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Java Player.getItemInHand方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.getItemInHand方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getItemInHand方法的具体用法?Java Player.getItemInHand怎么用?Java Player.getItemInHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.getItemInHand方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: playerIsHolding

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Checks if player has this type of item in either hand
 * @param player
 * @param type
 * @return true if they are holding an item of type type
 */
@SuppressWarnings("deprecation")
public static boolean playerIsHolding(Player player, Material type) {
    if (plugin.getServer().getVersion().contains("(MC: 1.7")
            || plugin.getServer().getVersion().contains("(MC: 1.8")) {
        if (player.getItemInHand() != null && player.getItemInHand().getType().equals(type)) {
            return true;
        }
        return false;
    }
    if (player.getInventory().getItemInMainHand() != null && player.getInventory().getItemInMainHand().getType().equals(type)) {
        return true;
    }
    if (player.getInventory().getItemInMainHand() != null && player.getInventory().getItemInOffHand().getType().equals(type)) {
        return true;
    }
    return false;
}
 
开发者ID:tastybento,项目名称:bskyblock,代码行数:24,代码来源:Util.java

示例2: onCommand

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void onCommand(CommandSender sender, String[] args) throws CommandException {
    if (args.length < 2) {
        throw new CommandException(Collections.singletonList("You provided too few arguments."));
    }

    if (!ManagerHandler.getLadderManager().getLadders().containsKey(args[1])) {
        throw new CommandException(Collections.singletonList("That ladder does not exist."));
    }

    Player player = (Player) sender;

    if (player.getItemInHand() == null) {
        throw new CommandException(Collections.singletonList("You must have an item in your hand."));
    }

    Ladder ladder = ManagerHandler.getLadderManager().getLadders().get(args[1]);

    ladder.setDisplayIcon(player.getItemInHand());
    ladder.save(player);
}
 
开发者ID:ijoeleoli,项目名称:ZorahPractice,代码行数:21,代码来源:LadderSetIconArgument.java

示例3: onGrenadeLaunch

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onGrenadeLaunch(final ProjectileLaunchEvent event) {
    if (event.getEntity().getShooter() instanceof Player) {
        Player player = (Player) event.getEntity().getShooter();
        ItemStack stack = player.getItemInHand();

        if(stack != null) {
            // special case for grenade arrows
            if (stack.getType() == Material.BOW) {
                int arrows = player.getInventory().first(Material.ARROW);
                if (arrows == -1) return;
                stack = player.getInventory().getItem(arrows);
            }

            Grenade grenade = Grenade.ITEM_TAG.get(stack);
            if(grenade != null) {
                grenade.set(plugin, event.getEntity());
            }
        }
    }
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:22,代码来源:GrenadeListener.java

示例4: ignite

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public boolean ignite(Player igniter, Location loc, IgniteCause cause) {
    Random rand = new Random();

    loc.add(0.5, 0.5, 0.5);
    
    BlockIgniteEvent igniteEvent = new BlockIgniteEvent(loc.getBlock(), 
            cause, (org.bukkit.entity.Entity) igniter);
    Bukkit.getServer().getPluginManager().callEvent(igniteEvent);
    if (igniteEvent.isCancelled()) {
        return false;
    }
 
    BlockState blockState = loc.getBlock().getState();
 
    BlockPlaceEvent placeEvent = new BlockPlaceEvent(loc.getBlock(), 
            blockState, loc.getBlock(), igniter.getItemInHand(), igniter, true);
    Bukkit.getServer().getPluginManager().callEvent(placeEvent);
 
    if (placeEvent.isCancelled() || !placeEvent.canBuild()) {
        placeEvent.getBlockPlaced().setTypeIdAndData(0, (byte) 0, false);
        return false;
    }

    loc.getWorld().playSound(loc, Sound.ITEM_FLINTANDSTEEL_USE, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
    loc.getBlock().setType(Material.FIRE);
    
    return true;
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:30,代码来源:FirestrikerClick.java

