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Java Player.setFallDistance方法代码示例

本文整理汇总了Java中org.bukkit.entity.Player.setFallDistance方法的典型用法代码示例。如果您正苦于以下问题:Java Player.setFallDistance方法的具体用法?Java Player.setFallDistance怎么用?Java Player.setFallDistance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Player的用法示例。


在下文中一共展示了Player.setFallDistance方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: run

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void run()
{
    if(Bukkit.getPlayer(uuid) == null)
        Bukkit.getScheduler().cancelTask(id);
    else
    if(Bukkit.getPlayer(uuid).isDead())
        Bukkit.getScheduler().cancelTask(id);
    else
    if(!Bukkit.getPlayer(uuid).isSneaking())
    {
        Bukkit.getScheduler().cancelTask(id);
    } else
    {
        Player p = Bukkit.getPlayer(uuid);
        Vector vector = new Vector(0, 1, 0);
        vector.multiply(-0.10000000000000001D);
        p.setVelocity(vector);
        p.setFallDistance(0.0F);
        if(!p.isSneaking())
            Bukkit.getScheduler().cancelTask(id);
    }
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:23,代码来源:ParachuteTask.java

示例2: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void reset() {
    final Player bukkit = getBukkit();
    bukkit.closeInventory();
    clearInventory();
    bukkit.setExhaustion(0);
    bukkit.setFallDistance(0);
    bukkit.setFireTicks(0);
    bukkit.setFoodLevel(20); // full
    bukkit.setMaxHealth(20);
    bukkit.setHealth(bukkit.getMaxHealth());
    bukkit.setAbsorption(0);
    bukkit.setLevel(0);
    bukkit.setExp(0); // clear xp
    bukkit.setSaturation(5); // default
    bukkit.setFastNaturalRegeneration(false);
    bukkit.setSlowNaturalRegeneration(true);
    bukkit.setAllowFlight(false);
    bukkit.setFlying(false);
    bukkit.setSneaking(false);
    bukkit.setSprinting(false);
    bukkit.setFlySpeed(0.1f);
    bukkit.setKnockbackReduction(0);
    bukkit.setWalkSpeed(WalkSpeedKit.BUKKIT_DEFAULT);
    AttributeUtils.removeAllModifiers(bukkit);
    resetPotions();

    // we only reset bed spawn here so people don't have to see annoying messages when they respawn
    bukkit.setBedSpawnLocation(null);

    match.callEvent(new PlayerResetEvent(this));
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:32,代码来源:MatchPlayer.java

示例3: reset

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public static void reset(Player player, boolean heal) {
    if (heal) player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    player.setItemOnCursor(new ItemStack(Material.AIR));

    player.getActivePotionEffects().forEach(potionEffect -> {
        try {
            player.removePotionEffect(potionEffect.getType());
        } catch (NullPointerException ignored) {}
    });

    player.setFireTicks(0);
    player.setFallDistance(0);
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);

    player.setSneaking(false);
    player.setInvulnerable(false);
    player.setCanPickupItems(true);
    player.setCollidable(true);
    player.setFlying(false);
    player.setAllowFlight(false);

    player.resetTitle();

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 24.000D, AttributeModifier.Operation.ADD_SCALAR));

    player.updateInventory();
}
 
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:42,代码来源:Players.java

示例4: onVisitorReceiveDamage

import org.bukkit.entity.Player; //导入方法依赖的package包/类
/**
 * Prevents visitors from getting damage if invinciblevisitors option is set to TRUE
 * @param e
 */
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onVisitorReceiveDamage(EntityDamageEvent e){
    if(!Settings.invincibleVisitor) return;
    if(!(e.getEntity() instanceof Player)) return;

