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Java Player.getLevel方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.getLevel方法的典型用法代码示例。如果您正苦于以下问题:Java Player.getLevel方法的具体用法?Java Player.getLevel怎么用?Java Player.getLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.getLevel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: computeTotalXP

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Originally adapted from 1.8 computation TODO: doublecheck still valid.
 * 
 * @param e The entity  whose current XP to compute
 * @return the number of XP in hotbar right now.
 */
public static int computeTotalXP(LivingEntity e) {
	if (e instanceof Player) {
		Player p = (Player) e;
        float cLevel = (float) p.getLevel();
        float progress = p.getExp();
        float a = 1f, b = 6f, c = 0f, x = 2f, y = 7f;
        if (cLevel > 16 && cLevel <= 31) {
                a = 2.5f; b = -40.5f; c = 360f; x = 5f; y = -38f;
        } else if (cLevel >= 32) {
                a = 4.5f; b = -162.5f; c = 2220f; x = 9f; y = -158f;
        }
        return (int) Math.floor(a * cLevel * cLevel + b * cLevel + c + progress * (x * cLevel + y));
	} else { 
		return 0; //TODO perhaps some fixed amount?
	}
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:23,代码来源:Utilities.java

示例2: setExp

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void setExp(double base, double amt) {
    int xp = (int) Math.max(base + amt, 0);

    Player player = getPlayer();
    int curLvl = player.getLevel();
    int newLvl = getLevelForExp(xp);

    // Increment level
    if (curLvl != newLvl) {
        player.setLevel(newLvl);
    }
    // Increment total experience - this should force the server to send an update packet
    if (xp > base) {
        player.setTotalExperience(player.getTotalExperience() + xp - (int)base);
    }

    double pct = (base - getXpForLevel(newLvl) + amt) / (double) (getXpNeededToLevelUp(newLvl));
    player.setExp((float) pct);
}
 
开发者ID:cadox8,项目名称:WC,代码行数:20,代码来源:ExperienceManager.java

示例3: onItemConsume

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onItemConsume(PlayerItemConsumeEvent e){
    Player p = e.getPlayer();
    ItemStack item = e.getItem();
    Material type = item != null ? item.getType() : Material.AIR;
    int thirst = p.getLevel();

    if (type == Material.POTION && item.getDurability() == 0 && p.getInventory().getItemInMainHand().isSimilar(item)){
        p.getInventory().getItemInMainHand().setType(Material.AIR);

        for (ItemStack i : p.getInventory().getContents()){
            if (i.getType() == Material.GLASS_BOTTLE){
                i.setType(Material.AIR);
            }
        }

        p.setLevel(0);
        if (thirst + 256 >= 1000){
            p.setLevel(1000);
            return;
        }
        p.setLevel(thirst + 256);
        p.sendMessage(p.getLevel() + " // " + thirst + 256);
    }
}
 
开发者ID:cadox8,项目名称:WC,代码行数:26,代码来源:Thirst.java

示例4: onPlayerDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerDeath(PlayerDeathEvent e) {
	Game bw = io.github.bedwarsrel.BedwarsRel.Main.getInstance()
			.getGameManager().getGameOfPlayer(e.getEntity());
	if (bw == null) {
		return;
	}
	if (!Config.isGameEnabledXP(bw.getName())) {
		return;
	}
	Player p = e.getEntity();
	int dropped = 0;
	if (Config.isDirect) {
		dropped = (int) (Config.Death);
	} else {
		dropped = (int) (p.getLevel() * (Config.Death));
	}
	BedwarsXPPlayerDeathDropExpEvent event = new BedwarsXPPlayerDeathDropExpEvent(
			bw.getName(), p, dropped);
	Bukkit.getPluginManager().callEvent(event);
	dropped = event.getDroppedXP();
	int to = XPManager.getXP(bw.getName(), p) - dropped;
	if (to < 0) {
		to = 0;
	}
	e.setNewLevel(to);
	XPManager.setXP(bw.getName(), p, to);
}
 
开发者ID:Ldcr993519867,项目名称:BedwarsXP,代码行数:29,代码来源:NewEventListeners.java

示例5: onPlayerDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerDeath(PlayerDeathEvent e) {
	Game bw = io.github.yannici.bedwars.Main.getInstance().getGameManager()
			.getGameOfPlayer(e.getEntity());
	if (bw == null) {
		return;
	}
	if (!Config.isGameEnabledXP(bw.getName())) {
		return;
	}
	Player p = e.getEntity();
	int dropped = 0;
	if (Config.isDirect) {
		dropped = (int) (Config.Death);
	} else {
		dropped = (int) (p.getLevel() * (Config.Death));
	}
	BedwarsXPPlayerDeathDropExpEvent event = new BedwarsXPPlayerDeathDropExpEvent(
			bw.getName(), p, dropped);
	Bukkit.getPluginManager().callEvent(event);
	dropped = event.getDroppedXP();
	int to = XPManager.getXP(bw.getName(), p) - dropped;
	if (to < 0) {
		to = 0;
	}
	e.setNewLevel(to);
	XPManager.setXP(bw.getName(), p, to);
}
 
开发者ID:Ldcr993519867,项目名称:BedwarsXP,代码行数:29,代码来源:OldEventListeners.java

示例6: canUnlock

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public boolean canUnlock(Player p)
{
    if(!enabled)
        return true;
    if(!SlimefunStartup.getResearchCfg().getBoolean((new StringBuilder(String.valueOf(id))).append(".enabled").toString()))
        return true;
    return p.getGameMode() == GameMode.CREATIVE && creative_research || p.getLevel() >= cost;
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:9,代码来源:Research.java

