本文整理汇总了Java中org.bukkit.entity.Player.setFlying方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setFlying方法的具体用法?Java Player.setFlying怎么用?Java Player.setFlying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setFlying方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: start
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Starts the tutorial for the given player.
*
* @param id The UUID of the player.
*/
public void start(UUID id)
{
if (isWatchingTutorial(id))
{
p.getLogger().info(p.getServer().getPlayer(id).getName() + "(" + id + ") is trying to see the tutorial whilst watching it.");
return;
}
Player player = p.getServer().getPlayer(id);
// The player cannot move anymore (except with our teleportations)
player.setFlySpeed(0f);
player.setAllowFlight(true);
player.setFlying(true);
// All other players are hidden
for (Player other : p.getServer().getOnlinePlayers())
{
player.hidePlayer(other);
other.hidePlayer(player);
}
// The player's hour is updated, if needed
if(tutorialHour != null)
{
player.setPlayerTime(tutorialHour, false);
}
// The tutorial is started
viewers.put(
id, p.getServer().getScheduler().runTaskTimer(p, new TutorialRunner(this, id), 10L, 10L)
);
}
示例2: stop
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Stops the tutorial for the given player.
*
* @param id The UUID of the player.
* @param interrupted {@code true} if the tutorial is stopped because it was interrupted
* using {@link #stopForAll(String)}, {@link #stop(UUID)} or if the
* user disconnected.
*/
void stop(UUID id, final Boolean interrupted) // package-private
{
if (!isWatchingTutorial(id)) return;
Player player = p.getServer().getPlayer(id);
if (player != null)
{
// The player can now move.
player.setFlySpeed(0.1f);
player.setFlying(false);
player.setAllowFlight(false);
// All other players are displayed
for (Player other : p.getServer().getOnlinePlayers())
{
player.showPlayer(other);
other.showPlayer(player);
}
player.resetPlayerTime();
}
try
{
viewers.get(id).cancel();
}
catch (IllegalStateException ignored) {}
viewers.remove(id);
onTutorialEnds(player, interrupted);
}
示例3: setSpectating
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Toggles whether a player is in Spectator Mode.
* @param player
* @param toggle
*/
public void setSpectating(Player player, boolean toggle) {
if(toggle && spec.contains(player)) return;
if(!toggle && !spec.contains(player)) return;
if(toggle) {
player.setAllowFlight(true);
player.setFlying(true);
player.setGameMode(GameMode.SPECTATOR);
spec.add(player);
} else {
player.setGameMode(GameMode.ADVENTURE);
spec.remove(player);
}
this.setAlive(player, false);
Bukkit.getServer().getPluginManager().callEvent(new PlayerAliveStatusEvent(player, false, toggle));
}
示例4: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
final Player bukkit = getBukkit();
bukkit.closeInventory();
clearInventory();
bukkit.setExhaustion(0);
bukkit.setFallDistance(0);
bukkit.setFireTicks(0);
bukkit.setFoodLevel(20); // full
bukkit.setMaxHealth(20);
bukkit.setHealth(bukkit.getMaxHealth());
bukkit.setAbsorption(0);
bukkit.setLevel(0);
bukkit.setExp(0); // clear xp
bukkit.setSaturation(5); // default
bukkit.setFastNaturalRegeneration(false);
bukkit.setSlowNaturalRegeneration(true);
bukkit.setAllowFlight(false);
bukkit.setFlying(false);
bukkit.setSneaking(false);
bukkit.setSprinting(false);
bukkit.setFlySpeed(0.1f);
bukkit.setKnockbackReduction(0);
bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
AttributeUtils.removeAllModifiers(bukkit);
resetPotions();
// we only reset bed spawn here so people don't have to see annoying messages when they respawn
bukkit.setBedSpawnLocation(null);
match.callEvent(new PlayerResetEvent(this));
}
示例5: onPlayerDeath
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
String dmessage = event.getDeathMessage() + "!";
Team.getTeam(event.getEntity()).leave(event.getEntity());
event.setDeathMessage(null);
if (State.PRE)
return;
if (event.getEntity().getKiller() instanceof Player) {
Hive.getInstance().getDatabase().update(String.format("INSERT INTO kills (server,game_id,player,target) VALUES ('%s',%d,'%s','%s')","walls",Walls.ID,event.getEntity().getKiller().getName(),event.getEntity().getName()));
}
else {
Hive.getInstance().getDatabase().update(String.format("INSERT INTO kills (server,game_id,player,target) VALUES ('%s',%d,'%s','%s')","walls",Walls.ID,"natural",event.getEntity().getName()));
}
Chat.server(dmessage.replace(event.getEntity().getName(), event.getEntity().getDisplayName() + "&c"));
Walls.getSpectators().add(event.getEntity().getName());
Player p = event.getEntity();
Chat.player(p, "&2You are now a spectator and can watch the game.");
Walls.updateSpectators();
p.setFlying(true);
}
示例6: join
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public TeamColor join(Player p, String team) {
if (team.equals("spec")) {
// something special?
