本文整理汇总了Java中org.bukkit.entity.Player.addPotionEffect方法的典型用法代码示例。如果您正苦于以下问题:Java Player.addPotionEffect方法的具体用法?Java Player.addPotionEffect怎么用?Java Player.addPotionEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.addPotionEffect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give effects to all players
*
* @param game Game instance
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (SurvivalPlayer player : (Collection<SurvivalPlayer>)game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.DAMAGE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.JUMP.createEffect(Integer.MAX_VALUE, 4));
p.setMaxHealth(32D);
p.setHealth(32D);
}
}
示例2: giveSlow
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void giveSlow(int durationSeconds, int tier) {
int highestTier = tier;
int remaining = 0;
Player p = getPlayer();
if (p == null)
return;
for (PotionEffect pe : p.getActivePotionEffects()) {
if (pe.getType().equals(PotionEffectType.SLOW)) {
remaining = pe.getDuration();
int temp = pe.getAmplifier();
if (temp > highestTier)
highestTier = temp;
}
}
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, RTicks.seconds(durationSeconds) + (remaining / 2), highestTier), true);
}
示例3: handleFreeze
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleFreeze(Player player, Rune rune) {
Player target = Utility.getTargetPlayer(player, 10);
if(target == null || !Utility.canAttack(player, target)) {
return;
}
LineEffect eff = new LineEffect(plugin.getEffectManager());
eff.setEntity(player);
eff.setTargetEntity(target);
eff.particle = ParticleEffect.SNOW_SHOVEL;
eff.start();
target.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 60, 6));
target.playSound(target.getLocation(), Sound.ENTITY_SNOWMAN_DEATH, 1F, 1F);
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
player.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_RUNE_APPLY.toString()
.replaceAll("%s", rune.getName()));
target.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_FROZEN.toString()
.replaceAll("%s", player.getName()));
finish(player, false);
}
示例4: conformMinerInvisibility
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Applies the {@link MinerClass} invisibility {@link PotionEffect} depending on the {@link Player}s {@link Location}.
*
* @param player
* the {@link Player} to apply for
* @param from
* the from {@link Location}
* @param to
* the to {@link Location}
*/
private void conformMinerInvisibility(Player player, Location from, Location to) {
int fromY = from.getBlockY();
int toY = to.getBlockY();
if (fromY != toY && plugin.getPvpClassManager().hasClassEquipped(player, this)) {
boolean isInvisible = player.hasPotionEffect(PotionEffectType.INVISIBILITY);
if (toY > INVISIBILITY_HEIGHT_LEVEL) {
if (fromY <= INVISIBILITY_HEIGHT_LEVEL && isInvisible) {
removeInvisibilitySafely(player);
}
} else {
if (!isInvisible) {
player.addPotionEffect(HEIGHT_INVISIBILITY, true);
player.sendMessage(ChatColor.AQUA + getName() + ChatColor.GRAY + " invisibility added.");
}
}
}
}
示例5: onConsume
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
if(event.isCancelled()) return;
Player player = event.getPlayer();
if(event.getItem().getType() == Material.POISONOUS_POTATO)
{
for (PotionEffect effect : player.getActivePotionEffects())
player.removePotionEffect(effect.getType());
Random rand = new Random();
if(rand.nextInt(10) + 1 <= 6)
{
player.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 100, 0), true);
player.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 200, 0), true);
}
}
}
示例6: giveStealth
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void giveStealth(Player p, int seconds) {
invis.add(p);
for(Player p2 : plugin.getServer().getOnlinePlayers())
p2.hidePlayer(p);
p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, RTicks.seconds(seconds), 1, true, false));
RParticles.showWithOffset(ParticleEffect.SMOKE_LARGE, p.getLocation().add(0, p.getEyeHeight() * 0.7, 0), 1.0, 15);
}
示例7: initPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void initPlayer(final Player player, boolean skipJoinMessage) {
boolean rpEnabled = Config.getConfig().getBoolean("resource-pack.enabled", true);
if (rpEnabled) {
player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 60, 1));
}
if (InventoryManager.isNewPlayer(player) && rpEnabled) {
if (Config.getConfig().getBoolean("join-messages.rp-info.enabled", true)) {
Runnable callback = () -> InventoryManager.sendResourcePack(player);
EffectUtils.sendTitle(player,
Config.getConfig().getInt("join-messages.delay"),
Config.getConfig().getString("join-messages.rp-info.title"),
Config.getConfig().getStringList("join-messages.rp-info.text"), callback);
} else {
InventoryManager.sendResourcePack(player);
}
} else {
if (Config.getConfig().getBoolean("join-messages.default.enabled", true)) {
if (!skipJoinMessage) {
EffectUtils.sendTitle(player,
Config.getConfig().getInt("join-messages.delay"),
Config.getConfig().getString("join-messages.default.title"),
