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Java Player.playSound方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.playSound方法的典型用法代码示例。如果您正苦于以下问题:Java Player.playSound方法的具体用法?Java Player.playSound怎么用?Java Player.playSound使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.playSound方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPickupToQuickSlot

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onPickupToQuickSlot(PlayerPickupItemEvent event) {
    Player player = event.getPlayer();

    if (!InventoryManager.playerIsLoaded(player) || !ItemManager.allowedForPlayer(player, event.getItem().getItemStack(), false)) {
        return;
    }

    for (Slot quickSlot : SlotManager.instance().getQuickSlots()) {
        int slotId = quickSlot.getQuickSlot();
        if (quickSlot.isCup(player.getInventory().getItem(slotId)) && quickSlot.isValidItem(event.getItem().getItemStack())) {
            player.getInventory().setItem(slotId, event.getItem().getItemStack());
            event.getItem().remove();

            player.playSound(player.getLocation(), Sound.ENTITY_ITEM_PICKUP, .3f, 1.7f);
            if (Config.getConfig().getBoolean("attack.auto-held")) {
                player.getInventory().setHeldItemSlot(quickSlot.getQuickSlot());
            }

            event.setCancelled(true);
        }
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:24,代码来源:InventoryListener.java

示例2: setRank

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Set a player's rank.
 * @param newRank
 */
public void setRank(EnumRank newRank) {
    if (!getRank().isAtLeast(newRank)) // Broadcast the new rank if it's a promotion.
        Core.broadcast(ChatColor.GREEN + " * " + ChatColor.YELLOW + getUsername() + ChatColor.GREEN
                + " has ranked up to " + newRank.getColor() + newRank.getName() + ChatColor.GREEN + ". * ");

    this.rank = newRank;

    if (isOnline()) {
        // Tell the player they've been promoted.
        Player player = getPlayer();
        player.sendMessage(ChatColor.YELLOW + "Your rank is now: " + newRank.getColor() + newRank.getName());
        player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1F, 1F);
        updatePlayer();
    }

    updateDiscord();
}
 
开发者ID:Kneesnap,项目名称:Kineticraft,代码行数:22,代码来源:KCPlayer.java

示例3: onInventoryClick2

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClick2(InventoryClickEvent event) {
    Player player = (Player) event.getWhoClicked();
    ItemStack is = event.getCurrentItem();
    if ((event.getCurrentItem() != null) && (event.getCurrentItem().getType() != Material.AIR)) {
        if (event.getInventory().getName().equals(ChatColor.DARK_GRAY + "Teleport Here Menu - Page 1")) {
            event.setCancelled(true);
            for (int i = 0; i < Bukkit.getOnlinePlayers().size(); i++) {
                Player targetPlayer = (Player) Bukkit.getOnlinePlayers().toArray()[i];
                Location location = player.getLocation();
                if ((event.getCurrentItem().getType() == Material.SKULL_ITEM) && (is.hasItemMeta()) && (is.getItemMeta().getDisplayName().equals(ChatColor.YELLOW + "Teleport " + ChatColor.GREEN + targetPlayer.getName() + ChatColor.YELLOW + " to you."))) {
                    player.closeInventory();
                    targetPlayer.teleport(player);
                    player.sendMessage(ChatColor.YELLOW + "You've teleported " + ChatColor.GREEN + targetPlayer.getDisplayName() + ChatColor.YELLOW + " to you!");
                    player.playSound(location, Sound.ENTITY_ENDERMEN_TELEPORT, 100, 1);
                    player.playEffect(location, Effect.ENDER_SIGNAL, 1);
                    targetPlayer.playEffect(location, Effect.ENDER_SIGNAL, 1);
                }
            }
        }
    }
}
 
