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Java Player.setGameMode方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setGameMode方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setGameMode方法的具体用法?Java Player.setGameMode怎么用?Java Player.setGameMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setGameMode方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: joinLobby

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public synchronized boolean joinLobby(Player player) {
    if (this.canJoinLobby(player)) {
        this.lobby.add(player);
        this.storeTemporaryInventory(player);
        player.getInventory().setArmorContents(new ItemStack[4]);
        player.getInventory().clear();
        player.updateInventory();
        player.setHealth(player.getMaxHealth());
        player.setFoodLevel(20);
        player.setExp(0);
        player.setLevel(0);
        player.setGameMode(GameMode.ADVENTURE);
        player.teleport(this.getArena().getLobbyMeta().getLobbySpawn());
        return true;
    }
    return false;
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:18,代码来源:HelperGameEntity.java

示例2: onPreStart

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void onPreStart() {
    this.startPosition = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
    for(Player player : Bukkit.getOnlinePlayers()) {
        if(!this.getAPI().getGameManager().isAlive(player)) continue;
        player.teleport(startPosition);
        player.setGameMode(GameMode.ADVENTURE);
    }
    this.targetPosition = Utils.parseLocation((String) this.getGameMap().fetchSetting("targetPosition"));
    this.towards = (String) this.getGameMap().fetchSetting("targetTowards");
    ((RelativeDistanceSidebar) this.getSidebar()).setTarget(targetPosition, towards);
    this.glass = new Cuboid(Utils.parseLocation((String) this.getGameMap().fetchSetting("glassBoundsA")),
            Utils.parseLocation((String) this.getGameMap().fetchSetting("glassBoundsB")));
    Iterator<Block> glassBlocks = glass.iterator();
    while(glassBlocks.hasNext()) {
        glassBlocks.next().setType(Material.GLASS);
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:19,代码来源:RedLightGreenLightGame.java

示例3: addToQueue

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void addToQueue(Object object) {
    Player player = (Player) object;
    PracticeProfile profile = ManagerHandler.getPlayerManager().getPlayerProfile(player);
    PlayerElo rating = profile.getLadderRatings().get(this.ladder);

    if (rating == null) {
        rating = new PlayerElo(1000);
    }

    QueueData participant = new QueueData(player.getUniqueId(), this, rating.toInteger());

    this.searchList.offer(participant);

    profile.setCurrentQueue(this);
    profile.setQueueData(participant);
    profile.setStatus(PlayerStatus.QUEUEING);

    player.sendMessage(ChatColor.AQUA + (ranked ? "[Ranked] " : "[Unranked] ") + ChatColor.GRAY + "You have been added to the " + ChatColor.AQUA + this.ladder.getName() + " 1v1 " + ChatColor.GRAY + "queue, please wait while we find you an opponent.");

    if (player.getGameMode() == GameMode.CREATIVE) {
        player.setGameMode(GameMode.SURVIVAL);
    }
}
 
开发者ID:ijoeleoli,项目名称:ZorahPractice,代码行数:25,代码来源:SoloQueue.java

示例4: JoinTeam

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
public static void JoinTeam(Player player,String area){
	
	String worldconfig = plugin.getConfig().getString("area."+area+".world");
	World world = Bukkit.getServer().getWorld(worldconfig);
	String Location = plugin.getConfig().getString("area."+area+".Location");
	String[] location = Location.split(",");
	int x = Integer.parseInt(location[0]);
	int y = Integer.parseInt(location[1]);
	int z = Integer.parseInt(location[2]);
	
	Location location2 = new Location(world, x, y, z);
	player.teleport(location2);
	player.setGameMode(GameMode.SURVIVAL);
	
	Team team = board.getTeam(area);
	PlayerInWhereArea.put(player, team);
	team.addPlayer(player);
	player.playSound(player.getLocation(), Sound.CLICK, 2F, 15F);
	player.sendMessage(ChatColor.BLUE + "�A�[�J�F�C��");
	
}
 
开发者ID:cocomine,项目名称:FastSpawn,代码行数:23,代码来源:Teams.java

示例5: startup

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**Called when the first button within the entry Module was just pushed
  * Takes appropriate startup actions and then sets the state to RUNNING.
  */
private void startup() {
	getServer().getPluginManager().registerEvents(this, this);
	
	activePlayers = new LinkedList<>(getServer().getOnlinePlayers());
	
	// Backing up player modes to restore upon dungeon stop
	playersSnapshotAtStart = new ArrayList<GameMode>();// backup copy of gamemode
	for (int i=0; i<activePlayers.size(); i++) {
		playersSnapshotAtStart.add(activePlayers.get(i).getGameMode());
	}
	
	for (Player p : activePlayers) {
		p.setFoodLevel(18);
		p.setGameMode(GameMode.ADVENTURE);
		p.sendMessage("Your mode was set to adventure...");
		
		giveStartingGear(p);

	}
	
	state = State.RUNNING;
}
 
开发者ID:TheRoot89,项目名称:DungeonGen,代码行数:26,代码来源:DunGen.java

示例6: handleLogin

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void handleLogin(Player p)
{
    super.handleLogin(p);
    p.setGameMode(GameMode.ADVENTURE);
    p.setLevel(0);
    p.setExp(0);
    p.setFoodLevel(20);
    p.setSaturation(20);

    Location spec = new Location(AgarMC.get().getWorld(), origin.getX() + dimensions / 2, origin.getY() + 20, origin.getZ() + dimensions / 2);
    spec.setPitch(90);
    p.teleport(spec);
    p.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1));
    if (gamePlayers.size() >= SamaGamesAPI.get().getGameManager().getGameProperties().getMaxSlots())
        this.status = Status.IN_GAME;
    Titles.sendTabTitle(p, ChatColor.GREEN + "Bienvenue sur " + ChatColor.AQUA + "SamaGames" + ChatColor.GREEN + " !\n",
            ChatColor.AQUA + "\nTeamSpeak : " + ChatColor.GREEN + "ts.samagames.net");
}
 