示例5: onEntityDamageByEntity

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
    Entity entity = event.getEntity();
    Entity damager = event.getDamager();
    if (entity instanceof Player && damager instanceof Player) {
        Player attacker = (Player) damager;
        if (plugin.getPvpClassManager().getEquippedClass(attacker) == this) {
            ItemStack stack = attacker.getItemInHand();
            if (stack != null && stack.getType() == Material.GOLD_SWORD && stack.getEnchantments().isEmpty()) {
                Player player = (Player) entity;
                player.sendMessage(SettingsYML.ENEMY_COLOUR + attacker.getName() + ChatColor.YELLOW + " has backstabbed you.");
                player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);

                attacker.sendMessage(ChatColor.YELLOW + "You have backstabbed " + SettingsYML.ENEMY_COLOUR + player.getName() + ChatColor.YELLOW + '.');
                attacker.setItemInHand(new ItemStack(Material.AIR, 1));
                player.setHealth(12);
                attacker.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);

                event.setDamage(3.0);
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:24,代码来源:RogueClass.java

示例6: onEntityDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onEntityDeath(EntityDeathEvent event) {
    double amount = event.getDroppedExp();
    Player killer = event.getEntity().getKiller();
    if (killer != null && amount > 0) {
        ItemStack stack = killer.getItemInHand();
        if (stack != null && stack.getType() != Material.AIR) {
            int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LOOT_BONUS_MOBS);
            if (enchantmentLevel > 0L) {
                double multiplier = enchantmentLevel * SettingsYML.EXP_MULTIPLIER_LOOTING_PER_LEVEL;
                int result = (int) Math.ceil(amount * multiplier);
                event.setDroppedExp(result);
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:ExpMultiplierListener.java

示例7: onArcherSpeedClick

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled=false, priority=EventPriority.HIGH)
public void onArcherSpeedClick(PlayerInteractEvent event)
{
    Action action = event.getAction();
    if (((action == Action.RIGHT_CLICK_AIR) || (action == Action.RIGHT_CLICK_BLOCK)) &&
            (event.hasItem()) && (event.getItem().getType() == Material.SUGAR))
    {
        if (this.plugin.getPvpClassManager().getEquippedClass(event.getPlayer()) != this) {
            return;
        }
        Player player = event.getPlayer();
        UUID uuid = player.getUniqueId();
        long timestamp = this.archerSpeedCooldowns.get(uuid);
        long millis = System.currentTimeMillis();
        long remaining = timestamp == this.archerSpeedCooldowns.getNoEntryValue() ? -1L : timestamp - millis;
        if (remaining > 0L)
        {
            player.sendMessage(ChatColor.RED + "Cannot use Speed Boost for another " + DurationFormatUtils.formatDurationWords(remaining, true, true) + ".");
        }
        else
        {
            ItemStack stack = player.getItemInHand();
            if (stack.getAmount() == 1) {
                player.setItemInHand(new ItemStack(Material.AIR, 1));
            } else {
                stack.setAmount(stack.getAmount() - 1);
            }
            player.sendMessage(ChatColor.GREEN + "Speed 4 activated for 7 seconds.");

            this.plugin.getEffectRestorer().setRestoreEffect(player, ARCHER_SPEED_EFFECT);
            this.archerSpeedCooldowns.put(event.getPlayer().getUniqueId(), System.currentTimeMillis() + ARCHER_SPEED_COOLDOWN_DELAY);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:35,代码来源:ArcherClass.java

示例8: onAttack

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.HIGHEST)
public void onAttack(EntityDamageByEntityEvent event)
{
	if(event.isCancelled()) return;
	if(event.getDamager() instanceof Player && event.getEntity() instanceof LivingEntity && event.getCause() == DamageCause.ENTITY_ATTACK)
	{
		Player player = (Player)event.getDamager();
		ItemStack item = player.getItemInHand();
		if(item.getType() == Material.WOOD_SPADE)
		{
			item.setDurability((short)(item.getDurability() - 2));
		}
	}
}
 
开发者ID:FattyMieo,项目名称:SurvivalPlus,代码行数:16,代码来源:FirestrikerClick.java

示例9: decrementHand

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void decrementHand(Player player) {
    ItemStack stack = player.getItemInHand();
    if (stack.getAmount() <= 1) {
        player.setItemInHand(new ItemStack(Material.AIR, 1));
    } else {
        stack.setAmount(stack.getAmount() - 1);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:KeyListener.java

