本文整理汇总了Java中org.bukkit.entity.Player.getMaxHealth方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getMaxHealth方法的具体用法?Java Player.getMaxHealth怎么用?Java Player.getMaxHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.getMaxHealth方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: checkRegen
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public boolean checkRegen(Player player) {
long l = lastHeal.containsKey(player)?lastHeal.get(player):System.currentTimeMillis() - (MagicNumbers
.HEAL_TIME_MIN + 10);
if(System.currentTimeMillis() - l >= MagicNumbers.HEAL_RESET) {
lastHeal.remove(player);
l = System.currentTimeMillis() - (MagicNumbers.HEAL_TIME_MIN + 10);
}
if (((System.currentTimeMillis() - l) < MagicNumbers.HEAL_TIME_MIN) && player.getWorld().getDifficulty() !=
Difficulty.PEACEFUL) {
for(Player pla : DynamicAC.instance.onlinestaff) {
pla.sendMessage(DynamicAC.prefix + player.getName() + " failed Regen check!");
}
for(double i = player.getHealth(); i < player.getMaxHealth() && player.isOnline(); i += 1) {
DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),
"Regen");
}
player.damage(1.0);
return true;
}
logHeal(player);
return false;
}
示例2: updateMonitoredHealth
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void updateMonitoredHealth(final EntityRegainHealthEvent event) {
if(event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
if(player.getHealth() == player.getMaxHealth()) return;
this.scheduleCheck((Player) event.getEntity());
}
}
示例3: show
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void show(VPPlayer player) {
Player p = player.getPlayer();
Object nmsPlay = getNMSPlayer(p);
Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
.instance(addPlayerEnum, arrayPlayer);
Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
.instance(0, difficulty, type, gamemode);
boolean flying = p.isFlying();
Location location = player.getLocation();
int level = player.getLevel();
float xp = p.getExp();
double maxHealth = p.getMaxHealth();
double health = p.getHealth();
PacketUtils.sendPacket(respawn, player);
p.setFlying(flying);
player.teleport(location);
p.updateInventory();
player.setLevel(level);
p.setExp(xp);
p.setMaxHealth(maxHealth);
p.setHealth(health);
for(VPPlayer vp : VanillaPlusCore.getPlayerManager().getOnlinePlayers())
PacketUtils.sendPacket(add, vp);
}
示例4: updateSelf
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void updateSelf(VPPlayer player){
Player p = player.getPlayer();
Object nmsPlay = getNMSPlayer(p);
Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
ReflectionObject del = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, removePlayerEnum.getClass(), arrayPlayer.getClass())
.instance(removePlayerEnum, arrayPlayer);
final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
.instance(addPlayerEnum, arrayPlayer);
Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
.instance(0, difficulty, type, gamemode);
PacketUtils.sendPacket(del, player);
boolean flying = p.isFlying();
Location location = player.getLocation();
int level = player.getLevel();
float xp = p.getExp();
double maxHealth = p.getMaxHealth();
double health = p.getHealth();
PacketUtils.sendPacket(respawn, player);
p.setFlying(flying);
player.teleport(location);
p.updateInventory();
player.setLevel(level);
p.setExp(xp);
p.setMaxHealth(maxHealth);
p.setHealth(health);
PacketUtils.sendPacket(add, player);
}
示例5: items
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void items(Player p){
WCCore.getInstance().debugLog("Task Items");
if(files.getUsers().contains("Users." + p.getName() + ".bypass")
&& files.getUsers().getBoolean("Users." + p.getName() + ".bypass")) return;
if (p.getInventory().getItemInMainHand() == null) {
return;
}
//Comprobación extra
//Palo
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())){
if(p.getMaxHealth() != 30){
p.setMaxHealth(30);
}
if(p.getWalkSpeed() > 0.2f){
p.setWalkSpeed(0.2f);
}
return;
}
//Picos
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack())){
if(p.getMaxHealth() != 35){
p.setMaxHealth(35);
}
if(p.getWalkSpeed() != 0.4f){
p.setWalkSpeed(0.4f);
}
return;
}
if(!(p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())
|| p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack()))){
if(p.getMaxHealth() > 20){
p.setMaxHealth(20);
}
if(p.getWalkSpeed() > 0.2f){
p.setWalkSpeed(0.2f);
}
}
}
示例6: onInteract
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onInteract(PlayerInteractEvent e){
Player p = e.getPlayer();
if (e.getItem() == null) return;
if (e.getAction() == Action.RIGHT_CLICK_BLOCK && e.getItem().isSimilar(new AllItems().getGanzua())) {
Block b = e.getClickedBlock();
if (b instanceof Chest) {
Chest c = (Chest)b;
e.setCancelled(true);
p.closeInventory();
this.plugin.getChestManager().openChest(c, p);
return;
}
}
if (e.getAction() == Action.RIGHT_CLICK_BLOCK || e.getAction() == Action.RIGHT_CLICK_AIR) {
switch (e.getItem().getType()){
case PAPER:
if (!this.plugin.getBlooding().contains(p)) return;
this.plugin.getBlooding().remove(p);
p.sendMessage(ChatColor.GREEN + "Buff, ya no estoy sangrando.");
removeItem(p);
break;
case SAPLING:
if (p.getMaxHealth() == p.getHealth()) return;
if (p.getHealth() + 6 > p.getMaxHealth()){
p.setHealth(p.getMaxHealth());
} else {
p.setHealth(p.getHealth() + 6);
}
p.sendMessage(ChatColor.GREEN + "Me siento mucho mejor :D.");
removeItem(p);
break;
case BLAZE_ROD:
if (p.getMaxHealth() == p.getHealth()) return;
p.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION, 100, 2));
p.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 100, 1));
p.sendMessage(ChatColor.GREEN + "Me siento mucho mejor :D.");
removeItem(p);
break;
}
}
}
示例7: setHealth
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean setHealth(UUID player, double amount){
Player p = Bukkit.getServer().getPlayer(player);
if(p.getMaxHealth() == amount){
return false;
} else {
p.setMaxHealth(amount);
p.setHealth(amount);
return true;
}
}