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Java Player.setFlySpeed方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setFlySpeed方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setFlySpeed方法的具体用法?Java Player.setFlySpeed怎么用?Java Player.setFlySpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setFlySpeed方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: start

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Starts the tutorial for the given player.
 *
 * @param id The UUID of the player.
 */
public void start(UUID id)
{
	if (isWatchingTutorial(id))
	{
		p.getLogger().info(p.getServer().getPlayer(id).getName() + "(" + id + ") is trying to see the tutorial whilst watching it.");
		return;
	}

	Player player = p.getServer().getPlayer(id);

	// The player cannot move anymore (except with our teleportations)
	player.setFlySpeed(0f);
	player.setAllowFlight(true);
	player.setFlying(true);

	// All other players are hidden
	for (Player other : p.getServer().getOnlinePlayers())
	{
		player.hidePlayer(other);
		other.hidePlayer(player);
	}

	// The player's hour is updated, if needed
	if(tutorialHour != null)
	{
		player.setPlayerTime(tutorialHour, false);
	}


	// The tutorial is started
	viewers.put(
			id, p.getServer().getScheduler().runTaskTimer(p, new TutorialRunner(this, id), 10L, 10L)
	);
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:40,代码来源:Tutorial.java

示例2: stop

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Stops the tutorial for the given player.
 *
 * @param id The UUID of the player.
 * @param interrupted {@code true} if the tutorial is stopped because it was interrupted
 *                    using {@link #stopForAll(String)}, {@link #stop(UUID)} or if the
 *                    user disconnected.
 */
void stop(UUID id, final Boolean interrupted) // package-private
{
	if (!isWatchingTutorial(id)) return;

	Player player = p.getServer().getPlayer(id);

	if (player != null)
	{
		// The player can now move.
		player.setFlySpeed(0.1f);
		player.setFlying(false);
		player.setAllowFlight(false);

		// All other players are displayed
		for (Player other : p.getServer().getOnlinePlayers())
		{
			player.showPlayer(other);
			other.showPlayer(player);
		}

		player.resetPlayerTime();
	}

	try
	{
		viewers.get(id).cancel();
	}
	catch (IllegalStateException ignored) {}

	viewers.remove(id);

	onTutorialEnds(player, interrupted);
}
 
开发者ID:SamaGames,项目名称:SamaGamesAPI,代码行数:42,代码来源:Tutorial.java

示例3: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:MatchPlayer.java

示例4: join

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public TeamColor join(Player p, String team) {
	if (team.equals("spec")) {
		// something special?
	}
	
	if (team.equals("red"))
		red.addPlayer(p);
	else if (team.equals("blue"))
		blue.addPlayer(p);
	
	Gamer g = Gamer.get(p);
	g.setVariable("arena", this);
	g.setVariable("team", team);

	p.setFlySpeed(0.1F);
	
	p.setAllowFlight(true);
	p.setFlying(true);
	p.setScoreboard(scoreboard);
	p.teleport(getSpawn());
	return TeamColor.valueOf(team.toUpperCase());
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:23,代码来源:Arena.java

示例5: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
    if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    player.setItemOnCursor(new ItemStack(Material.AIR));

    player.getActivePotionEffects().forEach(potionEffect -> {
        try {
            player.removePotionEffect(potionEffect.getType());
        } catch (NullPointerException ignored) {}
    });

    player.setFireTicks(0);
    player.setFallDistance(0);
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);

    player.setSneaking(false);
    player.setInvulnerable(false);
    player.setCanPickupItems(true);
    player.setCollidable(true);
    player.setFlying(false);
    player.setAllowFlight(false);

    player.resetTitle();

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));

    player.updateInventory();
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:42,代码来源:Players.java

示例6: resetPlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
    player.getInventory().clear();
    player.getInventory().setChestplate(new ItemBuilder().material(Material.ELYTRA).unbreakable(true).get());
    player.setGameMode(GameMode.ADVENTURE);
    player.setAllowFlight(player.hasPermission("lobby.fly"));
    player.setWalkSpeed(0.2f);
    player.setFlySpeed(0.1f);
    player.setPotionParticles(false);
    player.hideTitle();
    player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation(), 15, 0.5, 0.5, 0.5, 0);
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:12,代码来源:Utils.java

示例7: join

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public TeamColor join(Player p, String team) {
	Gamer g = Gamer.get(p);
	
	if (team.equals("spec")) {
		specPlayers.addPlayer(p);
		p.setScoreboard(specScoreboard);
		g.setInvisible(true);
	}
	else if (team.equals("red")) {
		specPlayers.addPlayer(p);
		red.addPlayer(p);
		p.setScoreboard(scoreboard);
		g.setNameTag(ChatColor.RED + p.getName());
	}
	else if (team.equals("blue")) {
		specPlayers.addPlayer(p);
		blue.addPlayer(p);
		p.setScoreboard(scoreboard);
		g.setNameTag(ChatColor.BLUE + p.getName());
	}
	
	g.setVariable("arena", this);
	g.setVariable("team", team);

	p.setFlySpeed(0.1F);
	
	p.setAllowFlight(true);
	p.setFlying(true);
	p.teleport(getSpawn());
	return TeamColor.valueOf(team.toUpperCase());
}
 
开发者ID:thekeenant,项目名称:mczone,代码行数:32,代码来源:Arena.java

示例8: executePlayer

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void executePlayer(Player p, PlayerData pd, String[] args) {
    try {
        p.setFlySpeed(Float.parseFloat(args[0]));
        p.sendMessage(ChatColor.AQUA + "Flyspeed set to " + p.getFlySpeed());
    } catch (Exception e) {
        p.sendMessage("Use as /flyspeed <0.0-1.0>");
    }
}
 
开发者ID:edasaki,项目名称:ZentrelaCore,代码行数:10,代码来源:FlySpeedCommand.java

示例9: resetFlySpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetFlySpeed(Player player) {
    player.setFlySpeed(0.1f);
}
 
开发者ID:lucko,项目名称:helper,代码行数:4,代码来源:Players.java

示例10: setFlySpeed

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean setFlySpeed(UUID player, float speed){

		if(speed > 0.99f){

			return false;

		} else {

			Player p = Bukkit.getServer().getPlayer(player);

			p.setFlySpeed(speed);

			return true;

		}

	}
 
开发者ID:RedNyanCat,项目名称:UselessAPI,代码行数:18,代码来源:Api.java


注:本文中的org.bukkit.entity.Player.setFlySpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。