示例10: onBlockBreak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockBreak(final BlockBreakEvent event) {
    Player player = event.getPlayer();
    if (player.getGameMode() != GameMode.CREATIVE) {
        if (player.hasPermission("hcf.listener.autosmeltore")) {
            ItemStack stack = player.getItemInHand();
            if (stack != null && stack.getType() != Material.AIR
                    && !stack.containsEnchantment(Enchantment.SILK_TOUCH)) {
                Block block = event.getBlock();
                Material dropType = null;
                switch (block.getType()) {
                    case IRON_ORE: {
                        dropType = Material.IRON_INGOT;
                        break;
                    }
                    case GOLD_ORE: {
                        dropType = Material.GOLD_INGOT;
                        break;
                    }
                    default: {
                        return;
                    }
                }
                 Location location = block.getLocation();
                 World world = location.getWorld();
                 ItemStack drop = new ItemStack(dropType, 1);
                world.dropItemNaturally(location, drop);
                block.setType(Material.AIR);
                block.getState().update();
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:34,代码来源:AutoSmeltOreListener.java

示例11: onMinerSpeedClick

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Applies the {@link MinerClass} invisibility {@link PotionEffect} depending on the {@link Player}s {@link Location}.
 *
 * @param player
 *            the {@link Player} to apply for
 * @param from
 *            the from {@link Location}
 * @param to
 *            the to {@link Location}
 */

@EventHandler(ignoreCancelled=false, priority=EventPriority.HIGH)
public void onMinerSpeedClick(PlayerInteractEvent event)
{
    Action action = event.getAction();
    if (((action == Action.RIGHT_CLICK_AIR) || (action == Action.RIGHT_CLICK_BLOCK)) &&
            (event.hasItem()) && (event.getItem().getType() == Material.SUGAR))
    {
        if (this.plugin.getPvpClassManager().getEquippedClass(event.getPlayer()) != this) {
            return;
        }
        Player player = event.getPlayer();
        UUID uuid = player.getUniqueId();
        long timestamp = this.minerSpeedCooldowns.get(uuid);
        long millis = System.currentTimeMillis();
        long remaining = timestamp == this.minerSpeedCooldowns.getNoEntryValue() ? -1L : timestamp - millis;
        if (remaining > 0L)
        {
            player.sendMessage(ChatColor.RED + "Cannot use Speed Boost for another " + DurationFormatUtils.formatDurationWords(remaining, true, true) + ".");
        }
        else
        {
            ItemStack stack = player.getItemInHand();
            if (stack.getAmount() == 1) {
                player.setItemInHand(new ItemStack(Material.AIR, 1));
            } else {
                stack.setAmount(stack.getAmount() - 1);
            }
            player.sendMessage(ChatColor.GREEN + "Speed 3 activated for 10 seconds.");

            this.plugin.getEffectRestorer().setRestoreEffect(player, MINER_SPEED_EFFECT);
            this.minerSpeedCooldowns.put(event.getPlayer().getUniqueId(), System.currentTimeMillis() + MINER_SPEED_COOLDOWN_DELAY);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:46,代码来源:MinerClass.java

示例12: onCommand

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
  public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
  	if(!(sender instanceof Player)) {
  		sender.sendMessage(ChatColor.RED + "This command is only executable by players.");
  		return true;
  	}
  	Player p = (Player) sender;
  	if(args.length < 1) {
	p.sendMessage(ChatColor.RED + "Usage: " + this.getUsage(label));
	p.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c- &7You should use &e&&7's for colors!"));
} else {
	ItemStack hand = p.getItemInHand();
	if(hand.getType() != Material.AIR) {
		String name = "";
		 for(int i = 0; i != args.length; i++)
			 name += args[i] + " ";
		
		ItemMeta meta = hand.getItemMeta();
		meta.setDisplayName(ChatColor.translateAlternateColorCodes('&', "&r" + name));
		hand.setItemMeta(meta);
		
		p.sendMessage(ChatColor.translateAlternateColorCodes('&', "&7You have successfully renamed your &c" + hand.getType().name().toLowerCase() + " &7to &r" + name));
	} else {
		p.sendMessage(ChatColor.RED + "You cannot rename Air!");
	}
}
  	return true;
  }
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:29,代码来源:RenameCommand.java