}
if (team.equals("red"))
red.addPlayer(p);
else if (team.equals("blue"))
blue.addPlayer(p);
Gamer g = Gamer.get(p);
g.setVariable("arena", this);
g.setVariable("team", team);
p.setFlySpeed(0.1F);
p.setAllowFlight(true);
p.setFlying(true);
p.setScoreboard(scoreboard);
p.teleport(getSpawn());
return TeamColor.valueOf(team.toUpperCase());
}
示例7: onFly
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onFly(PlayerToggleFlightEvent event) {
if (this.controller.getGameFromPlayer(event.getPlayer()) != null) {
final Game game = this.controller.getGameFromPlayer(event.getPlayer());
final Player player = event.getPlayer();
if ((player.getGameMode() != GameMode.CREATIVE)) {
event.setCancelled(true);
player.setAllowFlight(false);
player.setFlying(false);
if (game.getArena().getTeamMeta().isAllowDoubleJump()) {
player.setVelocity(player.getLocation().getDirection()
.multiply(game.getArena().getTeamMeta().getDoubleJumpMeta().getHorizontalStrength())
.setY(game.getArena().getTeamMeta().getDoubleJumpMeta().getVerticalStrength()));
try {
game.getArena().getTeamMeta().getDoubleJumpSound().play(player.getLocation());
} catch (final InterPreter19Exception e) {
Bukkit.getServer().getConsoleSender().sendMessage(BlockBallPlugin.PREFIX_CONSOLE + ChatColor.RED + "Invalid 1.8/1.9 sound. [DoubleJumpSound]");
}
game.getArena().getTeamMeta().getDoubleJumpParticle().play(player.getLocation());
}
}
}
}
示例8: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(20);
player.setSaturation(20);
player.getInventory().clear();
player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
player.setItemOnCursor(new ItemStack(Material.AIR));
player.getActivePotionEffects().forEach(potionEffect -> {
try {
player.removePotionEffect(potionEffect.getType());
} catch (NullPointerException ignored) {}
});
player.setFireTicks(0);
player.setFallDistance(0);
player.setTotalExperience(0);
player.setExp(0);
player.setLevel(0);
player.setWalkSpeed(0.2F);
player.setFlySpeed(0.1F);
player.setSneaking(false);
player.setInvulnerable(false);
player.setCanPickupItems(true);
player.setCollidable(true);
player.setFlying(false);
player.setAllowFlight(false);
player.resetTitle();
for (Attribute attribute : Attribute.values()) {
if (player.getAttribute(attribute) == null) continue;
for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
player.getAttribute(attribute).removeModifier(modifier);
}
}
player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));
player.updateInventory();
}
示例9: join
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public TeamColor join(Player p, String team) {
Gamer g = Gamer.get(p);
if (team.equals("spec")) {
specPlayers.addPlayer(p);
p.setScoreboard(specScoreboard);
g.setInvisible(true);
}
else if (team.equals("red")) {
specPlayers.addPlayer(p);
red.addPlayer(p);
p.setScoreboard(scoreboard);
g.setNameTag(ChatColor.RED + p.getName());
}
else if (team.equals("blue")) {
specPlayers.addPlayer(p);
blue.addPlayer(p);
p.setScoreboard(scoreboard);
g.setNameTag(ChatColor.BLUE + p.getName());
}
g.setVariable("arena", this);
g.setVariable("team", team);
p.setFlySpeed(0.1F);
p.setAllowFlight(true);
p.setFlying(true);
p.teleport(getSpawn());
return TeamColor.valueOf(team.toUpperCase());
}
示例10: e
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@GameEvent
public void e(@Nonnull PlayerToggleFlightEvent event) {
final Player player = event.getPlayer();
if (player.getGameMode() != GameMode.CREATIVE) {
if (!disabled.contains(player.getUniqueId())) {
event.setCancelled(true);
player.setAllowFlight(false);
player.setFlying(false);
player.setVelocity(player.getLocation().getDirection().multiply(1.6).setY(1));
player.getWorld().playSound(player.getLocation(), Sound.ENTITY_ENDERDRAGON_FLAP, 4, 1);
}
}
}
示例11: equipPlayingPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void equipPlayingPlayer(final Player player) {
player.setFlying(false);
player.setAllowFlight(false);
player.getInventory().clear();
player.getInventory().setItem(0, constructItem(Material.MAGMA_CREAM, 1, (byte) 0, ChatColor.DARK_GREEN + "" + ChatColor.BOLD + "Se diviser", Arrays.asList(ChatColor.GRAY + "Divise toutes vos cellules en deux")));
