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Java Player.isFlying方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.isFlying方法的典型用法代码示例。如果您正苦于以下问题:Java Player.isFlying方法的具体用法?Java Player.isFlying怎么用?Java Player.isFlying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.isFlying方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerMove

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
	final Player player = event.getPlayer();

	final Material from = event.getFrom().getBlock().getRelative(BlockFace.DOWN).getType();

	final Behaviour behaviour = Profile.getProfile(player.getUniqueId()).getBehaviour();

	final long current = System.currentTimeMillis();

	if (player.isSprinting()) {
		behaviour.getMotion().setLastSprint(current);
	}
	if (player.isFlying()) {
		behaviour.getMotion().setLastFly(current);
	}

	if (from.isSolid() || behaviour.getMotion().getLastY() == -1.0 || !behaviour.getMotion().isDescending()) {
		behaviour.getMotion().setLastY(player.getLocation().getY());
	}

	if (!behaviour.isOnGround()) {
		behaviour.getMotion().setLastYDiff(event.getTo().getY() - event.getFrom().getY());
	}
}
 
开发者ID:davidm98,项目名称:Crescent,代码行数:26,代码来源:BehaviourListeners.java

示例2: onPlayerFall

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onPlayerFall(PlayerMoveEvent event) {
    Player player = event.getPlayer();
    if (!InventoryManager.playerIsLoaded(player) || player.isFlying()
            || player.getVehicle() != null) {
        return;
    }

    PlayerWrapper playerWrapper = InventoryManager.get(player);
    boolean endFalling = false;
    if (!player.isOnGround()) {
        if (playerIsSneakOnLadder(player) || isPlayerCanFall(player)) {
            playerWrapper.onFall();
        } else if (!player.isGliding()) {
            endFalling = true;
        }
    } else if (playerWrapper.isFalling()) {
        endFalling = true;
    }

    if (endFalling) {
        playerWrapper.setFalling(false);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:25,代码来源:ElytraListener.java

示例3: checkAscension

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void checkAscension(Player player, double y1, double y2) {
    int max = MagicNumbers.ASCENSION_COUNT_MAX;
    if(player.hasPotionEffect(PotionEffectType.JUMP)) {
        max += 12;
    }
    Block block = player.getLocation().getBlock();
    if(!isMovingExempt(player) && !Utilities.isInWater(player) && !player.isFlying() && !Utilities
            .isClimbableBlock(player.getLocation().getBlock()) && !player.isInsideVehicle() && !MOVE_UP_BLOCKS
            .contains(player.getLocation().add(0,-1,0).getBlock().getType()) && !MOVE_UP_BLOCKS.contains(player
            .getLocation().add(0,-1.5,0).getBlock().getType())) {
        if(y1 < y2) {
            if(!block.getRelative(BlockFace.NORTH).isLiquid() && !block.getRelative(BlockFace.SOUTH).isLiquid() && !block.getRelative(BlockFace.EAST).isLiquid() && !block.getRelative(BlockFace.WEST).isLiquid()) {
                incrementOld(player,ascensionCount,max);
                if(ascensionCount.get(player) > max) {
                    for(Player pla : DynamicAC.instance.onlinestaff) {
                        pla.sendMessage(DynamicAC.prefix + player.getName() + " ascended Y Axis too fast!");
                    }
                    DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName
                            ()),"Climbed too fast");
                }
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:25,代码来源:BackendChecks.java

示例4: isPlayerExempt

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Check if the player is exempt.
 *
 * @param check  the check
 * @param player the check
 * @return if we are exempted or not.
 */
public boolean isPlayerExempt(Player player, CheckType check) {

    // check for common exemptions first.
    boolean hasExemption = checkCommonExemptions(player, check);
    if (hasExemption) {
        return true;
    }

