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Java Player.getWorld方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.getWorld方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getWorld方法的具体用法?Java Player.getWorld怎么用?Java Player.getWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.getWorld方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerDeath(PlayerDeathEvent event) {
    Player player = event.getEntity();
    World world = player.getWorld();
    Location location = player.getLocation();
    Collection<ItemStack> drops = event.getDrops();
    if (!drops.isEmpty()) {
        Iterator<ItemStack> iterator = drops.iterator();

        // Drop the items manually so we can add meta to prevent
        // PVP Protected players from collecting them.
        long stamp = System.currentTimeMillis() + +ITEM_PICKUP_DELAY;
        while (iterator.hasNext()) {
            itemUUIDPickupDelays.put(world.dropItemNaturally(location, iterator.next()).getUniqueId(), stamp);
            iterator.remove();
        }
    }

    clearCooldown(player);
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:21,代码来源:InvincibilityTimer.java

示例2: execute

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean execute(CommandSender sender, String[] args) throws CommandException {
    if (!(sender instanceof Player)){
        throw new CommandException("Only players can use this command!");
    }
    Player player = (Player) sender;
    if (args.length != 4){
        player.sendMessage(ChatColor.RED + "Please specify all arguments!");
        return false;
    }

    try {
        new LootChest(parseInt(args[3]), new Location(player.getWorld(), Double.parseDouble(args[0]), Double.parseDouble(args[1]), Double.parseDouble(args[2])));
    }  catch (IOException | ParseException | NoSuchFieldException e) {
        e.printStackTrace();
    }

    player.sendMessage(ChatColor.RED + "Loot chest spawned at desired location!");
    return true;
}
 
开发者ID:Warvale,项目名称:Scorch,代码行数:21,代码来源:LootChestCommand.java

示例3: onInteract

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void onInteract(PlayerInteractEvent e, EquipmentSlot es)
{
	Player p = e.getPlayer();
	if(hasPermission(enchant_open, p))
	{	
	
	Location loc = new Location(p.getWorld(), 10000.0D, 255.0D, 10000.0D);
	//Can't be handled differently :(
	Block im5 = loc.getBlock();
       if(im5.getType() != Material.ENCHANTMENT_TABLE)
       {
          im5.setType(Material.ENCHANTMENT_TABLE);
       }
	
       p.openEnchanting(loc, true);
	}
	super.onInteract(e, es);
}
 
开发者ID:benfah,项目名称:Bags2,代码行数:20,代码来源:BagEnchant.java

示例4: onBlockBreak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockBreak(BlockBreakEvent event) {
    Block block = event.getBlock();
    if (isDeathSign(block)) {
        BlockState state = block.getState();
        Sign sign = (Sign) state;
        ItemStack stack = new ItemStack(Material.SIGN, 1);
        ItemMeta meta = stack.getItemMeta();
        meta.setDisplayName(DEATH_SIGN_ITEM_NAME);
        meta.setLore(Arrays.asList(sign.getLines()));
        stack.setItemMeta(meta);

        Player player = event.getPlayer();
        World world = player.getWorld();
        if (player.getGameMode() != GameMode.CREATIVE && world.isGameRule("doTileDrops")) {
            world.dropItemNaturally(block.getLocation(), stack);
        }

        // Manually handle the dropping
        event.setCancelled(true);
        block.setType(Material.AIR);
        state.update();
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:25,代码来源:DeathSignListener.java

示例5: start

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void start(Player player) {
    if (!player.hasPermission("skipnight.vote")) // If player doesn't have permission
        player.sendMessage(ChatColor.RED + "You don't have permission to run this!");
    else if (!isInOverworld(player)) // If player isn't in the overworld
        player.sendMessage(ChatColor.RED + "You must be in the overworld to start a vote!");
    else if (player.getWorld().getTime() < 14000) // If it's day
        player.sendMessage(ChatColor.RED + "You can only start a vote at night!");
    else if (!(timer == Timer.COMPLETE)) // If there's a vote happening
        player.sendMessage(ChatColor.RED + "Vote already in progress!");
    else {
        timer = Timer.INIT;
        this.player = player;
        world = player.getWorld();
        Messages.voteStarted().send(player);
        Messages.youVoteYes().send(player);
        run();
    }
}
 
开发者ID:mattboy9921,项目名称:SkipNight,代码行数:19,代码来源:Vote.java

示例6: onBlockBreak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled=true, priority=EventPriority.HIGHEST)
public void onBlockBreak(BlockBreakEvent event)
{
  Block block = event.getBlock();
  if (isEventSign(block))
  {
    BlockState state = block.getState();
    Sign sign = (Sign)state;
    ItemStack stack = new ItemStack(Material.SIGN, 1);
    ItemMeta meta = stack.getItemMeta();
    meta.setDisplayName(EVENT_SIGN_ITEM_NAME);
    meta.setLore(Arrays.asList(sign.getLines()));
    stack.setItemMeta(meta);
    
