本文整理汇总了Java中org.bukkit.entity.Player.setTotalExperience方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setTotalExperience方法的具体用法?Java Player.setTotalExperience怎么用?Java Player.setTotalExperience使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setTotalExperience方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setExp
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void setExp(double base, double amt) {
int xp = (int) Math.max(base + amt, 0);
Player player = getPlayer();
int curLvl = player.getLevel();
int newLvl = getLevelForExp(xp);
// Increment level
if (curLvl != newLvl) {
player.setLevel(newLvl);
}
// Increment total experience - this should force the server to send an update packet
if (xp > base) {
player.setTotalExperience(player.getTotalExperience() + xp - (int)base);
}
double pct = (base - getXpForLevel(newLvl) + amt) / (double) (getXpNeededToLevelUp(newLvl));
player.setExp((float) pct);
}
示例2: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
player.setSaturation(20);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
player.setItemOnCursor(new ItemStack(Material.AIR));
player.getActivePotionEffects().forEach(potionEffect -> {
try {
player.removePotionEffect(potionEffect.getType());
} catch (NullPointerException ignored) {}
});
player.setFireTicks(0);
player.setFallDistance(0);
player.setTotalExperience(0);
player.setExp(0);
player.setLevel(0);
player.setWalkSpeed(0.2F);
player.setFlySpeed(0.1F);
player.setSneaking(false);
player.setInvulnerable(false);
player.setCanPickupItems(true);
player.setCollidable(true);
player.setFlying(false);
player.setAllowFlight(false);
player.resetTitle();
for (Attribute attribute : Attribute.values()) {
if (player.getAttribute(attribute) == null) continue;
for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
player.getAttribute(attribute).removeModifier(modifier);
}
}
player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));
player.updateInventory();
}
示例3: setSpectator
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setSpectator(Player player, String prefix, Location spawn) {
if (!PREFIXES.containsKey(player.getName()))
PREFIXES.put(player.getName(), prefix);
player.setFoodLevel(20);
player.setLevel(0);
player.setGameMode(GameMode.ADVENTURE);
player.setAllowFlight(true);
player.setPlayerListName(prefix + player.getDisplayName());
player.setDisplayName(prefix + player.getDisplayName());
player.setExp(0);
player.setHealthScale(20);
player.setHealth(20);
player.setTotalExperience(0);
player.setCanPickupItems(false);
player.setCustomName(prefix + player.getDisplayName());
player.setCustomNameVisible(true);
for (PotionEffect eff : player.getActivePotionEffects()) {
player.removePotionEffect(eff.getType());
}
player.teleport(spawn);
for (Player p : Bukkit.getOnlinePlayers()) {
p.hidePlayer(player);
}
PlayerUtil.addDeadPlayer(player);
}
示例4: removeSpectator
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeSpectator(Player player) {
player.setFoodLevel(20);
player.setLevel(0);
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setExp(0);
player.setHealthScale(20);
player.setHealth(20);
player.setTotalExperience(0);
player.setCanPickupItems(false);
for (PotionEffect eff : player.getActivePotionEffects()) {
player.removePotionEffect(eff.getType());
}
if (PREFIXES.containsKey(player.getName())) {
player.setCustomName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setPlayerListName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setDisplayName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
player.setCustomNameVisible(true);
}
for (Player p : Bukkit.getOnlinePlayers()) {
p.showPlayer(player);
}
PlayerUtil.removeDeadPlayer(player);
}
示例5: setWantedLevel
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setWantedLevel(Player player, int level) throws SQLException {
PreparedStatement stmt = plugin.getDb().getConnection().prepareStatement("UPDATE users_locked SET locked_wanted=" + level + " WHERE uuid = '" + player.getUniqueId() + "'");
stmt.executeUpdate();
switch (level) {
case 0:
player.setTotalExperience(0);
break;
case 1:
player.setTotalExperience(1);
break;
case 2:
player.setTotalExperience(500);
break;
case 3:
player.setTotalExperience(2300);
break;
case 4:
player.setTotalExperience(10800);
break;
case 5:
player.setTotalExperience(45300);
break;
case 6:
player.setTotalExperience(162500);
break;
case 7:
player.setTotalExperience(452120);
break;
case 8:
player.setTotalExperience(1245980);
break;
case 9:
player.setTotalExperience(4560370);
break;
}
}
示例6: onKill
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onKill(PlayerDeathEvent event) {
Player target = event.getEntity();
Player killer = target.getKiller();
if (RankManager.isPrisoner(killer)) {
if (RankManager.isPrisoner(target)) {
killer.setTotalExperience(killer.getTotalExperience() + 250);
} else if (RankManager.isGuard(target) || RankManager.isWarden(target)) {
killer.setTotalExperience(killer.getTotalExperience() + 2000);
}
}
}