本文整理汇总了Java中org.bukkit.entity.Player.isSprinting方法的典型用法代码示例。如果您正苦于以下问题:Java Player.isSprinting方法的具体用法?Java Player.isSprinting怎么用?Java Player.isSprinting使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.isSprinting方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: call
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void call(Event event) {
final Player player = profile.getPlayer();
if (event instanceof PlayerMoveEvent) {
if ((player.isSprinting() || player.isBlocking() || player.isConversing()) && player.isSneaking()) {
callback(true);
return;
}
callback(false);
} else if (event instanceof AsyncPlayerChatEvent) {
if ((player.isBlocking() || player.isSprinting() || player.isSneaking())) {
callback(true);
return;
}
callback(false);
}
}
示例2: onPlayerMove
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
final Player player = event.getPlayer();
final Material from = event.getFrom().getBlock().getRelative(BlockFace.DOWN).getType();
final Behaviour behaviour = Profile.getProfile(player.getUniqueId()).getBehaviour();
final long current = System.currentTimeMillis();
if (player.isSprinting()) {
behaviour.getMotion().setLastSprint(current);
}
if (player.isFlying()) {
behaviour.getMotion().setLastFly(current);
}
if (from.isSolid() || behaviour.getMotion().getLastY() == -1.0 || !behaviour.getMotion().isDescending()) {
behaviour.getMotion().setLastY(player.getLocation().getY());
}
if (!behaviour.isOnGround()) {
behaviour.getMotion().setLastYDiff(event.getTo().getY() - event.getFrom().getY());
}
}
示例3: getTemper
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private double getTemper(Player p, double _temper){
long time=p.getWorld().getTime();
//Material.
if(_temper>=0.5)
_temper-=0.5;
else _temper-=0.5;
if(time>=12000L&&time<22200L)
_temper-=Math.random()*0.5;
else
_temper+=Math.random()*0.5;
if(p.getWorld().hasStorm())
_temper-=Math.random()*0.5;
_temper+=getBlocks(p);
_temper+=getInv(p);
if(p.getWorld().getBlockAt(p.getLocation()).getLightLevel()<=5)
_temper-=0.5*(5-p.getWorld().getBlockAt(p.getLocation()).getLightLevel()*0.1);
if(p.isSprinting())
_temper+=Math.random()*0.02;
return _temper;
}
示例4: call
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void call(Event event) {
if (event instanceof InventoryClickEvent) {
// The player has clicked.
final Player player = profile.getPlayer();
if (player.isSprinting() || player.isSneaking() || player.isBlocking() || player.isSleeping()
|| player.isConversing()) {
// The player has clicked in their inventory impossibly.
callback(true);
}
}
}
示例5: isCritical
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* @return Whether the hit is a critical hit or not.
*/
private boolean isCritical() {
final Player player = profile.getPlayer();
final Behaviour behaviour = profile.getBehaviour();
return player.getFallDistance() > 0.0 && !behaviour.isOnLadder() && !behaviour.isOnVine()
&& !behaviour.isInWater() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)
&& !player.isInsideVehicle() && !player.isSprinting() && !((Entity) player).isOnGround();
}
示例6: run
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void run() {
Set<UUID> players=rs.getPlayerDatas().keySet();
for(UUID ps:players){
Player p = rs.getServer().getPlayer(ps);
if(p==null||p.isDead())continue;
if ((p.hasPermission("RealSurvival.unlimited")||p.hasPermission("RealSurvival.Admin"))&&!TestCMD.contains(p))
continue;
PlayerData pd=rs.getPlayerData(p);
if(p.isSneaking())
if(pd.getPhysical_strength()<rs.getSneaking())
p.setSneaking(false);
else{
pd.changePS(-rs.getSneaking());
continue;
}
else if(p.isSprinting())
if(pd.getPhysical_strength()<rs.getSprinting())
p.setSprinting(false);
else{
pd.changePS(-rs.getSprinting());
continue;
}
else
pd.changePS(rs.getPhysical_strength_add());
}
}
示例7: onPotionSplash
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onPotionSplash(final PotionSplashEvent event) {
if (event.getEntity().getShooter() instanceof Player) {
final Player shooter = (Player) event.getEntity().getShooter();
if (shooter.isSprinting() && event.getIntensity(shooter) > 0.5D) {
event.setIntensity(shooter, 1.0D);
}
}
}
示例8: call
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void call(Event event) {
// Causes false positives.
if (profile.getBehaviour().getMotion().isDescending()) {
return;
}
if (event instanceof PlayerMoveEvent) {
final Player player = profile.getPlayer();
if (player.getGameMode() == GameMode.SPECTATOR || player.isInsideVehicle()) {
/*
* If the player is in spectator mode, return out of the method
* as the speed function in this GameMode could cause false
* positives.
*/
return;
}
final PlayerMoveEvent pme = (PlayerMoveEvent) event;
final int speedLevel = profile.getBehaviour().getPotionEffectLevel(PotionEffectType.SPEED);
// Ignore if the player's speed is higher than two.
if (speedLevel > 2) {
return;
}
/*
* Ignore y for this check. We only want to check speed on the x and
* z axes.