    // iterate through the array of checks that need to be exempted for if we are flying.
    for (CheckType element : EXEMPT_BECAUSE_FLYING) {
        if (!(element.equals(check))) {
            continue;
        }

        if (Arc.COMPATIBILITY) {
            hasExemption = player.getGameMode() == GameMode.CREATIVE || player.getAllowFlight
                    () || player
                    .isFlying();
        } else {
            hasExemption = player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR || player
                    .getAllowFlight
                            () || player
                    .isFlying();
        }
        break;
    }

    return hasExemption;
}
 
开发者ID:Vrekt,项目名称:Arc-v2,代码行数:37,代码来源:ExemptionManager.java

示例5: checkYSpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void checkYSpeed(Player player, double y) {
    if(!isMovingExempt(player) && !player.isInsideVehicle() && (y > MagicNumbers.Y_SPEED_MAX) && !isDoing(player,
            velocitized,MagicNumbers.VELOCITY_TIME) && !player.hasPotionEffect(PotionEffectType.JUMP) && !player
            .isFlying()) {
        for(Player pla : DynamicAC.instance.onlinestaff) {
            pla.sendMessage(DynamicAC.prefix + player.getName() + " went too fast on the Y Axis!");
        }
        DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),"Y axis");
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:11,代码来源:BackendChecks.java

示例6: checkSneak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void checkSneak(Player player, double x, double z) {
    if(player.isSneaking() && !player.isFlying() && !isMovingExempt(player) && !player.isInsideVehicle()) {
        double i = x > MagicNumbers.XZ_SPEED_MAX_SNEAK ? x : z > MagicNumbers.XZ_SPEED_MAX_SNEAK ? z : -1.0;
        if(i != -1.0) {
            for(Player pla : DynamicAC.instance.onlinestaff) {
                pla.sendMessage(DynamicAC.prefix + player.getName() + " failed Sneak Speed! (also a good " +
                        "indicator of Flight)");
            }
            DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),
                    "Sneak Speed");
        }
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:14,代码来源:BackendChecks.java

示例7: runCheck

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void runCheck(Player player, Distance distance) {
    if (distance.getYDifference() > 400 || player.isFlying() || player.getGameMode().equals(GameMode.CREATIVE)) {
        return; //This is to prevent a player using /fly getting AC'd
    }

    final double y1 = distance.fromY();
    final double y2 = distance.toY();
    if (!isMovingExempt(player) && !Utilities.isHoveringOverWater(player.getLocation(), 1) && Utilities
            .cantStandAtExp(player.getLocation()) && Utilities.blockIsnt(player.getLocation().getBlock()
            .getRelative(BlockFace.DOWN), new Material[]{Material.FENCE, Material.FENCE_GATE, Material
            .COBBLE_WALL})) { //prevents fancy minecraft magicky crap
        for(double i = player.getLocation().getY(); new Location(player.getWorld(),player
                .getLocation().getX(),i,
                player.getLocation().getZ()).getBlock().getType() != Material.AIR; i--) {
            if(player.getVelocity().getY() >= 0 && player.getLocation()
                    .add(0,-2,0).getBlock().getType() != Material.AIR) {
                repeated.put(player,repeated.containsKey(player)?repeated.put(player,repeated.get(player) + 1)
                        :repeated.put(player,1));
            }
        }
        if (repeated.containsKey(player) && repeated.get(player) > MagicNumbers.MAX_FLY){
            for (Player pla : DynamicAC.instance.onlinestaff) {
                pla.sendMessage(DynamicAC.prefix + player.getName() + " failed Fly!");
            }
            DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),
                    "Flight");
        }
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:30,代码来源:Flight.java

示例8: e

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@GameEvent
public void e(@Nonnull PlayerMoveEvent event) {
    Player player = event.getPlayer();
    if (player.getLocation().getBlock().getRelative(0, -1, 0).getType() != Material.AIR && (!player.isFlying())) {
        player.setAllowFlight(true);
    }
}
 
开发者ID:VoxelGamesLib,项目名称:VoxelGamesLibv2,代码行数:8,代码来源:DoubleJumpFeature.java

示例9: show

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void show(VPPlayer player) {
	Player p = player.getPlayer();
	Object nmsPlay = getNMSPlayer(p);
	Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
	final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(addPlayerEnum, arrayPlayer);
	Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
	Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
	Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
	final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
			.instance(0, difficulty, type, gamemode);
	boolean flying = p.isFlying();
	Location location = player.getLocation();
	int level = player.getLevel();
	float xp = p.getExp();
	double maxHealth = p.getMaxHealth();
	double health = p.getHealth();
	PacketUtils.sendPacket(respawn, player);        
	p.setFlying(flying);
	player.teleport(location);
	p.updateInventory();
	player.setLevel(level);
	p.setExp(xp);
	p.setMaxHealth(maxHealth);
	p.setHealth(health);
	for(VPPlayer vp : VanillaPlusCore.getPlayerManager().getOnlinePlayers())
		PacketUtils.sendPacket(add, vp);
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:30,代码来源:CraftPlayerUtils.java