示例13: onArcherJumpClick

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled=false, priority=EventPriority.HIGH)
public void onArcherJumpClick(PlayerInteractEvent event)
{
    Action action = event.getAction();
    if (((action == Action.RIGHT_CLICK_AIR) || (action == Action.RIGHT_CLICK_BLOCK)) &&
            (event.hasItem()) && (event.getItem().getType() == Material.FEATHER))
    {
        if (this.plugin.getPvpClassManager().getEquippedClass(event.getPlayer()) != this) {
            return;
        }
        Player player = event.getPlayer();
        UUID uuid = player.getUniqueId();
        long timestamp = this.archerJumpCooldowns.get(uuid);
        long millis = System.currentTimeMillis();
        long remaining = timestamp == this.archerJumpCooldowns.getNoEntryValue() ? -1L : timestamp - millis;
        if (remaining > 0L)
        {
            player.sendMessage(ChatColor.RED + "Cannot use Jump Boost for another " + DurationFormatUtils.formatDurationWords(remaining, true, true) + ".");
        }
        else
        {
            ItemStack stack = player.getItemInHand();
            if (stack.getAmount() == 1) {
                player.setItemInHand(new ItemStack(Material.AIR, 1));
            } else {
                stack.setAmount(stack.getAmount() - 1);
            }
            player.sendMessage(ChatColor.GREEN + "Jump Boost 4 activated for 7 seconds.");

            this.plugin.getEffectRestorer().setRestoreEffect(player, ARCHER_JUMP_EFFECT);
            this.archerJumpCooldowns.put(event.getPlayer().getUniqueId(), System.currentTimeMillis() + ARCHER_JUMP_COOLDOWN_DELAY);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:35,代码来源:ArcherClass.java

示例14: onBlockBreak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onBlockBreak(BlockBreakEvent event) {
    double amount = event.getExpToDrop();
    Player player = event.getPlayer();
    ItemStack stack = player.getItemInHand();
    if (stack != null && stack.getType() != Material.AIR && amount > 0) {
        int enchantmentLevel = stack.getEnchantmentLevel(Enchantment.LOOT_BONUS_BLOCKS);
        if (enchantmentLevel > 0) {
            double multiplier = enchantmentLevel * SettingsYML.EXP_MULTIPLIER_FORTUNE_PER_LEVEL;
            int result = (int) Math.ceil(amount * multiplier);
            event.setExpToDrop(result);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:15,代码来源:ExpMultiplierListener.java

示例15: onBlockBreak

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onBlockBreak(BlockBreakEvent evt) {
	Player player = evt.getPlayer();
	if (player == null) {
		return;
	}
	ItemStack itemStack = player.getItemInHand();
	if (itemStack.getType() != Material.DIAMOND_PICKAXE) {
		return;
	}
	ItemMeta itemMeta = itemStack.getItemMeta();
	if (itemMeta == null) {
		return;
	}
	String displayName = itemMeta.getDisplayName();
	if (displayName == null) {
		return;
	}
	if (!displayName.contains(ITEM_NAME)) {
		return;
	}
	Block block = evt.getBlock();
	if (block == null) {
		return;
	}
	Location location = block.getLocation();
	String playerName = player.getName();
	Location[][] arrayOfLocation;
	int j = (arrayOfLocation = LocationUtil.getExplosivePickaxeBreakLocations(location)).length;
	for (int i = 0; i < j; i++) {
		Location[] locations = arrayOfLocation[i];
		Location[] arrayOfLocation1;
		int m = (arrayOfLocation1 = locations).length;
		for (int k = 0; k < m; k++) {
			Location FOR_location = arrayOfLocation1[k];
			ClaimedResidence claimedResidence = RESIDENCE_MAMAGER.getByLoc(FOR_location);
			if (claimedResidence != null) {
				ResidencePermissions perms = claimedResidence.getPermissions();
				boolean hasdestroy = perms.playerHas(playerName, Flags.destroy, true);
				if ((!hasdestroy) && (!player.hasPermission("residence.bypass.destroy"))) {
					this.RESIDENCE.msg(player, lm.Flag_Deny, new Object[] { Flags.destroy });
					evt.setCancelled(true);
					return;
				}
			}
		}
	}
}
 
开发者ID:Soldier233,项目名称:SlimefunBugFixer,代码行数:49,代码来源:ListenersRes4.java


注:本文中的org.bukkit.entity.Player.getItemInHand方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。