本文整理汇总了Java中org.bukkit.entity.Player.setHealth方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setHealth方法的具体用法?Java Player.setHealth怎么用?Java Player.setHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Player
的用法示例。
在下文中一共展示了Player.setHealth方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRegen
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onRegen(EntityRegainHealthEvent event) {
if (event.getEntityType() != EntityType.PLAYER || event.getRegainReason() != EntityRegainHealthEvent.RegainReason.SATIATED) return;
event.setCancelled(true);
Player player = (Player) event.getEntity();
long currentTime = System.currentTimeMillis() / 1000;
if (currentTime - getLastHealTime(player) < 3)
return;
double maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
if (player.getHealth() < maxHealth) {
player.setHealth(clamp(player.getHealth() + 1, 0.0, maxHealth));
healTimes.put(player.getUniqueId(), currentTime);
}
float exhToApply = (float) 3;
Bukkit.getScheduler().runTaskLater(TGM.get(), () -> {
//This is because bukkit doesn't stop the exhaustion change when cancelling the event
player.setExhaustion(player.getExhaustion() + exhToApply);
//debug("Exhaustion before: " + previousExh + " Now: " + p.getExhaustion() + "Saturation: " + p.getSaturation(), p);
}, 1L);
}
示例2: resetPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void resetPlayer(Player player) {
player.setLevel(0);
player.setExp(0);
player.setFoodLevel(20);
player.setHealth(20);
player.setHealthScale(20);
player.setExhaustion(0);
player.getInventory().clear();
ItemStack blankItem = new ItemStack(Material.STAINED_GLASS_PANE, 1, (byte) 15);
ItemMeta blankMeta = blankItem.getItemMeta();
blankMeta.setDisplayName("" + ChatColor.RED);
blankItem.setItemMeta(blankMeta);
for(int i=9; i<=35; i++) {
player.getInventory().setItem(i, blankItem);
}
player.getInventory().setHelmet(new ItemStack(Material.AIR, 1));
player.getInventory().setChestplate(new ItemStack(Material.AIR, 1));
player.getInventory().setLeggings(new ItemStack(Material.AIR, 1));
player.getInventory().setBoots(new ItemStack(Material.AIR, 1));
for(PotionEffect potionEffect : player.getActivePotionEffects()) {
player.removePotionEffect(potionEffect.getType());
}
player.setFireTicks(0);
}
示例3: handleDetonate
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleDetonate(Player player, Rune rune) {
player.spawnParticle(Particle.EXPLOSION_HUGE, player.getLocation(), 1);
player.playSound(player.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 1F, 1F);
for(Entity entity : player.getNearbyEntities(3D, 3D, 3D)) {
if(!(entity instanceof Player)) {
continue;
}
Player target = (Player) entity;
if(Utility.canAttack(player, target)) {
if(target.getHealth() > 6) {
target.setHealth(target.getHealth() - 6);
}
else {
target.damage(1000000D, player);
}
}
}
finish(player, false);
}
示例4: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give effects to all players
*
* @param game Game instance
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (SurvivalPlayer player : (Collection<SurvivalPlayer>)game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.DAMAGE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.JUMP.createEffect(Integer.MAX_VALUE, 4));
p.setMaxHealth(32D);
p.setHealth(32D);
}
}
示例5: onJoin
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
event.setJoinMessage(null);
if (!Skywars.getInstance().isSingleServerMode()) {
player.setGameMode(GameMode.ADVENTURE);
player.getInventory().clear();
player.setMaxHealth(20);
player.setHealth(player.getMaxHealth());
player.setFoodLevel(25);
player.teleport(Skywars.getInstance().getLobbyPoint());
}
}
示例6: cleanPlayer
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Clean player's inventory
*
* @param player Player
*/
public static void cleanPlayer(Player player)
{
if(player != null && Bukkit.getPlayer(player.getUniqueId()) != null)
{
player.getInventory().clear();
player.getInventory().setHelmet(null);
player.getInventory().setChestplate(null);
player.getInventory().setLeggings(null);
player.getInventory().setBoots(null);
player.setSaturation(20.0F);
player.setHealth(player.getMaxHealth());
player.setExp(0.0F);
player.setLevel(0);
for(PotionEffect potionEffect : player.getActivePotionEffects())
player.removePotionEffect(potionEffect.getType());
}
}
示例7: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Give effects to all players
*
* @param game Game instance
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (SurvivalPlayer player : (Collection<SurvivalPlayer>)game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.addPotionEffect(PotionEffectType.SPEED.createEffect(Integer.MAX_VALUE, 2));
p.addPotionEffect(PotionEffectType.FAST_DIGGING.createEffect(Integer.MAX_VALUE, 2));
p.addPotionEffect(PotionEffectType.SATURATION.createEffect(Integer.MAX_VALUE, 10));
