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Java Player.setLevel方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setLevel方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setLevel方法的具体用法?Java Player.setLevel怎么用?Java Player.setLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setLevel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: joinLobby

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public synchronized boolean joinLobby(Player player) {
    if (this.canJoinLobby(player)) {
        this.lobby.add(player);
        this.storeTemporaryInventory(player);
        player.getInventory().setArmorContents(new ItemStack[4]);
        player.getInventory().clear();
        player.updateInventory();
        player.setHealth(player.getMaxHealth());
        player.setFoodLevel(20);
        player.setExp(0);
        player.setLevel(0);
        player.setGameMode(GameMode.ADVENTURE);
        player.teleport(this.getArena().getLobbyMeta().getLobbySpawn());
        return true;
    }
    return false;
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:18,代码来源:HelperGameEntity.java

示例2: sendSound

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Send a piano note to the players if the remaining seconds are
 * belows or equals 5.
 *
 * @param seconds Actual remaining seconds
 */
private void sendSound(int seconds)
{
    boolean ring = false;

    if (seconds <= 5 && seconds != 0)
    {
        ring = true;
    }

    for(Player player : Bukkit.getOnlinePlayers())
    {
        player.setLevel(seconds);

        if (ring)
            player.playSound(player.getLocation(), Sound.BLOCK_NOTE_HARP, 1L, 1L);

        if (seconds == 0)
            player.playSound(player.getLocation(), Sound.BLOCK_NOTE_PLING, 1L, 1L);
    }
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:27,代码来源:BeginTimer.java

示例3: cleanPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Clean player's inventory
 *
 * @param player Player
 */
public static void cleanPlayer(Player player)
{
    if(player != null && Bukkit.getPlayer(player.getUniqueId()) != null)
    {
        player.getInventory().clear();
        player.getInventory().setHelmet(null);
        player.getInventory().setChestplate(null);
        player.getInventory().setLeggings(null);
        player.getInventory().setBoots(null);

        player.setSaturation(20.0F);
        player.setHealth(player.getMaxHealth());
        player.setExp(0.0F);
        player.setLevel(0);

        for(PotionEffect potionEffect : player.getActivePotionEffects())
            player.removePotionEffect(potionEffect.getType());
    }
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:25,代码来源:InventoryUtils.java

示例4: setExp

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void setExp(double base, double amt) {
    int xp = (int) Math.max(base + amt, 0);

    Player player = getPlayer();
    int curLvl = player.getLevel();
    int newLvl = getLevelForExp(xp);

    // Increment level
    if (curLvl != newLvl) {
        player.setLevel(newLvl);
    }
    // Increment total experience - this should force the server to send an update packet
    if (xp > base) {
        player.setTotalExperience(player.getTotalExperience() + xp - (int)base);
    }

    double pct = (base - getXpForLevel(newLvl) + amt) / (double) (getXpNeededToLevelUp(newLvl));
    player.setExp((float) pct);
}
 
开发者ID:cadox8,项目名称:WC,代码行数:20,代码来源:ExperienceManager.java

示例5: onJoin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onJoin(PlayerJoinEvent e){
    Player p = e.getPlayer();
    Economy eco = new Economy(p);

    p.setLevel(1000);

    WCTWD.getPlayer(p).noItemsCooldown();

    if (eco.isInTeam()){
        WCTWD.getInstance().getTeams().loadTeam(WCTWD.getPlayer(p));
        Location l = WCTWD.getInstance().getTeams().getTeamLocation(WCTWD.getInstance().getTeams().getTeam(WCTWD.getPlayer(p)));
        if (l == null) return;
        p.teleport(l);
        return;
    }
    p.sendMessage("Pon /prision o /woodbury para entrar en un equipo");
}
 
开发者ID:cadox8,项目名称:WC,代码行数:19,代码来源:WorldInteract.java

示例6: onItemConsume

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onItemConsume(PlayerItemConsumeEvent e){
    Player p = e.getPlayer();
    ItemStack item = e.getItem();
    Material type = item != null ? item.getType() : Material.AIR;
    int thirst = p.getLevel();

    if (type == Material.POTION && item.getDurability() == 0 && p.getInventory().getItemInMainHand().isSimilar(item)){
        p.getInventory().getItemInMainHand().setType(Material.AIR);

        for (ItemStack i : p.getInventory().getContents()){
            if (i.getType() == Material.GLASS_BOTTLE){
                i.setType(Material.AIR);
            }
        }

        p.setLevel(0);
        if (thirst + 256 >= 1000){
            p.setLevel(1000);
            return;
        }
        p.setLevel(thirst + 256);
        p.sendMessage(p.getLevel() + " // " + thirst + 256);
    }
}
 
开发者ID:cadox8,项目名称:WC,代码行数:26,代码来源:Thirst.java

示例7: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:MatchPlayer.java

示例8: onSpawn

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onSpawn(PlayerRespawnEvent e) {
    Player p = e.getPlayer();
    if (Utils.isInArena(p)) {
        Arena arena = Utils.getAreana(p);
        Location loc = arena.getRandomSpawnLocation();
        if (loc == null) {
            p.sendMessage(Messages.prefix + Messages.SpawnLocationsNotFound);
        } else {
            e.setRespawnLocation(loc);
        }
        Utils.fillInventory(p);
        p.setLevel(0);
        Utils.flushSkillSelection(p);
    }
}
 