    Player p = (Player) e.getEntity();
    if (!Util.inWorld(p) || plugin.getIslands().locationIsOnIsland(p, p.getLocation())) return;

    if (Settings.invincibleVisitorOptions.contains(e.getCause())) e.setCancelled(true);

    else if(e.getCause().equals(DamageCause.VOID)) {
        if(plugin.getPlayers().hasIsland(p.getUniqueId())) {
            Location safePlace = plugin.getIslands().getSafeHomeLocation(p.getUniqueId(), 1);
            if (safePlace != null) {
                p.teleport(safePlace);
                // Set their fall distance to zero otherwise they crash onto their island and die
                p.setFallDistance(0);
                e.setCancelled(true);
                return;
            } 
        }
        // No island, or no safe spot on island
        if (plugin.getIslands().getSpawn() != null) {
            p.teleport(plugin.getIslands().getSpawnPoint());
            // Set their fall distance to zero otherwise they crash onto their island and die
            p.setFallDistance(0);
            e.setCancelled(true);
            return;
        }
        // No island spawn, try regular spawn
        if (!p.performCommand("spawn")) {
            // If this command doesn't work, let them die otherwise they may get trapped in the void forever
            return;
        }
        // Set their fall distance to zero otherwise they crash onto their island and die
        p.setFallDistance(0);
        e.setCancelled(true);
    }
}
 
开发者ID:tastybento,项目名称:bskyblock,代码行数:44,代码来源:VisitorGuard.java

示例5: run

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void run()
{
    if(Bukkit.getPlayer(uuid) == null)
        Bukkit.getScheduler().cancelTask(id);
    else
    if(Bukkit.getPlayer(uuid).isDead())
        Bukkit.getScheduler().cancelTask(id);
    else
    if(!Bukkit.getPlayer(uuid).isSneaking())
    {
        Bukkit.getScheduler().cancelTask(id);
    } else
    {
        Player p = Bukkit.getPlayer(uuid);
        float cost = 0.075F;
        float charge = ItemEnergy.getStoredEnergy(p.getInventory().getBoots());
        double accuracy = Double.valueOf((new DecimalFormat("##.##")).format(speed - 0.69999999999999996D).replace(",", ".")).doubleValue();
        if(charge >= cost)
        {
            p.getInventory().setBoots(ItemEnergy.chargeItem(p.getInventory().getBoots(), -cost));
            me.mrCookieSlime.CSCoreLibPlugin.general.Player.PlayerInventory.update(p);
            p.getWorld().playSound(p.getLocation(), Sound.ENTITY_TNT_PRIMED, 0.25F, 1.0F);
            p.getWorld().playEffect(p.getLocation(), Effect.SMOKE, 1, 1);
            p.setFallDistance(0.0F);
            double gravity = 0.040000000000000001D;
            double offset = SlimefunStartup.chance(100, 50) ? accuracy : -accuracy;
            Vector vector = new Vector(p.getEyeLocation().getDirection().getX() * speed + offset, gravity, p.getEyeLocation().getDirection().getZ() * speed - offset);
            p.setVelocity(vector);
        } else
        {
            Bukkit.getScheduler().cancelTask(id);
        }
    }
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:35,代码来源:JetBootsTask.java

示例6: run

import org.bukkit.entity.Player; //导入方法依赖的package包/类
public void run()
{
    if(Bukkit.getPlayer(uuid) == null)
        Bukkit.getScheduler().cancelTask(id);
    else
    if(Bukkit.getPlayer(uuid).isDead())
        Bukkit.getScheduler().cancelTask(id);
    else
    if(!Bukkit.getPlayer(uuid).isSneaking())
    {
        Bukkit.getScheduler().cancelTask(id);
    } else
    {
        Player p = Bukkit.getPlayer(uuid);
        float cost = 0.08F;
        float charge = ItemEnergy.getStoredEnergy(p.getInventory().getChestplate());
        if(charge >= cost)
        {
            p.getInventory().setChestplate(ItemEnergy.chargeItem(p.getInventory().getChestplate(), -cost));
            me.mrCookieSlime.CSCoreLibPlugin.general.Player.PlayerInventory.update(p);
            p.getWorld().playSound(p.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 0.25F, 1.0F);
            p.getWorld().playEffect(p.getLocation(), Effect.SMOKE, 1, 1);
            p.setFallDistance(0.0F);
            Vector vector = new Vector(0, 1, 0);
            vector.multiply(thrust);
            vector.add(p.getEyeLocation().getDirection().multiply(0.2F));
            p.setVelocity(vector);
        } else
        {
            Bukkit.getScheduler().cancelTask(id);
        }
    }
}
 
开发者ID:StarWishsama,项目名称:Slimefun4-Chinese-Version,代码行数:34,代码来源:JetpackTask.java


注:本文中的org.bukkit.entity.Player.setFallDistance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。