*/
final Vector from = pme.getFrom().toVector().clone().setY(0.0),
to = pme.getTo().toVector().clone().setY(0.0);
double distance = to.distanceSquared(from);
if (speedLevel > 0) {
// Take into account speed potions.
distance -= (distance / 100.0) * (speedLevel * 20.0);
}
/*
* Walking and flying (but not sprinting): 0.40, Sprinting and
* flying: 1.25
*/
final long current = System.currentTimeMillis();
if ((player.isFlying() && player.isSprinting()) || (current
- profile.getBehaviour().getMotion().getLastFly() <= 500
&& current - profile.getBehaviour().getMotion()
.getLastSprint() <= 500) /*
* Player is flying and
* sprinting and flying
* or has been in the
* last half a second.
*/) {
callback(distance > 1.25);
} else {
callback(distance > 0.40);
}
}
}
示例9: onItemClick
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@SuppressWarnings("deprecation")
@EventHandler
public void onItemClick(PlayerInteractEvent event)
{
Player player = event.getPlayer();
ItemStack mainItem = player.getInventory().getItemInMainHand();
ItemStack offItem = player.getInventory().getItemInOffHand();
Score score_dualWieldMsg = tech_dualWieldMsg.getScore(player);
if(mainItem.getType() == Material.GOLD_HOE)
{
if(dualWield.getScore(player).getScore() == 0)
{
if(event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR)
{
if(player.isSprinting())
{
if(charge.getScore(player).getScore() == 0)
{
Random rand = new Random();
ChargeForward(player, 3);
if(player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE)
player.setFoodLevel(player.getFoodLevel() - 1);
int chance_reduceDur = rand.nextInt(10) + 1;
switch(chance_reduceDur)
{
case 1:
mainItem.setDurability((short)(mainItem.getDurability() + 1));
break;
default:
}
if(event.getItem().getDurability() >= 32)
{
player.getLocation().getWorld().playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, rand.nextFloat() * 0.4F + 0.8F);
player.getInventory().setItemInMainHand(null);
}
player.updateInventory();
}
else
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Unable to Charge immediately"));
}
}
}
}
else
{
if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 1);
else if(event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 2);
if(score_dualWieldMsg.getScore() >= 2)
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Unable to dual-wield with Giant Blade"));
}
}
}
else if(offItem.getType() == Material.GOLD_HOE)
{
if(dualWield.getScore(player).getScore() != 0)
{
if(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 1);
else if(event.getAction() == Action.LEFT_CLICK_AIR || event.getAction() == Action.LEFT_CLICK_BLOCK)
score_dualWieldMsg.setScore(score_dualWieldMsg.getScore() + 2);
if(score_dualWieldMsg.getScore() >= 2)
{
player.sendMessage(ChatColor.RED + Survival.Words.get("Unable to dual-wield with Giant Blade"));
}
}
}
score_dualWieldMsg.setScore(0);
}
示例10: run
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@Override
public void run() {
double _temper=-0.1;
long time;
Set<UUID> players=rs.getPlayerDatas().keySet();
for(UUID ps:players){
Player p = rs.getServer().getPlayer(ps);
if(p==null||p.isDead())continue;
if ((p.hasPermission("RealSurvival.unlimited")||p.hasPermission("RealSurvival.Admin"))&&!TestCMD.contains(p))
continue;
PlayerData pd=rs.getPlayerData(p);
_temper=p.getWorld().getTemperature(p.getLocation().getBlockX(), p.getLocation().getBlockZ());
time=p.getWorld().getTime();
//12000-13800 ����
//13800-22200 ��ҹ
//22200-0 �ճ�
//0-12000 ����
//Material.
