本文整理汇总了Java中net.minecraft.world.World.checkNoEntityCollision方法的典型用法代码示例。如果您正苦于以下问题:Java World.checkNoEntityCollision方法的具体用法?Java World.checkNoEntityCollision怎么用?Java World.checkNoEntityCollision使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.checkNoEntityCollision方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: tryPlace
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean tryPlace(ItemStack stack, World worldIn, BlockPos pos, Object variantInStack)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
Comparable comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());
if (comparable == variantInStack)
{
IBlockState iblockstate1 = this.doubleSlab.getDefaultState().withProperty((IProperty)this.singleSlab.getVariantProperty(), comparable);
if (worldIn.checkNoEntityCollision(this.doubleSlab.getCollisionBoundingBox(worldIn, pos, iblockstate1)) && worldIn.setBlockState(pos, iblockstate1, 3))
{
worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), this.doubleSlab.stepSound.getPlaceSound(), (this.doubleSlab.stepSound.getVolume() + 1.0F) / 2.0F, this.doubleSlab.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
}
return true;
}
}
return false;
}
示例2: tryPlace
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, Object itemSlabType)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
Comparable<?> comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());
if (comparable == itemSlabType)
{
IBlockState iblockstate1 = this.makeState(this.singleSlab.getVariantProperty(), comparable);
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);
if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
{
SoundType soundtype = this.doubleSlab.getSoundType(iblockstate1, worldIn, pos, player);
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
--stack.stackSize;
}
return true;
}
}
return false;
}
示例3: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
if (stack.stackSize == 0)
return false;
else if (!player.canPlayerEdit(x, y, z, side, stack))
return false;
else {
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
boolean flag = meta == 1;
if (block == field_150939_a && (side == 1 && !flag || side == 0 && flag)) {
if (world.checkNoEntityCollision(field_150939_a.getCollisionBoundingBoxFromPool(world, x, y, z)) && world.setBlock(x, y, z, field_150939_a, 2, 3)) {
world.playSoundEffect(x + 0.5F, y + 0.5F, z + 0.5F, field_150939_a.stepSound.func_150496_b(), (field_150939_a.stepSound.getVolume() + 1.0F) / 2.0F, field_150939_a.stepSound.getPitch() * 0.8F);
stack.stackSize--;
}
return true;
} else
return func_150946_a(stack, player, world, x, y, z, side) ? true : super.onItemUse(stack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
}
示例4: tryPlace
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, int subtype)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
int subtype1 = singleSlabCS.getSubtype(iblockstate);
if (subtype1 == subtype)
{
IBlockState stateDouble = this.makeState(subtype1);
AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos);
if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11))
{
SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player);
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
stack.shrink(1);
}
return true;
}
}
return false;
}
示例5: tryPlace
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean tryPlace(EntityPlayer player, ItemStack stack, World worldIn, BlockPos pos, Object itemSlabType)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
Comparable<?> comparable = iblockstate.getValue(this.singleSlab.getVariantProperty());
if (comparable == itemSlabType)
{
IBlockState iblockstate1 = this.makeState(this.singleSlab.getVariantProperty(), comparable);
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);
if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
{
SoundType soundtype = this.doubleSlab.getSoundType();
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
stack.func_190918_g(1);
}
return true;
}
}
return false;
}
示例6: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (stack.stackSize == 0)
{
return false;
}
else if (!playerIn.canPlayerEdit(pos.offset(side), side, stack))
{
return false;
}
else
{
Object object = this.singleSlab.getVariant(stack);
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
IProperty iproperty = this.singleSlab.getVariantProperty();
Comparable comparable = iblockstate.getValue(iproperty);
BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);
if ((side == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || side == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable == object)
{
IBlockState iblockstate1 = this.doubleSlab.getDefaultState().withProperty(iproperty, comparable);
if (worldIn.checkNoEntityCollision(this.doubleSlab.getCollisionBoundingBox(worldIn, pos, iblockstate1)) && worldIn.setBlockState(pos, iblockstate1, 3))
{
worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), this.doubleSlab.stepSound.getPlaceSound(), (this.doubleSlab.stepSound.getVolume() + 1.0F) / 2.0F, this.doubleSlab.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
}
return true;
}
}
return this.tryPlace(stack, worldIn, pos.offset(side), object) ? true : super.onItemUse(stack, playerIn, worldIn, pos, side, hitX, hitY, hitZ);
}
}
