本文整理汇总了Java中org.bukkit.entity.Player.setCompassTarget方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setCompassTarget方法的具体用法?Java Player.setCompassTarget怎么用?Java Player.setCompassTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setCompassTarget方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Compass
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void Compass(PlayerInteractEvent event) {
if (event.getItem() != null && event.getItem().getType() != Material.AIR && event.getItem().getType()==Material.COMPASS) {
Player p = event.getPlayer();
for (int i = 0; i < 500; i+=20) {
List<Entity> entities = p.getNearbyEntities(i, 256, i);
for (Entity e : entities) {
if (e instanceof Player) {
Player found = (Player) e;
if (Team.getTeam(p)!=Team.getTeam(found)) {
Chat.player(p, "&aCompass now points towards " + found.getDisplayName() + "&a!");
p.setCompassTarget(e.getLocation());
return;
}
}
}
}
Chat.player(p, "&cNo enemy players found near you!");
}
}
示例2: onCompassUse
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onCompassUse(PlayerInteractEvent event) {
Player p = event.getPlayer();
if (event.getItem() != null && event.getItem().getType() == Material.COMPASS) {
Boolean found = false;
for (int i = 0; i < 5000; i += 25) {
List<Entity> entities = p.getNearbyEntities(i, 256, i);
for (Entity e : entities) {
if (!(e instanceof Player))
continue;
Player t = (Player) e;
if (Gamer.get(t.getName()).isInvisible())
continue;
p.setCompassTarget(e.getLocation());
Chat.player(p, "&2[SG] &aCompass points to &7" + ((Player) e).getDisplayName() + "&a!");
found = true;
break;
}
if (found)
break;
}
if (!found) {
Chat.player(p, "&cNo players in range. Compass points to spawn location.");
Gamer g = Gamer.get(p.getName());
p.setCompassTarget(g.getLocation("spawn-block"));
}
}
}