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Java Player.openInventory方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.openInventory方法的典型用法代码示例。如果您正苦于以下问题:Java Player.openInventory方法的具体用法?Java Player.openInventory怎么用?Java Player.openInventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.openInventory方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setupEditMenu

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setupEditMenu(Player player) {
	Inventory inv = Bukkit.createInventory(player, Convert.getInventorySize(plugin.getChallengesFile().getChallengesAmount()), ChatColor.BOLD + "Edit Challenge");
	for(int i = 1; i <= plugin.getChallengesFile().getChallengesAmount(); i++){
		Material mat;
		if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("parkour")){
			mat = Material.GOLD_BOOTS;
		}
		else if(plugin.getChallengesFile().getType(i).equalsIgnoreCase("maze")){
			mat = Material.TORCH;
		}else{
			mat = Material.GOLD_SWORD;
		}
		inv.addItem(ItemStackGenerator.createItem(mat, 0, 0,
				ChatColor.GRAY + "" + i + Convert.getOrdinalFor(i) + " Challenge", null, true));
	}
	player.openInventory(inv);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:18,代码来源:MainInventory.java

示例2: accept

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void accept(Player player, List<String> args) {
	org.bukkit.inventory.ItemStack itemInMainHand = player.getInventory().getItemInMainHand();
	if (itemInMainHand == null) {
		player.sendMessage(ChatColor.RED + "Put the result of the recipe in your main hand when executing this command.");
		return;
	}

	if (args.isEmpty()) {
		player.sendMessage(ChatColor.RED + "Usage: /addrecipe NBT <key> [<group>]");
		return;
	}

	String keyString = args.get(0);
	String group = args.size() >= 2 ? args.get(1) : "";
	NamespacedKey bukkitKey = plugin.getKey(keyString);

	ItemStack result = CraftItemStack.asNMSCopy(itemInMainHand);
	MinecraftKey key = CraftNamespacedKey.toMinecraft(bukkitKey);

	player.openInventory(new NBTRecipeHolder(plugin, result, key, group, player).getInventory());
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:23,代码来源:NBTAdder.java

示例3: accept

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void accept(Player player, List<String> args) {
	org.bukkit.inventory.ItemStack itemInMainHand = player.getInventory().getItemInMainHand();
	if (itemInMainHand == null) {
		player.sendMessage(ChatColor.RED + "Put the result of the recipe in your main hand when executing this command.");
		return;
	}

	if (args.size() < 2) {
		player.sendMessage(ChatColor.RED + "Usage: /addrecipe permission <key> <permission> [<group>]");
		return;
	}

	String keyString = args.get(0);
	String permission = args.get(1);
	String group = args.size() >= 3 ? args.get(2) : "";
	NamespacedKey bukkitKey = plugin.getKey(keyString);

	ItemStack result = CraftItemStack.asNMSCopy(itemInMainHand);
	MinecraftKey key = CraftNamespacedKey.toMinecraft(bukkitKey);

	player.openInventory(new PermissionRecipeHolder(plugin, result, key, group, player, permission).getInventory());
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:24,代码来源:PermissionAdder.java

示例4: setupRunesMenu

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setupRunesMenu(Player player) {
	Inventory inventory = Bukkit.createInventory(player, 9, ChatColor.BOLD + "Runes");
	for(Rune rune : plugin.getRuneManager().getRunes()) {
		
		List<String> description = new ArrayList<>(rune.getDescription());
		
		if(rune.getDuration() != -1) {
			description.add(ChatColor.GRAY + "Duration: " + ChatColor.RED + rune.getDuration() + " seconds");
		}
		
		description.add(ChatColor.GRAY + "Price: " + ChatColor.RED + rune.getPrice() + " GT");
		
		inventory.addItem(ItemStackGenerator.createItem(rune.getIcon(), ChatColor.RED + rune.getName(),
				description));
	}
	player.openInventory(inventory);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:18,代码来源:GodTokensInventory.java

示例5: onCommand

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command cmd, String cmdLabel, String[] args) {
	if(!(sender instanceof Player)) {
		return true;
	}
	Player player = (Player) sender;
	Inventory inv = Bukkit.createInventory(player, Convert.getInventorySize(GodFoodFile.getEffectAmount()), ChatColor.BOLD + "FoG");
	for(int i = 1; i <= GodFoodFile.getEffectAmount(); i++) {
		
		List<String> effects = new ArrayList<>();
		for(String str : GodFoodFile.GetEffects(i)) {
			String[] values = str.split(", ");
			effects.add(ChatColor.RED + values[0] + " " + Convert.arabicToRome(Integer.parseInt(values[2])) + ChatColor.LIGHT_PURPLE + " " + values[1] + " sec.");
		}
		
		inv.addItem(ItemStackGenerator.createItem(
				GodFoodFile.getFoodType(i), GodFoodFile.getAmount(i), GodFoodFile.getData(i), ChatColor.LIGHT_PURPLE + GodFoodFile.getName(i), effects));
	}
	player.openInventory(inv);
	return true;
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:22,代码来源:FOGCommand.java

