本文整理汇总了Java中org.bukkit.entity.Player.setMetadata方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setMetadata方法的具体用法?Java Player.setMetadata怎么用?Java Player.setMetadata使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setMetadata方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: quitFuture
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private ListenableFuture<?> quitFuture(Player player) {
if(player.isOnline()) {
final SettableFuture<?> future = SettableFuture.create();
player.setMetadata(METADATA_KEY, new FixedMetadataValue(plugin, future));
return future;
} else {
return Futures.immediateFuture(null);
}
}
示例2: set
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void set(Player player, String key, @Nullable Boolean value) {
if(value != null) {
player.setMetadata(key, new FixedMetadataValue(plugin, value));
} else {
player.removeMetadata(key, plugin);
}
}
示例3: getLastLandChangedMeta
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private long getLastLandChangedMeta(Player player) {
List<MetadataValue> value = player.getMetadata(LAND_CHANGED_META_KEY);
long millis = System.currentTimeMillis();
long remaining = value == null || value.isEmpty() ? 0L : value.get(0).asLong() - millis;
if (remaining <= 0L) { // update the metadata.
player.setMetadata(LAND_CHANGED_META_KEY, new FixedMetadataValue(plugin, millis + LAND_CHANGE_MSG_THRESHOLD));
}
return remaining;
}
示例4: onDisableMod
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void onDisableMod()
{
Player[] arrayOfPlayer;
int j = (arrayOfPlayer = Bukkit.getOnlinePlayers()).length;
for (int i = 0; i < j; i++)
{
Player online = arrayOfPlayer[i];
if (modMode.contains(online.getName()))
{
online.setMetadata("ModMode", new FixedMetadataValue(HCF.getInstance(), Integer.valueOf(1)));
leaveMod(online);
}
}
}
示例5: onItemPickup
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onItemPickup(PlayerPickupItemEvent event) {
Player player = event.getPlayer();
long remaining = getRemaining(player);
if (remaining > 0L) {
UUID itemUUID = event.getItem().getUniqueId();
Long delay = itemUUIDPickupDelays.get(itemUUID);
if (delay == null)
return;
// The item has been spawned for over the required pickup time for
// PVP Protected players, let them pick it up.
long millis = System.currentTimeMillis();
if ((delay - millis) > 0L) {
event.setCancelled(true);
// Don't let the pickup event spam the player.
List<MetadataValue> value = player.getMetadata(ITEM_PICKUP_MESSAGE_META_KEY);
if (value != null && !value.isEmpty() && value.get(0).asLong() - millis <= 0L) {
player.setMetadata(ITEM_PICKUP_MESSAGE_META_KEY, new FixedMetadataValue(plugin, millis + ITEM_PICKUP_MESSAGE_DELAY));
player.sendMessage(ChatColor.RED + "You cannot pick this item up for another " + ChatColor.BOLD + DurationFormatUtils.formatDurationWords(remaining, true, true) + ChatColor.RED
+ " as your " + getDisplayName() + ChatColor.RED + " timer is active [" + ChatColor.BOLD + DurationFormatter.getRemaining(remaining, true, false) + ChatColor.RED
+ " remaining]");
}
} else
itemUUIDPickupDelays.remove(itemUUID);
}
}
示例6: setPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void setPlayer(Player player) {
this.player = player;
if(!player.hasMetadata("id"))
player.setMetadata("id", new FixedMetadataValue(VanillaPlus.getInstance(), id));
}