开发者ID:SlamTheHam,项目名称:UltraCore,代码行数:23,代码来源:Events.java

示例4: finishChallenge

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void finishChallenge(Player player, boolean buy) {
	if(!buy) {
		for(Entity e : player.getWorld().getEntities()) {
			if(e.hasMetadata(metaData) && e.getMetadata(metaData).get(0).asString().contains(player.getName())) {
				e.remove();
			}
		}
		player.teleport(plugin.getChallengesFile().getVictorySpawnpoint(getChallenge(player)));
		loadData(player);
		player.playSound(player.getLocation(), Sound.ENTITY_FIREWORK_TWINKLE, 1F, 1F);
	}
	for(String cmd : plugin.getChallengesFile().getCommands(getChallenge(player))) {
		cmd = cmd.replaceAll("%s", player.getName());
		Bukkit.dispatchCommand(Bukkit.getConsoleSender(), cmd);
	}
	if(!isTesting(player)) {
		plugin.getPlayerManager().setRank(player, getChallenge(player));
		player.sendMessage(Lang.HEADERS_CHALLENGES.toString() 
				+ Lang.CHALLENGES_COMPLETE.toString()
					.replaceAll("%s", plugin.getChallengesFile().getTitle(getChallenge(player))));
	} else {
		player.sendMessage(Lang.HEADERS_CHALLENGES.toString()
				+ Lang.CHALLENGES_TEST_COMPLETE.toString());
	}
	playerChallenge.remove(player.getName());
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:27,代码来源:Challenge.java

示例5: handleFreeze

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleFreeze(Player player, Rune rune) {
	Player target = Utility.getTargetPlayer(player, 10);
	if(target == null || !Utility.canAttack(player, target)) {
		return;
	}
	
	LineEffect eff = new LineEffect(plugin.getEffectManager());
	eff.setEntity(player);
	eff.setTargetEntity(target);
	eff.particle = ParticleEffect.SNOW_SHOVEL;
	eff.start();
	target.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 60, 6));
	target.playSound(target.getLocation(), Sound.ENTITY_SNOWMAN_DEATH, 1F, 1F);
	
	player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
	player.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_RUNE_APPLY.toString()
		.replaceAll("%s", rune.getName()));
	target.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_FROZEN.toString()
			.replaceAll("%s", player.getName()));
	finish(player, false);
}
 
开发者ID:benNek,项目名称:AsgardAscension,代码行数:22,代码来源:RuneManager.java

示例6: apply

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Plays the sound to all players in the world at the given location. Players to far away cannot hear the sound.
 *
 * @param location location
 * @throws Exception exception
 */
public void apply(Location location) throws Exception {
    if(this.text.equals("none"))
        return;
    for (final Player player : location.getWorld().getPlayers()) {
        player.playSound(location, Sound.valueOf(this.text), this.volume, this.pitch);
    }
}
 
开发者ID:Shynixn,项目名称:PetBlocks,代码行数:14,代码来源:SoundBuilder.java

示例7: play

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void play(Location location, Player... players) throws InterPreter19Exception {
    try {
        this.changeSound();
        for (final Player player : players) {
            player.playSound(location, getSoundFromName(this.sound), (float) this.volume, (float) this.pitch);
        }
    } catch (final Exception ex) {
        throw new InterPreter19Exception("Cannot parse sound!");
    }
}
 
开发者ID:Shynixn,项目名称:BlockBall,代码行数:12,代码来源:FastSound.java

示例8: playEngineSound

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void playEngineSound( Location loc, Sound sound, float volume, float pitch )
{
	for( Player p : loc.getWorld().getPlayers() )
	{
		if( NavyCraft.playerEngineVolumes.containsKey(p) )
			p.playSound(loc,  sound,  volume*NavyCraft.playerEngineVolumes.get(p)*.01f,  pitch);
		else
			p.playSound(loc,  sound,  volume,  pitch);
	}
}
 
开发者ID:Maximuspayne,项目名称:NavyCraft2-Lite,代码行数:11,代码来源:CraftMover.java

示例9: playSound

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void playSound(Sound sound, float idk2) {
    for (Player p : getPlayers()) {
        p.playSound(p.getLocation(), sound, 10.0f, idk2);
    }

    for (UUID uuid : spectators) {
        if (Bukkit.getPlayer(uuid) != null) {
            Bukkit.getPlayer(uuid).playSound(Bukkit.getPlayer(uuid).getLocation(), sound, 10.0F, idk2);
        }
        else {
            spectators.remove(uuid);
        }
    }
}
 