    Player player = event.getPlayer();
    World world = player.getWorld();
    Location blockLocation = block.getLocation();
    if ((player.getGameMode() != GameMode.CREATIVE) && (world.isGameRule("doTileDrops"))) {
      world.dropItemNaturally(blockLocation, stack);
    }
    event.setCancelled(true);
    block.setType(Material.AIR);
    state.update();
  }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:26,代码来源:EventSignListener.java

示例7: EntityBossBar

import org.bukkit.entity.Player; //导入方法依赖的package包/类
protected EntityBossBar(Player player, String message, float percentage, int timeout, float minHealth) {
    this.ID = new Random().nextInt();
    this.uuid = UUID.randomUUID();

    this.receiver = player;
    this.message = message;
    this.health = percentage / 100F * this.getMaxHealth();
    this.minHealth = minHealth;
    this.world = player.getWorld();
    this.location = this.makeLocation(player.getLocation());

    if (percentage <= minHealth) {
        BossBarAPI.removeBar(player);
    }

    if (timeout > 0) {
        this.healthMinus = this.getMaxHealth() / timeout;
        this.runTaskTimer(PACore.getInstance(), 20, 20);
    }
}
 
开发者ID:cadox8,项目名称:PA,代码行数:21,代码来源:EntityBossBar.java

示例8: onClickEndPortalFrame

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onClickEndPortalFrame(PlayerInteractEvent event) {
	Player player = event.getPlayer();
	World world = player.getWorld();
	Block clickedBlock = event.getClickedBlock();
	if (event.getAction() != Action.RIGHT_CLICK_BLOCK || world.getEnvironment() != Environment.THE_END 
			|| clickedBlock.getType() != Material.BEDROCK || event.getHand() != EquipmentSlot.HAND
			|| (player.getInventory().getItemInMainHand() != null || player.getInventory().getItemInOffHand() != null)) return;
	
	NMSAbstract nmsAbstract = plugin.getNMSAbstract();
	DragonBattle dragonBattle = nmsAbstract.getEnderDragonBattleFromWorld(world);
	Location portalLocation = dragonBattle.getEndPortalLocation();
	
	if (event.getClickedBlock().getLocation().distanceSquared(portalLocation) > 36) return; // 5 blocks
	
	EndWorldWrapper endWorld = plugin.getDEDManager().getWorldWrapper(world);
	int secondsRemaining = endWorld.getTimeUntilRespawn();
	if (secondsRemaining <= 0) return;
	
	plugin.sendMessage(player, "Dragon will respawn in " + ChatColor.YELLOW + secondsRemaining);
}
 
开发者ID:2008Choco,项目名称:DragonEggDrop,代码行数:22,代码来源:PortalClickListener.java

示例9: handleWinner

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Handles the winner for this event.
 *
 * @param winner
 *            the {@link Player} that won
 */
public void handleWinner(Player winner) {
    if (this.eventFaction == null)
        return;

    PlayerFaction playerFaction = plugin.getFactionManager().getPlayerFaction(winner);
    Bukkit.broadcastMessage(ChatColor.GOLD + "[" + "WIN" + "] " + ChatColor.RED + winner.getName() + ChatColor.AQUA
            + ChatColor.YELLOW + " has captured " + ChatColor.RED + this.eventFaction.getName()
            + ChatColor.YELLOW + " after " + ChatColor.RED + DurationFormatUtils.formatDurationWords(getUptime(), true, true) + " of up-time" + ChatColor.YELLOW + '.');

    EventType eventType = this.eventFaction.getEventType();
    World world = winner.getWorld();
    Location location = winner.getLocation();
    EventKey eventKey = plugin.getKeyManager().getEventKey();
    Collection<Inventory> inventories = eventKey.getInventories(eventType);
    ItemStack keyStack = eventKey.getItemStack(new EventKey.EventKeyData(eventType, inventories.isEmpty() ? 1 : plugin.getRandom().nextInt(inventories.size()) + 1));
    Map<Integer, ItemStack> excess = winner.getInventory().addItem(keyStack, EventSignListener.getEventSign(eventFaction.getName(), winner.getName()));
    for (ItemStack entry : excess.values()) {
        world.dropItemNaturally(location, entry);
    }

    this.clearCooldown(); // must always be cooled last as this nulls some variables.
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:29,代码来源:EventTimer.java

示例10: updateBlockTileEntity

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void updateBlockTileEntity(BlockCoord blockCoord, Player player) {
    CraftWorld world = (CraftWorld)player.getWorld();
    TileEntity tileEntity = world.getTileEntityAt(blockCoord.x, blockCoord.y, blockCoord.y);

    if (tileEntity == null) {
        return;
    }

    Packet<?> packet = tileEntity.getUpdatePacket();

    if (packet != null) {
        CraftPlayer player2 = (CraftPlayer)player;
        player2.getHandle().playerConnection.sendPacket(packet);
    }
}
 