player.getInventory().setItem(1, constructItem(Material.SLIME_BALL, 1, (byte) 0, ChatColor.GREEN + "" + ChatColor.BOLD + "Ejecter de la Matière", Arrays.asList(ChatColor.GRAY + "Ejecte une cellule inerte dans votre direction")));
player.getInventory().setItem(7, Utils.constructBook(constructItem(Material.WRITTEN_BOOK, 1, (byte) 0, ChatColor.LIGHT_PURPLE + "Règles", Arrays.asList(ChatColor.GRAY + "Visualiser les règles du jeu")), ChatColor.LIGHT_PURPLE + "Règles", "Infinity & Rigner", Utils.getRulesBookText()));
player.getInventory().setItem(8, constructItem(Material.DIODE, 1, (byte) 0, ChatColor.DARK_GRAY + "" + ChatColor.BOLD + "Menu", Arrays.asList(ChatColor.GRAY + "Menu du jeu")));
}
示例12: equipSpectatingPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void equipSpectatingPlayer(final Player player) {
player.setAllowFlight(true);
player.setFlying(true);
player.getInventory().clear();
player.getInventory().setItem(0, constructItem(Material.NETHER_STAR, 1, (byte) 0, ChatColor.AQUA + "" + ChatColor.BOLD + "Jouer", null));
player.getInventory().setItem(4, Utils.constructBook(constructItem(Material.WRITTEN_BOOK, 1, (byte) 0, ChatColor.LIGHT_PURPLE + "Règles", Arrays.asList(ChatColor.GRAY + "Visualiser les règles du jeu")), ChatColor.LIGHT_PURPLE + "Règles", "Infinity & Rigner", Utils.getRulesBookText()));
player.getInventory().setItem(1, constructItem(Material.WOOL, 1, (byte) 14, AgarMC.get().getGame().getGameType() == GameType.TEAMS ? ChatColor.AQUA + "" + ChatColor.BOLD + "Choisir son équipe" : ChatColor.AQUA + "" + ChatColor.BOLD + "Choisir sa couleur", null));
player.getInventory().setItem(8, SamaGamesAPI.get().getGameManager().getCoherenceMachine().getLeaveItem());
}
示例13: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void reset(Player player) {
Bukkit.getOnlinePlayers().stream().filter(other -> other != player).forEach(other -> other.hidePlayer(player));
player.setGameMode(GameMode.CREATIVE);
player.setHealth(20.0);
player.setFoodLevel(20);
player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType()));
player.setAllowFlight(true);
player.setFlying(true);
player.setVelocity(player.getVelocity().setY(1.1));
player.getInventory().clear();
player.getInventory().setArmorContents(null);
}
示例14: onRespawn
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
player.setGameMode(GameMode.SURVIVAL);
player.setHealth(20.0);
player.setFoodLevel(20);
player.setAllowFlight(false);
player.setFlying(false);
player.setFireTicks(0);
player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType()));
}
示例15: show
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void show(VPPlayer player) {
Player p = player.getPlayer();
Object nmsPlay = getNMSPlayer(p);
Object arrayPlayer = ReflectionUtils.getArrayOf(nmsPlayer, nmsPlay);
final ReflectionObject add = PacketUtils.craftPacket(PacketPlayOutPlayerInfo, addPlayerEnum.getClass(), arrayPlayer.getClass())
.instance(addPlayerEnum, arrayPlayer);
Object difficulty = ReflectionUtils.invoke(getDifficulty, enumDifficulty, player.getLocation().getWorld().getDifficulty().getValue());
Object type = ReflectionUtils.invoke("getType", worldType, player.getLocation().getWorld().getWorldType().getName());
Object gamemode = ReflectionUtils.invoke(getGamemode, enumGamemode, player.getGameMode().getValue());
final ReflectionObject respawn = PacketUtils.craftPacket(PacketPlayOutRespawn, int.class, difficulty.getClass(), type.getClass(), gamemode.getClass())
.instance(0, difficulty, type, gamemode);
boolean flying = p.isFlying();
Location location = player.getLocation();
int level = player.getLevel();
float xp = p.getExp();
double maxHealth = p.getMaxHealth();
double health = p.getHealth();
PacketUtils.sendPacket(respawn, player);
p.setFlying(flying);
player.teleport(location);
p.updateInventory();
player.setLevel(level);
p.setExp(xp);
p.setMaxHealth(maxHealth);
p.setHealth(health);
for(VPPlayer vp : VanillaPlusCore.getPlayerManager().getOnlinePlayers())
PacketUtils.sendPacket(add, vp);
}