本文整理汇总了Java中org.bukkit.entity.Player.getNearbyEntities方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getNearbyEntities方法的具体用法?Java Player.getNearbyEntities怎么用?Java Player.getNearbyEntities使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.getNearbyEntities方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: PlaceCheckDoor
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void PlaceCheckDoor(BlockPlaceEvent e) {
if(ConfigPatch.AntiInfSuagrenable){
if(e.isCancelled()){
Player p = e.getPlayer();
List<Entity> entities = p.getNearbyEntities(2, 2, 2);
for(int i=0;i<entities.size();i++){
Entity ent = entities.get(i);
if(ent.getType() == EntityType.DROPPED_ITEM){
Item item = (Item)ent;
if(item.getItemStack().getType() == Material.SUGAR_CANE||item.getItemStack().getType() == Material.CACTUS){
ent.remove();
}
}
}
}
}
}
示例2: onInteract
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onInteract(PlayerBucketEmptyEvent e){
Player p = e.getPlayer();
for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
if (en instanceof Player){
if(en == p) continue;
if(e.getBucket() == Material.LAVA_BUCKET){
if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
p.sendMessage(Message.prefix + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado.");
e.setCancelled(true);
}
}
}
}
}
示例3: onCommand
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (command.getName().equalsIgnoreCase("hbike")) {
Player player = (Player) sender;
if (args[0].equals("create")) {
create(player.getLocation()).setPassenger(player);
}
else if (args[0].equals("destroy")) {
for (Entity ent : player.getNearbyEntities(0.2, 0.2, 0.2)) {
if (ent.getCustomName() != null && ent.getCustomName().equals("HoverBike")) {
ent.remove();
return true;
}
}
}
return true;
}
return false;
}
示例4: Compass
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void Compass(PlayerInteractEvent event) {
if (event.getItem() != null && event.getItem().getType() != Material.AIR && event.getItem().getType()==Material.COMPASS) {
Player p = event.getPlayer();
for (int i = 0; i < 500; i+=20) {
List<Entity> entities = p.getNearbyEntities(i, 256, i);
for (Entity e : entities) {
if (e instanceof Player) {
Player found = (Player) e;
if (Team.getTeam(p)!=Team.getTeam(found)) {
Chat.player(p, "&aCompass now points towards " + found.getDisplayName() + "&a!");
p.setCompassTarget(e.getLocation());
return;
}
}
}
}
Chat.player(p, "&cNo enemy players found near you!");
}
}
示例5: getNearbyEnemies
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Gets the amount of enemies nearby a {@link Player}.
*
* @param player
* the {@link Player} to get for
* @param distance
* the radius to get within
* @return the amount of players within enemy distance
*/
public int getNearbyEnemies(Player player, int distance) {
FactionManager factionManager = plugin.getFactionManager();
Faction playerFaction = factionManager.getPlayerFaction(player.getUniqueId());
int count = 0;
Collection<Entity> nearby = player.getNearbyEntities(distance, distance, distance);
for (Entity entity : nearby) {
if (entity instanceof Player) {
Player target = (Player) entity;
// If the nearby player or sender cannot see each-other, continue.
if (!target.canSee(player) || !player.canSee(target)) {
continue;
}
if (playerFaction == null || factionManager.getPlayerFaction(target) != playerFaction) {
count++;
}
}
}
return count;
}
示例6: BlockPlaceEvent
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void BlockPlaceEvent(BlockPlaceEvent e){
Player p = e.getPlayer();
Block b = e.getBlock();
if (e.getItemInHand().getType() == Material.DROPPER && e.getItemInHand().getEnchantments() != null && e.getItemInHand().getEnchantments().containsKey(Enchantment.ARROW_DAMAGE)) {
Casino c = new Casino(e.getBlockPlaced().getLocation());
c.effect();
}
for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
if (en instanceof Player){
if(en == p) continue;
if(b.getType() == Material.FIRE){
if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
p.sendMessage(Utils.colorize(PAData.SURVIVAL.getPrefix() + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado."));
e.setCancelled(true);
}
}
}
}
}
示例7: onInteract
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onInteract(PlayerBucketEmptyEvent e){
Player p = e.getPlayer();
for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
if (en instanceof Player){
if(en == p) continue;
if(e.getBucket() == Material.LAVA_BUCKET){
if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
p.sendMessage(Utils.colorize(PAData.SURVIVAL.getPrefix() + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado."));
e.setCancelled(true);
}
}
}
}
}
示例8: handleDetonate
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleDetonate(Player player, Rune rune) {
player.spawnParticle(Particle.EXPLOSION_HUGE, player.getLocation(), 1);
player.playSound(player.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 1F, 1F);
for(Entity entity : player.getNearbyEntities(3D, 3D, 3D)) {