示例7: getCurrentExp

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Get the player's current XP total.
 *
 * @return the player's total XP
 */
public int getCurrentExp() {
    Player player = getPlayer();

    int lvl = player.getLevel();
    int cur = getXpForLevel(lvl) + (int) Math.round(getXpNeededToLevelUp(lvl) * player.getExp());
    return cur;
}
 
开发者ID:cadox8,项目名称:WC,代码行数:13,代码来源:ExperienceManager.java

示例8: getCurrentFractionalXP

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Get the player's current fractional XP.
 *
 * @return The player's total XP with fractions.
 */
private double getCurrentFractionalXP() {
    Player player = getPlayer();

    int lvl = player.getLevel();
    double cur = getXpForLevel(lvl) + (double) (getXpNeededToLevelUp(lvl) * player.getExp());
    return cur;
}
 
开发者ID:cadox8,项目名称:WC,代码行数:13,代码来源:ExperienceManager.java

示例9: storeTemporaryInventory

import org.bukkit.entity.Player; //导入方法依赖的package包/类
void storeTemporaryInventory(Player player) {
    final TemporaryPlayerStorage storage = new TemporaryPlayerStorage();
    storage.armorContent = player.getInventory().getArmorContents().clone();
    storage.isFlying = player.getAllowFlight();
    storage.inventory = player.getInventory().getContents().clone();
    storage.gameMode = player.getGameMode();
    storage.level = player.getLevel();
    storage.exp = player.getExp();
    storage.health = player.getHealth();
    storage.foodLevel = player.getFoodLevel();
    storage.scoreboard = player.getScoreboard();
    this.temporaryStorage.put(player, storage);
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:14,代码来源:HelperGameEntity.java

示例10: storeTemporaryInventory

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void storeTemporaryInventory(Player player) {
    final TemporaryPlayerStorage storage = new TemporaryPlayerStorage();
    storage.armorContent = player.getInventory().getArmorContents().clone();
    storage.isFlying = player.getAllowFlight();
    storage.inventory = player.getInventory().getContents().clone();
    storage.gameMode = player.getGameMode();
    storage.level = player.getLevel();
    storage.exp = player.getExp();
    storage.scoreboard = player.getScoreboard();
    this.temporaryStorage.put(player, storage);
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:12,代码来源:EventGameEntity.java

示例11: checkLevel

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("BooleanMethodIsAlwaysInverted")
public static boolean checkLevel(Player player, int required) {
    int level = 0;
    switch (RPGInventory.getLevelSystem()) {
        case EXP:
            level = player.getLevel();
            break;
        case SKILLAPI:
            PlayerData playerData = SkillAPI.getPlayerData(player);
            level = playerData.hasClass() ? playerData.getMainClass().getLevel() : 0;
            break;
        case BATTLELEVELS:
            level = BattleLevelsAPI.getLevel(player.getUniqueId());
            break;
        case SKILLS:
            level = Skills.getLevel(player);
            break;
        case HEROES:
            level = Heroes.getInstance().getCharacterManager().getHero(player).getLevel();
            break;
        case RAC:
            level = LevelAPI.getCurrentLevel(player);
            break;
        case RPGPL:
            level = new API().getPlayerLevel(player);
            break;
    }

    return level >= required;
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:31,代码来源:PlayerUtils.java

示例12: onDeath

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onDeath(PlayerDeathEvent e) {
    Player p = e.getEntity();
    if (!Utils.isInArena(p)) {
        return;
    }
    int level = p.getLevel();
    ExperienceOrb exp = (ExperienceOrb) p.getWorld().spawnEntity(p.getLocation(), EntityType.EXPERIENCE_ORB);
    exp.setExperience(level * 2);
}
 
开发者ID:Soldier233,项目名称:ArchersBattle,代码行数:11,代码来源:PlayerListener.java

示例13: onPlayerLvlChanged

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerLvlChanged(PlayerLevelChangeEvent event){
    Player player = event.getPlayer();
    if (player.getLevel() >= 60){
        return;
    }
    //增加血槽
    double healAdded = event.getNewLevel();
    player.setMaxHealth(20 + healAdded);

}
 
开发者ID:kncxstudio,项目名称:BasicSurvivalPlus,代码行数:12,代码来源:PlayerLvlListener.java

示例14: PlayerBackup

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public PlayerBackup(Player player) {
    this(player.getInventory(), player.getExp(), player.getLevel());
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:4,代码来源:PlayerBackup.java

示例15: onPlayerInteract

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = false, priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
    Action action = event.getAction();
    if (event.hasItem() && (action == Action.RIGHT_CLICK_AIR || (action == Action.RIGHT_CLICK_BLOCK && !event.isCancelled()))) {
        ItemStack stack = event.getItem();
        if (!isBottledExperience(stack)) {
            return;
        }

        ItemMeta meta = stack.getItemMeta();
        List<String> lore = meta.getLore();

        Integer amount = null;
        for (String loreLine : lore) {
            if ((amount = JavaUtils.tryParseInt(ChatColor.stripColor(loreLine).split(" ")[0])) != null) {
                break;
            }
        }

        if (amount != null) {
            event.setCancelled(true);

            Player player = event.getPlayer();
            int previousLevel = player.getLevel();
            new ExperienceManager(player).changeExp(amount);

            // Play a fancy sound if they earned 5 exp levels.
            if ((player.getLevel() - previousLevel) > 5) {
                player.playSound(player.getLocation(), Sound.ORB_PICKUP, 1.0F, 1.0F);
            }

            // If the hand is more than 1, decrease by 1
            // otherwise remove. To prevent user error.
            if (stack.getAmount() > 1) {
                stack.setAmount(stack.getAmount() - 1);
            } else {
                player.setItemInHand(new ItemStack(Material.GLASS_BOTTLE, 1));
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:42,代码来源:BottledExpListener.java


注:本文中的org.bukkit.entity.Player.getLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。