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Java World.updateBlockTick方法代码示例

本文整理汇总了Java中net.minecraft.world.World.updateBlockTick方法的典型用法代码示例。如果您正苦于以下问题:Java World.updateBlockTick方法的具体用法?Java World.updateBlockTick怎么用?Java World.updateBlockTick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.updateBlockTick方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateTick

import net.minecraft.world.World; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (!this.isLocked(worldIn, pos, state))
    {
        boolean flag = this.shouldBePowered(worldIn, pos, state);

        if (this.isRepeaterPowered && !flag)
        {
            worldIn.setBlockState(pos, this.getUnpoweredState(state), 2);
        }
        else if (!this.isRepeaterPowered)
        {
            worldIn.setBlockState(pos, this.getPoweredState(state), 2);

            if (!flag)
            {
                worldIn.updateBlockTick(pos, this.getPoweredState(state).getBlock(), this.getTickDelay(state), -1);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:BlockRedstoneDiode.java

示例2: updateState

import net.minecraft.world.World; //导入方法依赖的package包/类
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
    if (!this.isLocked(worldIn, pos, state))
    {
        boolean flag = this.shouldBePowered(worldIn, pos, state);

        if ((this.isRepeaterPowered && !flag || !this.isRepeaterPowered && flag) && !worldIn.isBlockTickPending(pos, this))
        {
            int i = -1;

            if (this.isFacingTowardsRepeater(worldIn, pos, state))
            {
                i = -3;
            }
            else if (this.isRepeaterPowered)
            {
                i = -2;
            }

            worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:BlockRedstoneDiode.java

示例3: updateState

import net.minecraft.world.World; //导入方法依赖的package包/类
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
    if (!worldIn.isBlockTickPending(pos, this))
    {
        int i = this.calculateOutput(worldIn, pos, state);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        int j = tileentity instanceof TileEntityComparator ? ((TileEntityComparator)tileentity).getOutputSignal() : 0;

        if (i != j || this.isPowered(state) != this.shouldBePowered(worldIn, pos, state))
        {
            if (this.isFacingTowardsRepeater(worldIn, pos, state))
            {
                worldIn.updateBlockTick(pos, this, 2, -1);
            }
            else
            {
                worldIn.updateBlockTick(pos, this, 2, 0);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:BlockRedstoneComparator.java

示例4: updateState

import net.minecraft.world.World; //导入方法依赖的package包/类
protected void updateState(World worldIn, BlockPos pos, IBlockState state)
{
    if (!this.isLocked(worldIn, pos, state))
    {
        boolean flag = this.shouldBePowered(worldIn, pos, state);

        if (this.isRepeaterPowered != flag && !worldIn.isBlockTickPending(pos, this))
        {
            int i = -1;

            if (this.isFacingTowardsRepeater(worldIn, pos, state))
            {
                i = -3;
            }
            else if (this.isRepeaterPowered)
            {
                i = -2;
            }

            worldIn.updateBlockTick(pos, this, this.getDelay(state), i);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:BlockRedstoneDiode.java

示例5: updateState

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
protected void updateState(World worldIn, BlockPos pos, IBlockState state) {
  worldIn.updateBlockTick(pos, this, 0, -1);
}
 
开发者ID:ToroCraft,项目名称:Minecoprocessors,代码行数:5,代码来源:BlockMinecoprocessor.java


注:本文中的net.minecraft.world.World.updateBlockTick方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。