示例10: updateSelf

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void updateSelf(VPPlayer player){
	Player p = player.getPlayer();
	Object nmsPlay = getNMSPlayer(p);
	Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
	ReflectionObject del = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, removePlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(removePlayerEnum, arrayPlayer);
	final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
			.instance(addPlayerEnum, arrayPlayer);
	Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
	Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
	Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
	final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
			.instance(0, difficulty, type, gamemode);
	PacketUtils.sendPacket(del, player);
	boolean flying = p.isFlying();
	Location location = player.getLocation();
	int level = player.getLevel();
	float xp = p.getExp();
	double maxHealth = p.getMaxHealth();
	double health = p.getHealth();
	PacketUtils.sendPacket(respawn, player);        
	p.setFlying(flying);
	player.teleport(location);
	p.updateInventory();
	player.setLevel(level);
	p.setExp(xp);
	p.setMaxHealth(maxHealth);
	p.setHealth(health);
	PacketUtils.sendPacket(add, player);
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:32,代码来源:CraftPlayerUtils.java

示例11: call

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void call(Event event) {
	// Causes false positives.
	if (profile.getBehaviour().getMotion().isDescending()) {
		return;
	}

	if (event instanceof PlayerMoveEvent) {
		final Player player = profile.getPlayer();

		if (player.getGameMode() == GameMode.SPECTATOR || player.isInsideVehicle()) {
			/*
			 * If the player is in spectator mode, return out of the method
			 * as the speed function in this GameMode could cause false
			 * positives.
			 */
			return;
		}

		final PlayerMoveEvent pme = (PlayerMoveEvent) event;

		final int speedLevel = profile.getBehaviour().getPotionEffectLevel(PotionEffectType.SPEED);

		// Ignore if the player's speed is higher than two.
		if (speedLevel > 2) {
			return;
		}

		/*
		 * Ignore y for this check. We only want to check speed on the x and
		 * z axes.
		 */
		final Vector from = pme.getFrom().toVector().clone().setY(0.0),
				to = pme.getTo().toVector().clone().setY(0.0);

		double distance = to.distanceSquared(from);

		if (speedLevel > 0) {
			// Take into account speed potions.
			distance -= (distance / 100.0) * (speedLevel * 20.0);
		}

		/*
		 * Walking and flying (but not sprinting): 0.40, Sprinting and
		 * flying: 1.25
		 */
		final long current = System.currentTimeMillis();
		if ((player.isFlying() && player.isSprinting()) || (current
				- profile.getBehaviour().getMotion().getLastFly() <= 500
				&& current - profile.getBehaviour().getMotion()
						.getLastSprint() <= 500) /*
													 * Player is flying and
													 * sprinting and flying
													 * or has been in the
													 * last half a second.
													 */) {
			callback(distance > 1.25);
		} else {
			callback(distance > 0.40);
		}
	}
}
 
开发者ID:davidm98,项目名称:Crescent,代码行数:63,代码来源:SpeedA.java

示例12: getImminentDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Get the cause of the player's imminent death, or null if they are not about to die
 * NOTE: not idempotent, has the side effect of clearing the recentDamage cache
 */
public @Nullable ImminentDeath getImminentDeath(Player player) {
    // If the player is already dead or in creative mode, we don't care
    if(player.isDead() || player.getGameMode() == GameMode.CREATIVE) return null;

    // If the player was on the ground, or is flying, or is able to fly, they are fine
    if(!(player.isOnGround() || player.isFlying() || player.getAllowFlight())) {
        // If the player is falling, detect an imminent falling death
        double fallDistance = player.getFallDistance();
        Block landingBlock = null;
        int waterDepth = 0;
        Location location = player.getLocation();

        if(location.getY() > 256) {
            // If player is above Y 256, assume they fell at least to there
            fallDistance += location.getY() - 256;
            location.setY(256);
        }