if(!(entity instanceof Player)) {
continue;
}
Player target = (Player) entity;
if(Utility.canAttack(player, target)) {
if(target.getHealth() > 6) {
target.setHealth(target.getHealth() - 6);
}
else {
target.damage(1000000D, player);
}
}
}
finish(player, false);
}
示例9: executePlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void executePlayer(Player p, PlayerDataRPG pd, String[] args) {
for (Entity e : p.getNearbyEntities(5, 5, 5)) {
if (e instanceof Item) {
DropManager.removeLabel((Item) e);
e.remove();
}
}
p.sendMessage("cleared nearby items");
}
示例10: loop
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void loop() {
for (Player p : Bukkit.getOnlinePlayers()) {
for (Entity bl : p.getNearbyEntities(0.24, 2, 0.24)) {
if (bl.getCustomName() != null && bl.getCustomName().equals(getName())) {
for (Entity ent : p.getNearbyEntities(0.2, 0.2, 0.2)) {
if (ent.getCustomName() != null && ent.getCustomName().equals("HoverBike")) {
for (String tag : ent.getScoreboardTags()) {
if (tag.startsWith("speed:") && Integer.valueOf(tag.split(":")[1]) > 18) {
Police.create(p.getLocation().add(-10, 2, -10), p);
p.sendMessage("&6[Warning] Don't go past stops!".replace('&', '�'));
p.sendMessage("&9[Police] Pull over!".replace('&', '�'));
for (Entity pli : p.getNearbyEntities(50, 50, 50)) {
if (pli.getCustomName() != null && pli.getCustomName().equals("Officer")) {
((PigZombie) pli).setTarget(p);
}
}
}
else {
if (!ent.getScoreboardTags().contains("stopcooldown")) {
((Pig) ent).removePotionEffect(PotionEffectType.SPEED);
((Pig) ent).addPotionEffect(new PotionEffect(PotionEffectType.SLOW, Integer.MAX_VALUE, 255, true, false));
((Pig) ent).setVelocity(new Vector(0, 0, 0));
} else {
ent.getScoreboardTags().remove("stopcooldown");
}
}
}
}
}
}
}
}
}
示例11: getTargetLiving
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public LivingEntity getTargetLiving() {
if (livingEntityTarget != null)
return livingEntityTarget;
int range = 100;
Player player = getPlayer();
BlockIterator iterator = new BlockIterator(player, range);
List<Entity> entities = player.getNearbyEntities(range, range, range);
while (iterator.hasNext()) {
Block block = iterator.next();
for (Entity entity : entities) {
if (entity instanceof LivingEntity) {
int accuracy = 2;
for (int offX = -accuracy; offX < accuracy; offX++) {
for (int offY = -accuracy; offY < accuracy; offY++) {
for (int offZ = -accuracy; offZ < accuracy; offZ++) {
if (entity.getLocation().getBlock().getRelative(offX, offY, offZ).equals(block)) {
return livingEntityTarget = (LivingEntity) entity;
}
}
}
}
}
}
}
return livingEntityTarget = null;
}
示例12: onCompassUse
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onCompassUse(PlayerInteractEvent event) {
Player p = event.getPlayer();
if (event.getItem() != null && event.getItem().getType() == Material.COMPASS) {
Boolean found = false;
for (int i = 0; i < 5000; i += 25) {
List<Entity> entities = p.getNearbyEntities(i, 256, i);
for (Entity e : entities) {
if (!(e instanceof Player))
continue;
Player t = (Player) e;
if (Gamer.get(t.getName()).isInvisible())
continue;
p.setCompassTarget(e.getLocation());
Chat.player(p, "&2[SG] &aCompass points to &7" + ((Player) e).getDisplayName() + "&a!");
found = true;
break;
}
if (found)
break;
}
if (!found) {
Chat.player(p, "&cNo players in range. Compass points to spawn location.");
Gamer g = Gamer.get(p.getName());
p.setCompassTarget(g.getLocation("spawn-block"));
}
}
}
示例13: getEntityPlayerLookingAt
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Performs a raytrace to check which entity the player is probably looking at
*
* @param player Player to check
* @param range Max distance to search against
* @param tolerance How close we want the search to be
* @return entity player is looking at, or null if we couldn't find one
*/
@Nullable
public static Entity getEntityPlayerLookingAt(Player player, int range, double tolerance) {
List<Entity> entities = player.getNearbyEntities(range, range, range);
for (Block block : player.getLineOfSight(null, range)) {
final Location location = block.getLocation();
for (Entity entity : entities) {
// X
if (!(Math.abs(entity.getLocation().getX() - location.getX()) < tolerance)) {
continue;
}
// Y
if (!(Math.abs(entity.getLocation().getY() - location.getY()) < tolerance)) {
continue;
}
// Z
if (!(Math.abs(entity.getLocation().getX() - location.getX()) < tolerance)) {
continue;
}
return entity;
}
}
return null;
}
示例14: BlockPlaceEvent
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void BlockPlaceEvent(org.bukkit.event.block.BlockPlaceEvent e){
Player p = e.getPlayer();
Block b = e.getBlock();
for(Entity en : p.getNearbyEntities (4D, 4D, 4D)){
if (en instanceof Player){
if(en == p) continue;
if(b.getType() == Material.FIRE){
if(Files.user.getBoolean("Users." + en.getName() + ".pvp") == false){
p.sendMessage(Message.prefix + ChatColor.DARK_RED + " No puedes poner ese bloque cerca de un jugador con el pvp desactivado.");
e.setCancelled(true);
}
}
}
}
}