开发者ID:ijoeleoli,项目名称:ZorahPractice,代码行数:15,代码来源:SoloMatch.java

示例10: onPlayerLevelUp

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerLevelUp(PlayerLevelUpEvent event) {
    Player player = event.getPlayerContext().getPlayer();
    player.sendMessage(ChatColor.AQUA + "" + ChatColor.STRIKETHROUGH + "----------------------------------------");
    player.sendMessage(ChatColor.GREEN +  "" +  ChatColor.BOLD + " Level up!" + ChatColor.GREEN + " You are now level " + ChatColor.RED + event.getToLevel());
    player.sendMessage(ChatColor.AQUA + "" + ChatColor.STRIKETHROUGH + "----------------------------------------");
    player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 1);
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:9,代码来源:StatsModule.java

示例11: run

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void run() {
    if(api.getGameManager().getGameState() != GameState.INGAME) {
        this.cancel();
        return;
    }
    if(seconds <= 1 && minutes <= 0) {
        this.cancel();
        api.getGameManager().getCurrentGame().endGame();
        api.getGameManager().endGame();
        if(Arcadia.getPlugin(Arcadia.class).mainConfiguration.fetch().getBoolean("allow-game-voting")) {
            new GameVotingRunnable();
        } else {
            new GameSwitchRunnable();
        }
        return;
    }
    if(seconds <= 0) {
        minutes--;
        seconds = 59;
    } else {
        seconds--;
    }
    if(minutes == 0 && seconds <= 3 && seconds > 0) {
        for(Player player : Bukkit.getOnlinePlayers()) {
            player.playSound(player.getLocation(), Sound.BLOCK_NOTE_BASS, 1f, 1f);
        }
    }
    api.getGameManager().getMainBossBar().setTitle(ChatColor.translateAlternateColorCodes('&', "&6&lTime Left: &c&l" + Utils.formatTimeFancy(minutes, seconds)));
    api.getGameManager().getMainBossBar().setProgress((((double)seconds+((double)minutes*60))/(double)totalSeconds));
    api.getGameManager().getCurrentGame().getSidebar().updateDisplayName(minutes, seconds);
}
 
开发者ID:ArcadiaPlugins,项目名称:Arcadia-Spigot,代码行数:33,代码来源:GameRunnable.java

示例12: displayReducingMessage

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Function to display with a title that the border are reducing
 */
public void displayReducingMessage()
{
    for (Player player : Bukkit.getOnlinePlayers())
    {
        Titles.sendTitle(player, 0, 100, 5, ChatColor.RED + "Attention !", ChatColor.YELLOW + "Les bordures se réduisent !");
        player.playSound(player.getLocation(), Sound.BLAZE_DEATH, 1.0F, 1.0F);
    }

    this.game.getCoherenceMachine().getMessageManager().writeCustomMessage(ChatColor.RED + "Les bordures se réduisent !", true);
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:14,代码来源:SurvivalGameLoop.java

示例13: openBuyInventory

import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void openBuyInventory(MerchantCategory category, Player player,
		Game game) {
	ArrayList<VillagerTrade> offers = category.getOffers();
	int sizeCategories = getCategoriesSize(player);
	int sizeItems = offers.size();
	int invSize = getBuyInventorySize(sizeCategories, sizeItems);

	player.playSound(player.getLocation(),
			SoundMachine.get("CLICK", "UI_BUTTON_CLICK"), 10.0F, 1.0F);

	this.currentCategory = category;
	Inventory buyInventory = Bukkit.createInventory(player, invSize,
			Main._l("ingame.shop.name"));
	addCategoriesToInventory(buyInventory, player);

	for (int i = 0; i < offers.size(); i++) {
		VillagerTrade trade = (VillagerTrade) offers.get(i);
		if ((trade.getItem1().getType() != Material.AIR)
				|| (trade.getRewardItem().getType() != Material.AIR)) {
			int slot = getInventorySize(sizeCategories) + i;
			ItemStack tradeStack = toItemStack(trade, player, game);

			buyInventory.setItem(slot, tradeStack);
		}
	}
	player.openInventory(buyInventory);
}
 