        // Search the blocks directly beneath the player until we find what they would have landed on
        Block block = null;
        for(; location.getY() >= 0; location.add(0, -1, 0)) {
            block = location.getBlock();
            if(block != null) {
                landingBlock = block;

                if(Materials.isWater(landingBlock.getType())) {
                    // If the player falls through water, reset fall distance and inc the water depth
                    fallDistance = -1;
                    waterDepth += 1;

                    // Break if they have fallen through enough water to stop falling
                    if(waterDepth >= BREAK_FALL_WATER_DEPTH) break;
                } else {
                    // If the block is not water, reset the water depth
                    waterDepth = 0;

                    if(Materials.isColliding(landingBlock.getType()) || Materials.isLava(landingBlock.getType())) {
                        // Break if the player hits a solid block or lava
                        break;
                    } else if(landingBlock.getType() == Material.WEB) {
                        // If they hit web, reset their fall distance, but assume they keep falling
                        fallDistance = -1;
                    }
                }
            }

            fallDistance += 1;
        }

        double resistanceFactor = getResistanceFactor(player);
        boolean fireResistance = hasFireResistance(player);

        // Now decide if the landing would have killed them
        if(location.getBlockY() < 0) {
            // The player would have fallen into the void
            return new ImminentDeath(EntityDamageEvent.DamageCause.VOID, location, null, false);
        } else if(landingBlock != null) {
            if(Materials.isColliding(landingBlock.getType()) && player.getHealth() <= resistanceFactor * (fallDistance - SAFE_FALL_DISTANCE)) {
                // The player would have landed on a solid block and taken enough fall damage to kill them
                return new ImminentDeath(EntityDamageEvent.DamageCause.FALL, landingBlock.getLocation().add(0, 0.5, 0), null, false);
            } else if (Materials.isLava(landingBlock.getType()) && resistanceFactor > 0 && !fireResistance) {
                // The player would have landed in lava, and we give the lava the benefit of the doubt
                return new ImminentDeath(EntityDamageEvent.DamageCause.LAVA, landingBlock.getLocation(), landingBlock, false);
            }
        }
    }

    // If we didn't predict a falling death, detect combat log due to recent damage
    Damage damage = this.recentDamage.remove(player);
    if(damage != null && damage.time.plus(RECENT_DAMAGE_THRESHOLD).isAfter(Instant.now())) {
        // Player logged out too soon after taking damage
        return new ImminentDeath(damage.event.getCause(), player.getLocation(), null, true);
    }

    return null;
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:81,代码来源:CombatLogTracker.java

示例13: onEntityDamageEvent

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
protected void onEntityDamageEvent(final EntityDamageByEntityEvent e) {		
	if (e.getDamager() instanceof Player && e.getEntity() instanceof Player) {
		if ((!e.getDamager().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getDamager()).getUniqueId()).isSpectating()) || (!e.getEntity().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getEntity()).getUniqueId()).isSpectating())) {
			e.setCancelled(true);
		}
	} else if (!(e.getEntity() instanceof Player) && e.getDamager() instanceof Player) {
		if (!e.getDamager().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getDamager()).getUniqueId()).isSpectating()) {
			e.setCancelled(true);
		}
	} else if (e.getEntity() instanceof Player && !(e.getDamager() instanceof Player)) {
		if (!e.getEntity().hasMetadata("NPC") && SkyWarsReloaded.getPC().getPlayer(((Player) e.getEntity()).getUniqueId()).isSpectating()) {
			e.setCancelled(true);
		}
	}
	
	if(e.getDamager() instanceof Projectile
			&& !(e.getDamager() instanceof ThrownPotion)
			&& e.getEntity() instanceof Player
			&& !e.getEntity().hasMetadata("NPC")
			&& SkyWarsReloaded.getPC().getPlayer(((Player) e.getEntity()).getUniqueId()).isSpectating()) {
		
		e.setCancelled(true);
		e.getDamager().remove();
		final Player spectatorInvolved = (Player) e.getEntity();
		final boolean wasFlying = spectatorInvolved.isFlying();
		final Location initialSpectatorLocation = spectatorInvolved.getLocation();
		
		final Vector initialProjectileVelocity = e.getDamager().getVelocity();
		final Location initialProjectileLocation = e.getDamager().getLocation();
		final Projectile proj = (Projectile) e.getDamager(); 
					