开发者ID:Soldier233,项目名称:ArchersBattle,代码行数:17,代码来源:PlayerListener.java

示例9: onCraftItem

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCraftItem(CraftItemEvent event) {
    HumanEntity humanEntity = event.getWhoClicked();
    if (humanEntity instanceof Player) {
        Player player = (Player) humanEntity;
        if (event.getSlotType() == InventoryType.SlotType.RESULT && isBottledExperience(event.getCurrentItem())) {
            player.setLevel(0);
            player.setExp(0);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:12,代码来源:BottledExpListener.java

示例10: restore

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Restore a player to this death point.
 * @param player
 */
@SuppressWarnings("unchecked")
public void restore(Player player) {
    player.setLevel(getXpLost());
    Utils.giveItems(player, JsonSerializer.fromJson(JsonList.class, getInventory(), ItemStack.class));
    player.sendMessage(ChatColor.GOLD + "Death point restored.");
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:11,代码来源:PlayerDeath.java

示例11: loadInventory

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void loadInventory(Player p)
{
  p.getInventory().clear();
  p.getInventory().setContents((ItemStack[])inventoryContents.get(p.getName()));
  p.getInventory().setArmorContents((ItemStack[])armorContents.get(p.getName()));
  p.setLevel(((Integer)xplevel.get(p.getName())).intValue());
 
  inventoryContents.remove(p.getName());
  armorContents.remove(p.getName());
  xplevel.remove(p.getName());
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:12,代码来源:ModeratorMode.java

示例12: startChallenge

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void startChallenge(final Player player) {
	final int challenge;
	if(isTesting(player)) {
		challenge = getChallenge(player);
	} else {
		challenge = plugin.getPlayerManager().getRank(player) + 1;
	}
	long price = plugin.getChallengesFile().getPrice(challenge) * (plugin.getPlayerManager().getPrestige(player) + 1);
	if(!plugin.getEconomy().has(player, price)) {
		player.sendMessage(Lang.HEADERS_CHALLENGES.toString() +
				Lang.CHALLENGES_NOT_ENOUGH_MONEY.toString().replaceAll("%d", Convert.toPrice(price, false)));
		return;
	}
	plugin.getEconomy().withdrawPlayer(player, price);
	saveData(player, challenge, price);
	player.teleport(plugin.getChallengesFile().getSpawnpoint(challenge));
	if("fight".equalsIgnoreCase(plugin.getChallengesFile().getType(challenge))) {
		new BukkitRunnable() {
			public void run() {
				if(plugin.getChallengesFile().getMonsters(challenge) != null) {
					String[] split;
					for(String mob : plugin.getChallengesFile().getMonsters(challenge)) {
						split = mob.split(", ");
						addMobs(player, Integer.parseInt(split[1]));
						Convert.spawnEntity(player.getName(), challenge, split[0], Integer.parseInt(split[1]));
					}
				}
			}
		}.runTaskLater(plugin, 20L);
	}
	if("fight".equalsIgnoreCase(plugin.getChallengesFile().getType(challenge))) {
		player.setLevel(getKillsLeft(player));
		player.setExp(0F);
	}
	player.sendMessage(Lang.HEADERS_CHALLENGES.toString()
			+ Lang.CHALLENGES_START.toString()
				.replaceAll("%s", plugin.getChallengesFile().getTitle(challenge))
				.replaceAll("%d", Convert.toPrice(price, false)));
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:40,代码来源:Challenge.java

示例13: buySlot

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean buySlot(@NotNull Player player, int line) {
    if (RPGInventory.economyConnected() && RPGInventory.getEconomy().withdrawPlayer(player, Config.getConfig().getDouble("slots.money.cost.line" + line)).transactionSuccess()) {
        if (RPGInventory.getLevelSystem() == PlayerUtils.LevelSystem.EXP && Config.getConfig().getBoolean("slots.level.spend")) {
            player.setLevel(player.getLevel() - Config.getConfig().getInt("slots.level.required.line" + line));
        }

        return true;
    }

    return false;
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:12,代码来源:InventoryLocker.java

示例14: removeSpectator

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeSpectator(Player player) {
    player.setFoodLevel(20);
    player.setLevel(0);
    player.setGameMode(GameMode.SURVIVAL);
    player.setAllowFlight(false);
    player.setExp(0);
    player.setHealthScale(20);
    player.setHealth(20);
    player.setTotalExperience(0);
    player.setCanPickupItems(false);
    for (PotionEffect eff : player.getActivePotionEffects()) {
        player.removePotionEffect(eff.getType());
    }

    if (PREFIXES.containsKey(player.getName())) {
        player.setCustomName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setPlayerListName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setDisplayName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setCustomNameVisible(true);
    }

    for (Player p : Bukkit.getOnlinePlayers()) {
        p.showPlayer(player);
    }

    PlayerUtil.removeDeadPlayer(player);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:28,代码来源:Spectator.java

示例15: updateXPBar

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void updateXPBar(String bw, Player p) {
	p.setLevel(get(bw, p));
}
 
开发者ID:Ldcr993519867,项目名称:BedwarsXP,代码行数:4,代码来源:XPManager.java


注:本文中的org.bukkit.entity.Player.setLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。