.updateInventory();
}
示例2: setSpectator
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setSpectator(Player player, String prefix, Location spawn) {
if (!PREFIXES.containsKey(player.getName()))
PREFIXES.put(player.getName(), prefix);
player.setFoodLevel(20);
player.setLevel(0);
player.setGameMode(GameMode.ADVENTURE);
player.setAllowFlight(true);
player.setPlayerListName(prefix + player.getDisplayName());
player.setDisplayName(prefix + player.getDisplayName());
player.setExp(0);
player.setHealthScale(20);
player.setHealth(20);
player.setTotalExperience(0);
player.setCanPickupItems(false);
player.setCustomName(prefix + player.getDisplayName());
player.setCustomNameVisible(true);
for (PotionEffect eff : player.getActivePotionEffects()) {
player.removePotionEffect(eff.getType());
}
player.teleport(spawn);
for (Player p : Bukkit.getOnlinePlayers()) {
p.hidePlayer(player);
}
PlayerUtil.addDeadPlayer(player);
}
示例3: removeSpectator
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeSpectator(Player player) {
player.setFoodLevel(20);
player.setLevel(0);
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setExp(0);
player.setHealthScale(20);
player.setHealth(20);
player.setTotalExperience(0);
player.setCanPickupItems(false);
for (PotionEffect eff : player.getActivePotionEffects()) {
player.removePotionEffect(eff.getType());
}
if (PREFIXES.containsKey(player.getName())) {
player.setCustomName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setPlayerListName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setDisplayName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setCustomNameVisible(true);
}
for (Player p : Bukkit.getOnlinePlayers()) {
p.showPlayer(player);
}
PlayerUtil.removeDeadPlayer(player);
}
示例4: onJoin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onJoin(PlayerJoinEvent event) {
event.setJoinMessage(null);
Player player = event.getPlayer();
player.setMaximumNoDamageTicks(19);
GameUtils.resetPlayer(player);
player.getInventory().setContents(GameUtils.getLobbyInventory());
player.updateInventory();
ManagerHandler.getConfig().teleportToSpawn(player);
player.setCanPickupItems(false);
if (player.getGameMode() != GameMode.CREATIVE) {
player.setAllowFlight(false);
}
player.spigot().setCollidesWithEntities(false);
player.sendMessage(ChatColor.GRAY + ChatColor.STRIKETHROUGH.toString() + "---------------------------------------------");
player.sendMessage(ChatColor.GRAY + "" + ChatColor.BOLD + " * " + ChatColor.GRAY + "Welcome to " + ChatColor.AQUA + "" + ChatColor.BOLD + "PvPTemple" + ChatColor.GRAY + "!");
player.sendMessage(ChatColor.GRAY + "" + ChatColor.BOLD + " * " + ChatColor.GRAY + "TeamSpeak: " + ChatColor.AQUA + "ts.pvptemple.it:1919");
player.sendMessage(ChatColor.GRAY + "" + ChatColor.BOLD + " * " + ChatColor.GRAY + "Store: " + ChatColor.AQUA + "store.pvptemple.it");
player.sendMessage(ChatColor.GRAY + ChatColor.STRIKETHROUGH.toString() + "---------------------------------------------");
ManagerHandler.getScoreboardHandler().applyBoard(player);
for (PlayerBoard board : ManagerHandler.getScoreboardHandler().getPlayerBoards().values()) {
board.addUpdate(player);
}
new BukkitRunnable() {
public void run() {
ManagerHandler.getScoreboardHandler().getPlayerBoard(player.getUniqueId()).addUpdates(Bukkit.getOnlinePlayers());
}
}.runTaskLater(PracticePlugin.getInstance(), 4L);
}
示例5: resetPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
player.setCanPickupItems(false);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[4]);
player.setHealth(20.0);
player.setFoodLevel(20);
player.setFireTicks(1);
player.getActivePotionEffects().forEach(effect -> player.removePotionEffect(effect.getType()));
}