示例6: open

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void open(Player player) {
    PracticeProfile profile = ManagerHandler.getPlayerManager().getPlayerProfile(player);

    if (profile.getParty() == null) {
        player.sendMessage(ChatColor.RED + "You must be in a party to open the event menu.");
        return;
    }

    if (profile.getParty().getPlayers().size() < 2) {
        player.sendMessage(ChatColor.RED + "You must have more than 2 players in your party to start an event.");
        player.closeInventory();
        return;
    }

    Inventory inv = Bukkit.createInventory(null, ManagerHandler.getLadderManager().getLadderAmount(), ChatColor.AQUA + "Party Events - Select an event");
    inv.setItem(2, new ItemBuilder(Material.DIAMOND, ChatColor.AQUA + "Team Deathmatch", ChatColor.GRAY + "Click to select the", ChatColor.GRAY + "Team Deathmatch event.").getItem());
    inv.setItem(6, new ItemBuilder(Material.DIAMOND, ChatColor.AQUA + "Free-for-All", ChatColor.GRAY + "Click to select the", ChatColor.GRAY + "Free-for-All event.").getItem());

    player.openInventory(inv);
}
 
开发者ID:ijoeleoli,项目名称:ZorahPractice,代码行数:21,代码来源:PartyEventMenu.java

示例7: open

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void open(Player p)
{
    int size = 9;

    for (int i = 1; i <= 6; i++)
    {
        if (9 * i > items.size())
            size = 9 * i;
    }

    Inventory inv = Bukkit.createInventory(null, size, ChatColor.translateAlternateColorCodes('&', title));

    p.openInventory(inv);
}
 
开发者ID:WoutDev,项目名称:Mega-Walls,代码行数:15,代码来源:Gui.java

示例8: accept

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void accept(Player player, List<String> args) {
	org.bukkit.inventory.ItemStack itemInMainHand = player.getInventory().getItemInMainHand();
	if (itemInMainHand == null) {
		player.sendMessage(ChatColor.RED + "Put the result of the recipe in your main hand when executing this command.");
		return;
	}

	if (args.isEmpty()) {
		player.sendMessage(ChatColor.RED + "Usage: /addrecipe world <key> [<world name>] [<group>]");
		return;
	}

	UUID world = player.getWorld().getUID();
	if (args.size() >= 2) {
		World bukkitWorld = plugin.getServer().getWorld(args.get(1));
		if (bukkitWorld != null) world = bukkitWorld.getUID();
	}
	
	String keyString = args.get(0);	
	String group = args.size() >= 3 ? args.get(2) : "";
	NamespacedKey bukkitKey = plugin.getKey(keyString);

	ItemStack result = CraftItemStack.asNMSCopy(itemInMainHand);
	MinecraftKey key = CraftNamespacedKey.toMinecraft(bukkitKey);

	player.openInventory(new WorldRecipeHolder(plugin, result, key, group, player, world).getInventory());
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:29,代码来源:WorldAdder.java

示例9: openKitsInventory

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void openKitsInventory(Player player) {
	
	inventory.setItem(11, titaniumKitGlass(player));
	inventory.setItem(13, diamondKitGlass(player));
	inventory.setItem(15, bardKitGlass(player));
	inventory.setItem(29, archerKitGlass(player));
	inventory.setItem(31, minerKitGlass(player));
	inventory.setItem(33, starterKitGlass(player));
	
	player.playSound(player.getLocation(), Sound.NOTE_SNARE_DRUM, 20, 1);
	
	player.openInventory(inventory);
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:14,代码来源:KitsCommand.java

示例10: open

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Opens the gui for a player
 *
 * @param player player
 */
public void open(Player player) {
    if (!this.manager.inventories.containsKey(player)) {
        if (player.getOpenInventory() != null) {
            player.closeInventory();
        }
        if (this.manager.headDatabasePlayers.contains(player)) {
            this.manager.headDatabasePlayers.remove(player);
        }
        final Inventory inventory = Bukkit.getServer().createInventory(player, 54, Config.getInstance().getGUITitle());
        this.manager.inventories.put(player, inventory);
        player.openInventory(inventory);
    }
}
 
开发者ID:Shynixn,项目名称:PetBlocks,代码行数:19,代码来源:GUI.java

示例11: getKnowledgeMain

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public Menu getKnowledgeMain() {
	Menu m = new Menu(ChatColor.GOLD + "Book of Knowledge", 45);
	Button crafting = new Button(new ItemConstruct(Material.WORKBENCH).getMeta().setName("Recipes").getItem()) {
		
