本文整理汇总了Java中org.bukkit.entity.Player.setExhaustion方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setExhaustion方法的具体用法?Java Player.setExhaustion怎么用?Java Player.setExhaustion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setExhaustion方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: resetPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
player.setLevel(0);
player.setExp(0);
player.setFoodLevel(20);
player.setHealth(20);
player.setHealthScale(20);
player.setExhaustion(0);
player.getInventory().clear();
ItemStack blankItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (byte) 15);
ItemMeta blankMeta = blankItem.getItemMeta();
blankMeta.setDisplayName("" + ChatColor.RED);
blankItem.setItemMeta(blankMeta);
for(int i=9; i<=35; i++) {
player.getInventory().setItem(i, blankItem);
}
player.getInventory().setHelmet(new ItemStack(Material.AIR, 1));
player.getInventory().setChestplate(new ItemStack(Material.AIR, 1));
player.getInventory().setLeggings(new ItemStack(Material.AIR, 1));
player.getInventory().setBoots(new ItemStack(Material.AIR, 1));
for(PotionEffect potionEffect : player.getActivePotionEffects()) {
player.removePotionEffect(potionEffect.getType());
}
player.setFireTicks(0);
}
示例2: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
final Player bukkit = getBukkit();
bukkit.closeInventory();
clearInventory();
bukkit.setExhaustion(0);
bukkit.setFallDistance(0);
bukkit.setFireTicks(0);
bukkit.setFoodLevel(20); // full
bukkit.setMaxHealth(20);
bukkit.setHealth(bukkit.getMaxHealth());
bukkit.setAbsorption(0);
bukkit.setLevel(0);
bukkit.setExp(0); // clear xp
bukkit.setSaturation(5); // default
bukkit.setFastNaturalRegeneration(false);
bukkit.setSlowNaturalRegeneration(true);
bukkit.setAllowFlight(false);
bukkit.setFlying(false);
bukkit.setSneaking(false);
bukkit.setSprinting(false);
bukkit.setFlySpeed(0.1f);
bukkit.setKnockbackReduction(0);
bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
AttributeUtils.removeAllModifiers(bukkit);
resetPotions();
// we only reset bed spawn here so people don't have to see annoying messages when they respawn
bukkit.setBedSpawnLocation(null);
match.callEvent(new PlayerResetEvent(this));
}
示例3: startGame
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Set SamaGamesAPI
*/
@Override
public void startGame()
{
this.getInGamePlayers().forEach(((uuid1, survivalPlayer) -> survivalPlayer.getPlayerIfOnline().closeInventory()));
super.startGame();
Objective displayNameLife = this.scoreboard.registerNewObjective("vie", "health");
Objective playerListLife = this.scoreboard.registerNewObjective("vieb", "health");
displayNameLife.setDisplayName(ChatColor.RED + "❤");
displayNameLife.setDisplaySlot(DisplaySlot.BELOW_NAME);
playerListLife.setDisplayName(ChatColor.RED + "❤");
playerListLife.setDisplaySlot(DisplaySlot.PLAYER_LIST);
for (UUID uuid : this.getInGamePlayers().keySet())
{
Player player = this.server.getPlayer(uuid);
if (player == null)
{
this.gamePlayers.remove(uuid);
continue;
}
player.setGameMode(GameMode.SURVIVAL);
player.setHealth(player.getMaxHealth());
player.setFoodLevel(80);
player.setExhaustion(0.0F);
player.setScoreboard(this.scoreboard);
player.setLevel(0);
player.getInventory().clear();
this.server.getScheduler().runTaskLater(this.plugin, () -> player.setAllowFlight(false), 20L * 5);
displayNameLife.getScore(player.getName()).setScore((int) player.getHealth());
playerListLife.getScore(player.getName()).setScore((int) player.getHealth());
ObjectiveSign sign = new ObjectiveSign("sggameloop", ChatColor.DARK_AQUA + "" + (this.magicSymbol != null ? this.magicSymbol + " " : "") + ChatColor.BOLD + this.getGameName() + ChatColor.RESET + ChatColor.DARK_AQUA + (this.magicSymbol != null ? " " + this.magicSymbol : ""));
sign.addReceiver(player);
this.gameLoop.addPlayer(player.getUniqueId(), sign);
}
this.lobbyPopulator.remove();
this.mainTask = this.server.getScheduler().runTaskTimer(this.plugin, this.gameLoop, 20, 20);
this.teleport();
}