Config.getConfig().getStringList("join-messages.default.text"), null);
}
}
if (rpEnabled) {
InventoryManager.sendResourcePack(player);
} else {
InventoryManager.loadPlayerInventory(player);
}
}
if (RPGInventory.getPermissions().has(player, "rpginventory.admin")) {
RPGInventory.getInstance().checkUpdates(player);
}
}
示例8: cast
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean cast(final Player p, PlayerDataRPG pd, int level) {
if (!pd.isStealthed()) {
p.sendMessage(ChatColor.RED + "Shadow Acrobat can only be used while in stealth.");
return false;
}
int durationSeconds = 0;
switch (level) {
case 1:
durationSeconds = 5;
break;
case 2:
durationSeconds = 7;
break;
case 3:
durationSeconds = 9;
break;
case 4:
durationSeconds = 11;
break;
case 5:
durationSeconds = 13;
break;
}
p.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, RTicks.seconds(durationSeconds), 4, true, false));
p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, RTicks.seconds(durationSeconds), 2, true, false));
Spell.notify(p, "You feel extremely nimble.");
return true;
}
示例9: cast
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public boolean cast(final Player p, PlayerDataRPG pd, int level) {
double multiplier = 2.0;
switch (level) {
case 1:
multiplier = 2.0;
break;
case 2:
multiplier = 2.3;
break;
case 3:
multiplier = 2.6;
break;
case 4:
multiplier = 2.9;
break;
case 5:
multiplier = 3.2;
break;
}
ArrayList<Location> locs = new ArrayList<Location>();
final Location startLoc = p.getLocation().clone();
locs.add(startLoc.clone().add(1, 0, 1));
locs.add(startLoc.clone().add(1, 0, -1));
locs.add(startLoc.clone().add(-1, 0, 1));
locs.add(startLoc.clone().add(-1, 0, -1));
for (Location loc : locs) {
RParticles.sendLightning(p, loc);
}
p.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, RTicks.seconds(10), 5, true, false));
pd.giveBuff(WalkingSanctuary.BUFF_ID, multiplier, 10000);
Spell.notify(p, "You call upon divine powers.");
Spell.notifyDelayed(p, "You feel Walking Sanctuary wear off.", 10);
return true;
}
示例10: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give a night vision effect to every players
*
* @param game Game
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
{
Player player1 = player.getPlayerIfOnline();
if (player1 != null)
player1.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, Integer.MAX_VALUE, 255));
}
}
示例11: handlePoison
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handlePoison(Player damager, Player target) {
if(target.hasPotionEffect(PotionEffectType.POISON))
return;
target.addPotionEffect(new PotionEffect(PotionEffectType.POISON, 100, 0));
target.sendMessage(Lang.HEADERS_TOKENS.toString()
+ Lang.TOKENS_POISONED.toString()
.replaceAll("%s", damager.getName()));
}
示例12: setNinjaNaut
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void setNinjaNaut(SurvivalGame game, SurvivalPlayer player, boolean first)
{
if (!player.isOnline() || player.isSpectator())
return;
this.ninjanaut = player.getUUID();
game.getCoherenceMachine().getMessageManager().writeCustomMessage(player.getPlayerData().getDisplayName() + (first ? " a été choisi comme Ninjanaut" : " a tué le Ninjanaut, et prends donc sa place") + ". Il sera plus résistant, tuez le pour prendre sa place.", true);
Player p = player.getPlayerIfOnline();
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 2));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 2));
}
示例13: onConsume
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onConsume(PlayerItemConsumeEvent event)
{
if(event.isCancelled()) return;
Player player = event.getPlayer();
if(event.getItem().getType() == Material.COOKIE)
{
int amp = -1;
int dur = 600;
for (PotionEffect effect : player.getActivePotionEffects())
{
if(effect.getType().equals(PotionEffectType.HEALTH_BOOST))
{
dur += effect.getDuration();
if(effect.getDuration() >= 300)
amp++;
if(effect.getDuration() >= 1200)
amp++;
if(effect.getDuration() >= 3600)
amp++;
player.removePotionEffect(effect.getType());
}
}
player.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, dur, amp));
player.setSaturation(player.getSaturation() + 4.6f);
}
}
示例14: onPotionEffectExpire
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPotionEffectExpire(PotionEffectExpireEvent event) {
LivingEntity livingEntity = event.getEntity();
if (livingEntity instanceof Player) {
Player player = (Player) livingEntity;
PotionEffect previous = restores.remove(player.getUniqueId(), event.getEffect().getType());
if (previous != null) {
event.setCancelled(true);
player.addPotionEffect(previous, true);
}
}
}
示例15: WaterPower
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void WaterPower(PlayerMoveEvent event) {
Player p = event.getPlayer();
if (Kit.getKit(p).getName().equalsIgnoreCase("poseidon")) {
Material m = p.getLocation().getBlock().getType();
if (m == Material.STATIONARY_WATER || m == Material.WATER) {
p.addPotionEffect(new PotionEffect(
PotionEffectType.INCREASE_DAMAGE, 200, 1));
p.setRemainingAir(300);
}
}
}