		@Override
		public void onClick(Player p, Inventory i) {
			p.openInventory(getCraftMainMenu().inv);
		}
		
	};
	m.addButton(crafting);
	m.addItem(crafting.getItem());
	Registry.registerListener(m);
	return m;
}
 
开发者ID:GigaGamma,项目名称:SuperiorCraft,代码行数:16,代码来源:CustomCrafting.java

示例12: open

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Open the inventory to a player.
 *
 * @param p The player.
 */
public Inventory open(Player p) {
    Inventory inventory = Bukkit.createInventory(null, slots, displayName);

    for (Map.Entry<Integer, ItemStack> items : getItems().entrySet())
        inventory.setItem(items.getKey(), items.getValue());

    p.openInventory(inventory);
    return inventory;
}
 
开发者ID:AnanaGame,项目名称:pine-commons,代码行数:15,代码来源:InventoryBase.java

示例13: setupTypeSelectionMenu

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void setupTypeSelectionMenu(Player player) {
	Inventory inv = Bukkit.createInventory(player, 9, ChatColor.BOLD + "Select Tribe Type");
	inv.setItem(3, ItemStackGenerator.createItem(Material.DIAMOND_SWORD, 0, 0, 
			ChatColor.YELLOW + "" + ChatColor.BOLD + "Aesir", 
			Arrays.asList("Punch damage to everyone in front.")));
	inv.setItem(5, ItemStackGenerator.createItem(Material.FIREBALL, 0, 0, 
			ChatColor.RED + "" + ChatColor.BOLD + "Vanir", 
			Arrays.asList("Shoots massive damage, but slow fireball.")));
	player.openInventory(inv);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:11,代码来源:TribesInventory.java

示例14: openShop

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void openShop(Player player, Gizmo gizmo) {
    Inventory inventory = Bukkit.createInventory(player, 54, StringUtils.truncate(ChatColor.GOLD + LobbyTranslations.get().t("gizmos.shopFor", player, gizmo.getColoredName(player)), 32));

    inventory.setItem(4, Utils.getGhastTear(player, RaindropsListener.raindrops.get(player)));
    inventory.setItem(22, gizmo.getItemStack(player));

    ItemStack accept = new ItemStack(Material.DIAMOND);
    ItemMeta acceptMeta = accept.getItemMeta();
    acceptMeta.setDisplayName(ChatColor.GREEN + LobbyTranslations.get().t("purchase.purchase", player, gizmo.getColoredName(player)));
    acceptMeta.setLore(Lists.newArrayList(gizmo.getCostText(player)));
    accept.setItemMeta(acceptMeta);

    ItemStack exit = new ItemStack(Material.REDSTONE_BLOCK);
    ItemMeta exitMeta = exit.getItemMeta();
    exitMeta.setDisplayName(ChatColor.RED + LobbyTranslations.get().t("purchase.cancel", player));
    exit.setItemMeta(exitMeta);

    for(int i = 3; i < 6; i++) {
        for(int x = 0; x < 3; x++) {
            inventory.setItem(i * 9 + x, accept);
        }

        for(int y = 6; y < 9; y++) {
            inventory.setItem(i * 9 + y, exit);
        }
    }

    player.openInventory(inventory);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:30,代码来源:GizmoUtils.java

示例15: openChest

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void openChest(Chest chest, Player p){
    AllItems items = new AllItems();

    if (cooldown.isCoolingDown(chest)) {
        WCTWD.getPlayer(p).sendMessage("&cEste cofre está en cooldown. Tiempo &6" + cooldown.getTimeLeft(chest));
        return;
    }
    cooldown.setOnCooldown(chest);

    Inventory inv = Bukkit.createInventory(null, 36, ChatColor.RED + "Cofre de Recursos");

    //Ajustar cantidad
    int i1 = r.nextInt(3);
    int i2 = r.nextInt(3);
    int i3 = r.nextInt(2);

    ArrayList<ItemStack> aleatorios = new ArrayList<>();

    for (int i = 0; i < i1; i++) {
        if (r.nextInt(4) > 1) aleatorios.add(items.weapons.get(r.nextInt(items.weapons.size())));
    }
    for (int i = 0; i < i2; i++) {
        if (r.nextInt(4) > 1)  aleatorios.add(items.health.get(r.nextInt(items.health.size())));
    }
    for (int i = 0; i < i3; i++) {
        if (r.nextInt(3) == 2)  aleatorios.add(items.weapons2.get(r.nextInt(items.weapons2.size())));
    }

    aleatorios.forEach(i -> setItem(inv, getSlot(r, inv), i));
    p.closeInventory();
    p.openInventory(inv);
}
 
开发者ID:cadox8,项目名称:WC,代码行数:33,代码来源:ChestManager.java


注:本文中的org.bukkit.entity.Player.openInventory方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。