开发者ID:Ldcr993519867,项目名称:BedwarsXP,代码行数:28,代码来源:XPItemShop.java

示例14: playerSpeaksOnCellPhone

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void playerSpeaksOnCellPhone(Player p, String message) {
  PlayerObject pObject = main.getPlayerManager().getPlayer(p);
  
  if (pObject == null)
    return;
  
  if (pObject.getContacts().size() == 0) {
    p.sendMessage(MortuusTerraChat.CELLPHONE_PREFIX + color("&7You have no contacts. Add some with &e/mtr add contact <name>"));
    return;
  }
  
  if (pObject.getCurrentCellPhoneRecipient().equalsIgnoreCase(p.getName())) {
    p.sendMessage(MortuusTerraChat.CELLPHONE_PREFIX + color("&7You can't call yourself, what are you doing?"));
    return;
  }
  
  Player recipient = main.getServer().getPlayer(pObject.getCurrentCellPhoneRecipient());
  
  // Recipient not online, send as text message
  if (recipient == null) {
    main.getTextMessageManager().addTextMessage(p.getName(), pObject.getCurrentCellPhoneRecipient(), message);
    p.sendMessage(MortuusTerraChat.CELLPHONE_PREFIX + color("&7Contact is not online. Message sent as text."));
  
  } else {
  	if (main.getPlayerManager().getPlayer(recipient).receiveNotificationSound())
  		recipient.playSound(recipient.getLocation(), Sound.BLOCK_NOTE_CHIME, 5, 1);
   
    recipient.sendMessage(MortuusTerraChat.CELLPHONE_PREFIX + color("&8&l[&e" + p.getName() + "&8&l] &7" + message));
    p.sendMessage(MortuusTerraChat.CELLPHONE_PREFIX + color("&7Called &e" + pObject.getCurrentCellPhoneRecipient() + "&7: " + message));
  }
  
}
 
开发者ID:kadeska,项目名称:MT_Communication,代码行数:33,代码来源:CellularPhoneListener.java

示例15: onPlayerInteract

import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = false, priority = EventPriority.HIGH)
public void onPlayerInteract(PlayerInteractEvent event) {
    Action action = event.getAction();
    if (event.hasItem() && (action == Action.RIGHT_CLICK_AIR || (action == Action.RIGHT_CLICK_BLOCK && !event.isCancelled()))) {
        ItemStack stack = event.getItem();
        if (!isBottledExperience(stack)) {
            return;
        }

        ItemMeta meta = stack.getItemMeta();
        List<String> lore = meta.getLore();

        Integer amount = null;
        for (String loreLine : lore) {
            if ((amount = JavaUtils.tryParseInt(ChatColor.stripColor(loreLine).split(" ")[0])) != null) {
                break;
            }
        }

        if (amount != null) {
            event.setCancelled(true);

            Player player = event.getPlayer();
            int previousLevel = player.getLevel();
            new ExperienceManager(player).changeExp(amount);

            // Play a fancy sound if they earned 5 exp levels.
            if ((player.getLevel() - previousLevel) > 5) {
                player.playSound(player.getLocation(), Sound.ORB_PICKUP, 1.0F, 1.0F);
            }

            // If the hand is more than 1, decrease by 1
            // otherwise remove. To prevent user error.
            if (stack.getAmount() > 1) {
                stack.setAmount(stack.getAmount() - 1);
            } else {
                player.setItemInHand(new ItemStack(Material.GLASS_BOTTLE, 1));
            }
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:42,代码来源:BottledExpListener.java


注:本文中的org.bukkit.entity.Player.playSound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。