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Java Player.setWalkSpeed方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setWalkSpeed方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setWalkSpeed方法的具体用法?Java Player.setWalkSpeed怎么用?Java Player.setWalkSpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setWalkSpeed方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:MatchPlayer.java

示例2: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
    if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    player.setItemOnCursor(new ItemStack(Material.AIR));

    player.getActivePotionEffects().forEach(potionEffect -> {
        try {
            player.removePotionEffect(potionEffect.getType());
        } catch (NullPointerException ignored) {}
    });

    player.setFireTicks(0);
    player.setFallDistance(0);
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);

    player.setSneaking(false);
    player.setInvulnerable(false);
    player.setCanPickupItems(true);
    player.setCollidable(true);
    player.setFlying(false);
    player.setAllowFlight(false);

    player.resetTitle();

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));

    player.updateInventory();
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:42,代码来源:Players.java

示例3: resetPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
    player.getInventory().clear();
    player.getInventory().setChestplate(new ItemBuilder().material(Material.ELYTRA).unbreakable(true).get());
    player.setGameMode(GameMode.ADVENTURE);
    player.setAllowFlight(player.hasPermission("lobby.fly"));
    player.setWalkSpeed(0.2f);
    player.setFlySpeed(0.1f);
    player.setPotionParticles(false);
    player.hideTitle();
    player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation(), 15, 0.5, 0.5, 0.5, 0);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:12,代码来源:Utils.java

示例4: executePlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void executePlayer(Player p, PlayerData pd, String[] args) {
    try {
        p.setWalkSpeed(Float.parseFloat(args[0]));
        p.sendMessage(ChatColor.AQUA + "Walkspeed set to " + p.getWalkSpeed());
    } catch (Exception e) {
        p.sendMessage("Use as /walkspeed <0.0-1.0>");
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaCore,代码行数:10,代码来源:WalkSpeedCommand.java

示例5: resetWalkSpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetWalkSpeed(Player player) {
    player.setWalkSpeed(0.2f);
}
 
开发者ID:lucko,项目名称:helper,代码行数:4,代码来源:Players.java

示例6: items

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void items(Player p){
    WCCore.getInstance().debugLog("Task Items");
    if(files.getUsers().contains("Users." + p.getName() + ".bypass")
            && files.getUsers().getBoolean("Users." + p.getName() + ".bypass")) return;

    if (p.getInventory().getItemInMainHand() == null) {
        return;
    }
    //Comprobación extra
    //Palo
    if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())){
        if(p.getMaxHealth() != 30){
            p.setMaxHealth(30);
        }
        if(p.getWalkSpeed() > 0.2f){
            p.setWalkSpeed(0.2f);
        }
        return;
    }

    //Picos
    if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())){
        if(p.getMaxHealth() != 35){
            p.setMaxHealth(35);
        }
        if(p.getWalkSpeed() != 0.4f){
            p.setWalkSpeed(0.4f);
        }
        return;
    }
    if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())){
        if(p.getMaxHealth() != 35){
            p.setMaxHealth(35);
        }
        if(p.getWalkSpeed() != 0.4f){
            p.setWalkSpeed(0.4f);
        }
        return;

    }
    if (p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack())){
        if(p.getMaxHealth() != 35){
            p.setMaxHealth(35);
        }
        if(p.getWalkSpeed() != 0.4f){
            p.setWalkSpeed(0.4f);
        }
        return;

    }

    if(!(p.getInventory().getItemInMainHand().isSimilar(itemsClass.STICK.getItemStack())
            || p.getInventory().getItemInMainHand().isSimilar(itemsClass.P1.getItemStack())
            || p.getInventory().getItemInMainHand().isSimilar(itemsClass.P2.getItemStack())
            || p.getInventory().getItemInMainHand().isSimilar(itemsClass.P3.getItemStack()))){
        if(p.getMaxHealth() > 20){
            p.setMaxHealth(20);
        }
        if(p.getWalkSpeed() > 0.2f){
            p.setWalkSpeed(0.2f);
        }
    }
}
 
开发者ID:cadox8,项目名称:WC,代码行数:64,代码来源:MainRun.java

示例7: setPlayerSpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Sets the player walk speed in a manner where resetSpeed will function.
 * @param player
 * @param speed
 */
public static void setPlayerSpeed(Player player, float speed) {
    if (player.getWalkSpeed() != speed)
        player.setWalkSpeed(speed);
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:10,代码来源:PlayerUtils.java


注:本文中的org.bukkit.entity.Player.setWalkSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。