		
		
		if (spectatorInvolved != proj.getShooter()) {
			spectatorInvolved.setAllowFlight(true);
			spectatorInvolved.setFlying(true);
			spectatorInvolved.teleport(initialSpectatorLocation.clone().add(0, 6, 0), TeleportCause.PLUGIN);
			
			Bukkit.getScheduler().runTaskLater(SkyWarsReloaded.get(), new Runnable() {
				@Override
				public void run() {
					if (proj instanceof Arrow) {
						Arrow arrow = initialProjectileLocation.getWorld().spawn(initialProjectileLocation, Arrow.class);
						arrow.setBounce(false);
						arrow.setVelocity(initialProjectileVelocity);
						arrow.setShooter(proj.getShooter());
					} else if (proj instanceof Snowball) {
						Snowball snowball = initialProjectileLocation.getWorld().spawn(initialProjectileLocation, Snowball.class);
						snowball.setVelocity(initialProjectileVelocity); 
						snowball.setShooter(proj.getShooter());
					} else if (proj instanceof Egg) {
						Egg egg = initialProjectileLocation.getWorld().spawn(initialProjectileLocation, Egg.class);
						egg.setVelocity(initialProjectileVelocity); 
						egg.setShooter(proj.getShooter());
					} else if (proj instanceof EnderPearl) {
						Player p = (Player) proj.getShooter();
						p.launchProjectile(EnderPearl.class, initialProjectileVelocity);
					}
				}
			}, 1L);
			
			Bukkit.getScheduler().runTaskLater(SkyWarsReloaded.get(), new Runnable() {
				@Override
				public void run() {
					spectatorInvolved.teleport(new Location(initialSpectatorLocation.getWorld(), initialSpectatorLocation.getX(), initialSpectatorLocation.getY(), initialSpectatorLocation.getZ(), spectatorInvolved.getLocation().getYaw(), spectatorInvolved.getLocation().getPitch()), TeleportCause.PLUGIN);
					spectatorInvolved.setAllowFlight(true);
					spectatorInvolved.setFlying(wasFlying);
				}
			}, 5L);
		}
	}
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:74,代码来源:SpectatorListener.java

示例14: checkXZSpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void checkXZSpeed(Player player, double x, double z) {
    if(player.getVehicle() == null && !player.isFlying() && !Flight.movingExempt.containsKey(player)) {
        String reason = "";
        double max = 0.25;
        if(player.getLocation().getBlock().getType() == Material.SOUL_SAND) {
            if(player.isSprinting()) {
                reason = "on soulsand while sprinting";
                max = 0.2;
            } else if(player.hasPotionEffect(PotionEffectType.SPEED)) {
                max = 0.16;
                reason = "on soulsand with speed pot";
            } else {
                max = 0.13;
            }
        } else if(player.hasPotionEffect(PotionEffectType.SPEED)) {
            if(player.isSprinting()) {
                reason = "with speed pot while sprinting";
                max = 0.95;
            } else {
                reason = "with speed pot";
                max = 0.7;
            }
        } else if(player.isSprinting()) {
            max = 0.65;
            reason = "while sprinting";
        }

        float speed = player.getWalkSpeed();
        max += speed > 0 ? player.getWalkSpeed() - 0.2f : 0;

        if(x > max || z > max) {
            speedViolation.put(player, speedViolation.containsKey(player) ? speedViolation.get(player) + 1 : 1);
            if(speedViolation.get(player) > MagicNumbers.SPEED_MAX) {
                for(Player pla : DynamicAC.instance.onlinestaff) {
                    pla.sendMessage(ChatColor.RED + "[DAC] " + ChatColor.GREEN + player.getName() + " failed " +
                            "Speed " + reason + "!");
                }
                DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),
                        "Speed " + reason);
            }
        } else {
            speedViolation.put(player, 0);
        }
    }
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:46,代码来源:Speed.java

示例15: sprintFly

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean sprintFly(Player player) {
    return player.isSprinting() || player.isFlying();
}
 
开发者ID:Notoh,项目名称:DynamicAC,代码行数:4,代码来源:Utilities.java


注:本文中的org.bukkit.entity.Player.isFlying方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。