if(_temper>=0.5)
_temper-=0.5;
else _temper-=0.5;
if(time>=12000L&&time<22200L)
_temper-=Math.random()*0.5;
else
_temper+=Math.random()*0.5;
if(p.getWorld().hasStorm())
_temper-=Math.random()*0.5;
_temper+=getBlocks(p.getLocation());
_temper+=getInv(p);
if(p.getWorld().getBlockAt(p.getLocation()).getLightLevel()<=5)
_temper-=0.5*(5-p.getWorld().getBlockAt(p.getLocation()).getLightLevel()*0.1);
if(p.isSprinting())
_temper+=Math.random()*0.02;
/*if(_temper>0.2)
pd.changeTemperature(0.2);
else if(_temper<0.2)
pd.changeTemperature(-0.2);
else*/
pd.changeTemperature(_temper*0.02);
continue;
}
}
示例11: checkXZSpeed
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void checkXZSpeed(Player player, double x, double z) {
if(player.getVehicle() == null && !player.isFlying() && !Flight.movingExempt.containsKey(player)) {
String reason = "";
double max = 0.25;
if(player.getLocation().getBlock().getType() == Material.SOUL_SAND) {
if(player.isSprinting()) {
reason = "on soulsand while sprinting";
max = 0.2;
} else if(player.hasPotionEffect(PotionEffectType.SPEED)) {
max = 0.16;
reason = "on soulsand with speed pot";
} else {
max = 0.13;
}
} else if(player.hasPotionEffect(PotionEffectType.SPEED)) {
if(player.isSprinting()) {
reason = "with speed pot while sprinting";
max = 0.95;
} else {
reason = "with speed pot";
max = 0.7;
}
} else if(player.isSprinting()) {
max = 0.65;
reason = "while sprinting";
}
float speed = player.getWalkSpeed();
max += speed > 0 ? player.getWalkSpeed() - 0.2f : 0;
if(x > max || z > max) {
speedViolation.put(player, speedViolation.containsKey(player) ? speedViolation.get(player) + 1 : 1);
if(speedViolation.get(player) > MagicNumbers.SPEED_MAX) {
for(Player pla : DynamicAC.instance.onlinestaff) {
pla.sendMessage(ChatColor.RED + "[DAC] " + ChatColor.GREEN + player.getName() + " failed " +
"Speed " + reason + "!");
}
DACManager.getUserManager().incrementUser(DACManager.getUserManager().getUser(player.getName()),
"Speed " + reason);
}
} else {
speedViolation.put(player, 0);
}
}
}
示例12: sprintFly
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static boolean sprintFly(Player player) {
return player.isSprinting() || player.isFlying();
}
示例13: onEntityDamageByEntity
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
if (!(event.getEntity() instanceof Player) || !(event.getDamager() instanceof Player)) {
return;
}
if (event.isCancelled()) {
return;
}
Player damaged = (Player) event.getEntity();
Player damager = (Player) event.getDamager();
if (damaged.getNoDamageTicks() > damaged.getMaximumNoDamageTicks() / 2D) {
return;
}
Vector knockback = damaged.getLocation().toVector().subtract(damager.getLocation().toVector()).normalize();
double horMultiplier = 1.1;
double verMultiplier = 1.04;
double sprintMultiplier = damager.isSprinting() ? 0.81D : 0.5D;
double kbMultiplier = damager.getItemInHand() == null ? 0 : damager.getItemInHand().getEnchantmentLevel(Enchantment.KNOCKBACK) * 0.2D;
@SuppressWarnings("deprecation")
double airMultiplier = damaged.isOnGround() ? 1 : 0.94;
knockback.setX((knockback.getX() * sprintMultiplier + kbMultiplier) * horMultiplier);
knockback.setY(0.35D * airMultiplier * verMultiplier);
knockback.setZ((knockback.getZ() * sprintMultiplier + kbMultiplier) * horMultiplier);
try {
// Send the velocity packet immediately instead of using setVelocity, which fixes the 'relog bug'
Object entityPlayer = damaged.getClass().getMethod("getHandle").invoke(damaged);
Object playerConnection = fieldPlayerConnection.get(entityPlayer);
Object packet = packetVelocity.newInstance(damaged.getEntityId(), knockback.getX(), knockback.getY(), knockback.getZ());
sendPacket.invoke(playerConnection, packet);
} catch (SecurityException | IllegalArgumentException | IllegalAccessException | InvocationTargetException | NoSuchMethodException | InstantiationException e) {
e.printStackTrace();
}
//Bukkit.getScheduler().scheduleSyncDelayedTask(core, new Runnable() {
//public void run() {
//double horMultiplier = KnockbackPatch.getInstance().getHorMultiplier();
//double verMultiplier = KnockbackPatch.getInstance().getVerMultiplier();
//double sprintMultiplier = damager.isSprinting() ? 0.8D : 0.5D;
//double kbMultiplier = damager.getItemInHand() == null ? 0 : damager.getItemInHand().getEnchantmentLevel(Enchantment.KNOCKBACK) * 0.2D;
//@SuppressWarnings("deprecation")
//double airMultiplier = damaged.isOnGround() ? 1 : 0.8;
//
//nockback.setX((knockback.getX() * sprintMultiplier + kbMultiplier) * horMultiplier);
//knockback.setY(0.35D * airMultiplier * verMultiplier);
//knockback.setZ((knockback.getZ() * sprintMultiplier + kbMultiplier) * horMultiplier);
//
//try {
// Send the velocity packet immediately instead of using setVelocity, which fixes the 'relog bug'
// Object entityPlayer = damaged.getClass().getMethod("getHandle").invoke(damaged);
// Object playerConnection = fieldPlayerConnection.get(entityPlayer);
// Object packet = packetVelocity.newInstance(damaged.getEntityId(), knockback.getX(), knockback.getY(), knockback.getZ());
// sendPacket.invoke(playerConnection, packet);
// } catch (SecurityException | IllegalArgumentException | IllegalAccessException | InvocationTargetException | NoSuchMethodException | InstantiationException e) {
// e.printStackTrace();
// }
//}
//}, 2L);
}