本文整理汇总了Java中org.bukkit.entity.Player.getAttribute方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getAttribute方法的具体用法?Java Player.getAttribute怎么用?Java Player.getAttribute使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.getAttribute方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
player.setSaturation(20);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
player.setItemOnCursor(new ItemStack(Material.AIR));
player.getActivePotionEffects().forEach(potionEffect -> {
try {
player.removePotionEffect(potionEffect.getType());
} catch (NullPointerException ignored) {}
});
player.setFireTicks(0);
player.setFallDistance(0);
player.setTotalExperience(0);
player.setExp(0);
player.setLevel(0);
player.setWalkSpeed(0.2F);
player.setFlySpeed(0.1F);
player.setSneaking(false);
player.setInvulnerable(false);
player.setCanPickupItems(true);
player.setCollidable(true);
player.setFlying(false);
player.setAllowFlight(false);
player.resetTitle();
for (Attribute attribute : Attribute.values()) {
if (player.getAttribute(attribute) == null) continue;
for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
player.getAttribute(attribute).removeModifier(modifier);
}
}
player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));
player.updateInventory();
}
示例2: clearStats
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void clearStats() {
Player player = this.player.getPlayer();
AttributeInstance speedAttribute = player.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED);
AttributeModifier rpgInvModifier = null;
for (AttributeModifier modifier : speedAttribute.getModifiers()) {
if (modifier.getUniqueId().compareTo(Attributes.SPEED_MODIFIER_ID) == 0) {
rpgInvModifier = modifier;
}
}
if (rpgInvModifier != null) {
speedAttribute.removeModifier(rpgInvModifier);
}
}
示例3: onPlayerJoin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent event)
{
Player player = event.getPlayer();
if (api.getGameManager().isLegacyPvP())
{
AttributeInstance genericAttackSpeedAttribute = player.getAttribute(Attribute.GENERIC_ATTACK_SPEED);
if (genericAttackSpeedAttribute != null)
genericAttackSpeedAttribute.setBaseValue(1024.0D);
}
}