开发者ID:SamaGames,项目名称:AntiCheat,代码行数:16,代码来源:NmsManager.java

示例11: clearBlocksForOldWorld

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void clearBlocksForOldWorld(Player player) {
    synchronized (proximityHiderTracker) {
        ProximityHiderPlayer playerInfo = proximityHiderTracker.get(player);

        if(playerInfo != null) {
            World world = player.getWorld();

            if(!playerInfo.getWorld().equals(world)) {
                playerInfo.setWorld(world);
                playerInfo.clearChunks();
            }
        }
    }
}
 
开发者ID:SamaGames,项目名称:AntiCheat,代码行数:15,代码来源:ProximityHider.java

示例12: onWorldChanged

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onWorldChanged(PlayerChangedWorldEvent event) {
    Player player = event.getPlayer();
    World from = event.getFrom();
    World to = player.getWorld();
    if (from.getEnvironment() != World.Environment.THE_END && to.getEnvironment() == World.Environment.THE_END && player.hasPotionEffect(PotionEffectType.INCREASE_DAMAGE)) {
        player.removePotionEffect(PotionEffectType.INCREASE_DAMAGE);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:10,代码来源:PortalListener.java

示例13: onPlayerJoin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
	// Version notification
	Player player = event.getPlayer();
	if (player.isOp() && plugin.isNewVersionAvailable()) {
		this.plugin.sendMessage(player, ChatColor.GRAY + "A new version is available for download (Version " + this.plugin.getNewVersion() + "). " + RESOURCE_PAGE);
	}
	
	World world = player.getWorld();
	if (world.getEnvironment() != Environment.THE_END) return;
	
	EndWorldWrapper worldWrapper = manager.getWorldWrapper(world);
	
	// Reset end crystal states just in case something went awry
	if (!worldWrapper.isRespawnInProgress()) {
		world.getEntitiesByClass(EnderCrystal.class).forEach(e -> {
			e.setInvulnerable(false);
			e.setBeamTarget(null);
		});
	}
	
	// Dragon respawn logic
	if (!plugin.getConfig().getBoolean("respawn-on-join", false)) return;
	if (!world.getPlayers().isEmpty() || manager.getWorldWrapper(world).isRespawnInProgress()
			|| world.getEntitiesByClass(EnderDragon.class).size() == 0) 
		return;
	
	manager.getWorldWrapper(world).startRespawn(RespawnType.JOIN);
}
 
开发者ID:2008Choco,项目名称:DragonEggDrop,代码行数:30,代码来源:RespawnListeners.java

示例14: getPlayersWithin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private List<Player> getPlayersWithin(Player player, int distance) {
	List<Player> res = new ArrayList<Player>();
	int d2 = distance * distance;

	for (Player p : server.getOnlinePlayers()) {
		if (p.getWorld() == player.getWorld()
				&& p.getLocation().distanceSquared(player.getLocation()) <= d2) {
			res.add(p);
		}
	}

	return res;
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:14,代码来源:TeleportFix.java

示例15: onCommand

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public boolean onCommand(final CommandSender sender, final Command command, final String label, final String[] args) {
    if (!(sender instanceof Player)) {
        sender.sendMessage(ChatColor.RED + "This command is only executable by players.");
        return true;
    }
    final Player player = (Player)sender;
    World world = player.getWorld();
    Location spawn = world.getSpawnLocation().clone().add(0.5, 0.5, 0.5);
    if (!sender.hasPermission(command.getPermission() + ".teleport")) {
        sender.sendMessage(ChatColor.RED + "This server does not have a spawn command, you must travel there. " + "Spawn can be found at " + ChatColor.GRAY + '(' + spawn.getBlockX() + ", " + spawn.getBlockZ() + ')');
        return true;
    }
    if (!sender.hasPermission(command.getPermission() + ".teleport")) {
        this.plugin.getTimerManager().teleportTimer.teleport(player, Bukkit.getWorld("world").getSpawnLocation(), TimeUnit.SECONDS.toMillis(15L), ChatColor.GRAY + "Teleporting to spawn in " + 15 + " seconds.", PlayerTeleportEvent.TeleportCause.COMMAND);
        return true;
    }
    if (args.length > 0) {
        world = Bukkit.getWorld(args[0]);
        if (world == null) {
            sender.sendMessage(ChatColor.RED + "There is not a world named " + args[0] + '.');
            return true;
        }
        spawn = world.getSpawnLocation().clone().add(0.5, 0.0, 0.5);
    }
    player.teleport(spawn, PlayerTeleportEvent.TeleportCause.COMMAND);
    return true;
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:28,代码来源:SpawnCommand.java


注:本文中的org.bukkit.entity.Player.getWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。