p.addPotionEffect(PotionEffectType.INCREASE_DAMAGE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.DAMAGE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.FIRE_RESISTANCE.createEffect(Integer.MAX_VALUE, 1));
p.addPotionEffect(PotionEffectType.JUMP.createEffect(Integer.MAX_VALUE, 4));
p.addPotionEffect(PotionEffectType.WATER_BREATHING.createEffect(Integer.MAX_VALUE, 1));
p.setMaxHealth(40D);
p.setHealth(40D);
}
}
示例8: joinLobby
import org.bukkit.entity.Player; //导入方法依赖的package包/类
public synchronized boolean joinLobby(Player player) {
if (this.canJoinLobby(player)) {
this.lobby.add(player);
this.storeTemporaryInventory(player);
player.getInventory().setArmorContents(new ItemStack[4]);
player.getInventory().clear();
player.updateInventory();
player.setHealth(player.getMaxHealth());
player.setFoodLevel(20);
player.setExp(0);
player.setLevel(0);
player.setGameMode(GameMode.ADVENTURE);
player.teleport(this.getArena().getLobbyMeta().getLobbySpawn());
return true;
}
return false;
}
示例9: onEntityDamageByEntity
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
Entity entity = event.getEntity();
Entity damager = event.getDamager();
if (entity instanceof Player && damager instanceof Player) {
Player attacker = (Player) damager;
if (plugin.getPvpClassManager().getEquippedClass(attacker) == this) {
ItemStack stack = attacker.getItemInHand();
if (stack != null && stack.getType() == Material.GOLD_SWORD && stack.getEnchantments().isEmpty()) {
Player player = (Player) entity;
player.sendMessage(SettingsYML.ENEMY_COLOUR + attacker.getName() + ChatColor.YELLOW + " has backstabbed you.");
player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
attacker.sendMessage(ChatColor.YELLOW + "You have backstabbed " + SettingsYML.ENEMY_COLOUR + player.getName() + ChatColor.YELLOW + '.');
attacker.setItemInHand(new ItemStack(Material.AIR, 1));
player.setHealth(12);
attacker.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
event.setDamage(3.0);
}
}
}
}
示例10: handleLightning
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void handleLightning(Player player, Rune rune) {
@SuppressWarnings("deprecation")
Block block = player.getTargetBlock((HashSet<Byte>) null, 15);
if(!Utility.isPVPEnabled(block.getLocation())) {
return;
}
block.getWorld().strikeLightning(block.getLocation());
for(Entity e : block.getWorld().getEntities()) {
if(!(e instanceof Player)) {
continue;
}
Player target = (Player) e;
if(!Utility.canAttack(player, target)) {
continue;
}
double distance = target.getLocation().distance(block.getLocation());
double damage = 0;
if(distance < 1) {
damage = 16;
}
else if(distance <= 3) {
damage = 10;
}
if(damage < 1)
continue;
if(target.getHealth() > damage)
target.setHealth(target.getHealth() - damage);
else
target.damage(1000000, player);
target.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_LIGHTNING.toString()
.replaceAll("%s", player.getName()));
}
finish(player, false);
}
示例11: onRespawn
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onRespawn(PlayerRespawnEvent event) {
Player player = event.getPlayer();
player.setGameMode(GameMode.SURVIVAL);
player.setHealth(20.0);
player.setFoodLevel(20);
player.setAllowFlight(false);
player.setFlying(false);
player.setFireTicks(0);
player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType()));
}
示例12: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Double the health on game's start
*
* @param game Game
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.setMaxHealth(40.0D);
p.setHealth(40.0D);
}
}
示例13: onGameStart
import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
* Multiply max health by 2
*
* @param game Game
*/
@Override
public void onGameStart(SurvivalGame game)
{
for (GamePlayer player : (Collection<GamePlayer>) game.getInGamePlayers().values())
{
Player p = player.getPlayerIfOnline();
if (p == null)
continue;
p.setMaxHealth(this.maxHealth);
p.setHealth(this.maxHealth / 2);
}
}
示例14: reset
import org.bukkit.entity.Player; //导入方法依赖的package包/类
private void reset(Player player) {
Bukkit.getOnlinePlayers().stream().filter(other -> other != player).forEach(other -> other.hidePlayer(player));
player.setGameMode(GameMode.CREATIVE);
player.setHealth(20.0);
player.setFoodLevel(20);
player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType()));
player.setAllowFlight(true);
player.setFlying(true);
player.setVelocity(player.getVelocity().setY(1.1));
player.getInventory().clear();
player.getInventory().setArmorContents(null);
}
示例15: onLeave
import org.bukkit.entity.Player; //导入方法依赖的package包/类
@EventHandler
public void onLeave(PlayerQuitEvent event){
Player p = event.getPlayer();
SurvivalUser u = PASurvival.getPlayer(p);
if(Files.user.contains("Users." + p.getName())){
Files.saveFiles();
if(manager.isInPvP(p)){
p.setHealth(0D);
Bukkit.broadcastMessage(Utils.colorize(PAData.SURVIVAL.getPrefix() + ChatColor.GRAY + " ¡" + ChatColor.GOLD + p.getName() + ChatColor.GREEN + " se ha desconectado en combate!"));
}
}
PASurvival.players.remove(u);
}