开发者ID:SamaGames,项目名称:AgarMC,代码行数:20,代码来源:AgarGame.java

示例7: onBlockBreakCreative

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockBreakCreative(BlockBreakEvent event) {
    Player player = event.getPlayer();
    if (player.getGameMode() == GameMode.CREATIVE && !player.hasPermission("base.command.gamemode")) {
        event.setCancelled(true);
        player.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
        player.setGameMode(GameMode.SURVIVAL);
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:10,代码来源:CreativeClickListener.java

示例8: onPreStart

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void onPreStart() {
    Location spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
    ItemStack itemStack = new ItemStack(Material.DIAMOND_SPADE, 1);
    for(Player player : Bukkit.getOnlinePlayers()) {
        if(!this.getAPI().getGameManager().isAlive(player)) continue;
        player.teleport(spawnLocation);
        player.setGameMode(GameMode.SURVIVAL);
        player.getInventory().addItem(itemStack);
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:12,代码来源:SpleefGame.java

示例9: onPreStart

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void onPreStart() {
    this.spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
    for(Player player : Bukkit.getOnlinePlayers()) {
        if(!this.getAPI().getGameManager().isAlive(player)) continue;
        player.teleport(spawnLocation);
        player.setGameMode(GameMode.ADVENTURE);
    }
    String[] rawLocations = ((String) this.getGameMap().fetchSetting("cannonPositions")).split(";");
    for(String location : rawLocations) {
        cannonPositions.add(Utils.parseLocation(location));
    }
    this.cannonVelocityOffset = Double.valueOf(((String) this.getGameMap().fetchSetting("cannonVelocityOffset")));
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:15,代码来源:BombardmentGame.java

示例10: onBlockPlaceCreative

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlockPlaceCreative(BlockBreakEvent event) {
	Player player = event.getPlayer();
	if (player.getGameMode() == GameMode.CREATIVE && !player.hasPermission("base.command.gamemode")) {
		event.setCancelled(true);
		player.sendMessage(ChatColor.RED + "You are not allowed to be in gamemode! Setting you to default gamemode!");
		player.setGameMode(GameMode.SURVIVAL);
	}
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:10,代码来源:CreativeClickListener.java

示例11: onPreStart

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void onPreStart() {
    Location spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
    for(Player player : Bukkit.getOnlinePlayers()) {
        if(!this.getAPI().getGameManager().isAlive(player)) continue;
        player.teleport(spawnLocation);
        player.setGameMode(GameMode.ADVENTURE);
    }
    Cuboid pointSpawn = new Cuboid(Utils.parseLocation((String) this.getGameMap().fetchSetting("pointBoundsA")),
            Utils.parseLocation((String) this.getGameMap().fetchSetting("pointBoundsB")));
    Iterator<Block> pointSpawns = pointSpawn.iterator();
    while(pointSpawns.hasNext()) {
        this.spawnLocations.add(pointSpawns.next().getLocation());
    }
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:16,代码来源:TrampolinioGame.java

示例12: leaveMod

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void leaveMod(Player p)
{
  modMode.remove(p.getName());
  p.setGameMode(GameMode.SURVIVAL);
  p.getInventory().clear();
  loadInventory(p);
  p.sendMessage(" §6§ §rYou have §cdisabled §rModerator Mode!");
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:ModeratorMode.java

示例13: addPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Add a player to this game.
 * @param player
 */
public void addPlayer(Player player) {
    if (isPlaying(player)) {
        player.sendMessage(ChatColor.RED + "You are already playing this game.");
        return;
    }

    if (!canAdd(player))
        return;

    getPlayers().add(player);
    player.setGameMode(GameMode.SURVIVAL);
    onJoin(player);
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:18,代码来源:PartyGame.java

示例14: removeSpectator

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void removeSpectator(Player player) {
    player.setFoodLevel(20);
    player.setLevel(0);
    player.setGameMode(GameMode.SURVIVAL);
    player.setAllowFlight(false);
    player.setExp(0);
    player.setHealthScale(20);
    player.setHealth(20);
    player.setTotalExperience(0);
    player.setCanPickupItems(false);
    for (PotionEffect eff : player.getActivePotionEffects()) {
        player.removePotionEffect(eff.getType());
    }

    if (PREFIXES.containsKey(player.getName())) {
        player.setCustomName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setPlayerListName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setDisplayName(player.getDisplayName().replace(PREFIXES.get(player.getName()), ""));
        player.setCustomNameVisible(true);
    }

    for (Player p : Bukkit.getOnlinePlayers()) {
        p.showPlayer(player);
    }

    PlayerUtil.removeDeadPlayer(player);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:28,代码来源:Spectator.java

示例15: onMove

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onMove(PlayerMoveEvent event) {
    Player player = event.getPlayer();
    if (!(player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR)) {
        if (BlockListener.inMineLocation(player.getLocation())) {
            if (player.getGameMode() != GameMode.SURVIVAL) {
                player.setGameMode(GameMode.SURVIVAL);
            }
        } else {
            if (player.getGameMode() != GameMode.ADVENTURE) {
                player.setGameMode(GameMode.ADVENTURE);
            }
        }
    }
}
 
开发者ID:Warvale,项目名称:Locked,代码行数:16,代码来源:PlayerListener.java


注:本文中的org.bukkit.entity.Player.setGameMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。