示例7: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (stack.stackSize != 0 && playerIn.canPlayerEdit(pos.offset(facing), facing, stack))
{
Comparable<?> comparable = this.singleSlab.getTypeForItem(stack);
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
IProperty<?> iproperty = this.singleSlab.getVariantProperty();
Comparable<?> comparable1 = iblockstate.getValue(iproperty);
BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);
if ((facing == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable1 == comparable)
{
IBlockState iblockstate1 = this.makeState(iproperty, comparable1);
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, pos);
if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, iblockstate1, 11))
{
SoundType soundtype = this.doubleSlab.getSoundType(iblockstate1, worldIn, pos,playerIn);
worldIn.playSound(playerIn, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
--stack.stackSize;
}
return EnumActionResult.SUCCESS;
}
}
return this.tryPlace(playerIn, stack, worldIn, pos.offset(facing), comparable) ? EnumActionResult.SUCCESS : super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
}
else
{
return EnumActionResult.FAIL;
}
}
示例8: func_150946_a
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean func_150946_a(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side) {
if (side == 0)
y--;
if (side == 1)
y++;
if (side == 2)
z--;
if (side == 3)
z++;
if (side == 4)
x--;
if (side == 5)
x++;
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (block == field_150939_a && meta != 2) {
if (world.checkNoEntityCollision(field_150939_a.getCollisionBoundingBoxFromPool(world, x, y, z)) && world.setBlockMetadataWithNotify(x, y, z, 2, 3)) {
world.playSoundEffect(x + 0.5F, y + 0.5F, z + 0.5F, field_150939_a.stepSound.func_150496_b(), (field_150939_a.stepSound.getVolume() + 1.0F) / 2.0F, field_150939_a.stepSound.getPitch() * 0.8F);
stack.stackSize--;
}
return true;
} else
return false;
}
示例9: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
ItemStack itemstack = player.getHeldItem(hand);
if (!itemstack.isEmpty() && player.canPlayerEdit(pos.offset(facing), facing, itemstack))
{
int subtype = getMetadata(itemstack);
IBlockState currentState = worldIn.getBlockState(pos);
if (currentState.getBlock() == singleSlab)
{
int subtype1 = this.singleSlabCS.getSubtype(currentState);
net.minecraft.block.BlockSlab.EnumBlockHalf half = currentState.getValue(net.minecraft.block.BlockSlab.HALF);
if ((facing == EnumFacing.UP && half == net.minecraft.block.BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && half == net.minecraft.block.BlockSlab.EnumBlockHalf.TOP)
&& subtype1 == subtype)
{
IBlockState stateDouble = this.makeState(subtype1);
AxisAlignedBB axisalignedbb = stateDouble == null ? Block.NULL_AABB : stateDouble.getCollisionBoundingBox(worldIn, pos);
if (stateDouble != null && axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(pos)) && worldIn.setBlockState(pos, stateDouble, 11))
{
SoundType soundtype = stateDouble.getBlock().getSoundType(stateDouble, worldIn, pos, player);
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
itemstack.shrink(1);
}
return EnumActionResult.SUCCESS;
}
}
return this.tryPlace(player, itemstack, worldIn, pos.offset(facing), subtype) ? EnumActionResult.SUCCESS : super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
} else
{
return EnumActionResult.FAIL;
}
}
示例10: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
ItemStack itemstack = stack.getHeldItem(pos);
if (!itemstack.func_190926_b() && stack.canPlayerEdit(worldIn.offset(hand), hand, itemstack))
{
Comparable<?> comparable = this.singleSlab.getTypeForItem(itemstack);
IBlockState iblockstate = playerIn.getBlockState(worldIn);
if (iblockstate.getBlock() == this.singleSlab)
{
IProperty<?> iproperty = this.singleSlab.getVariantProperty();
Comparable<?> comparable1 = iblockstate.getValue(iproperty);
BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);
if ((hand == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || hand == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable1 == comparable)
{
IBlockState iblockstate1 = this.makeState(iproperty, comparable1);
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(playerIn, worldIn);
if (axisalignedbb != Block.NULL_AABB && playerIn.checkNoEntityCollision(axisalignedbb.offset(worldIn)) && playerIn.setBlockState(worldIn, iblockstate1, 11))
{
SoundType soundtype = this.doubleSlab.getSoundType();
playerIn.playSound(stack, worldIn, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
itemstack.func_190918_g(1);
}
return EnumActionResult.SUCCESS;
}
}
return this.tryPlace(stack, itemstack, playerIn, worldIn.offset(hand), comparable) ? EnumActionResult.SUCCESS : super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY);
}
else
{
return EnumActionResult.FAIL;
}
}
示例11: canPlaceBlockOnSide
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public boolean canPlaceBlockOnSide(World world, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
return world.checkNoEntityCollision(Block.FULL_BLOCK_AABB.offset(pos.offset(side)), null);
}
示例12: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
ItemStack itemstack = stack.getHeldItem(pos);
if (!itemstack.func_190926_b() && stack.canPlayerEdit(worldIn, hand, itemstack))
{
IBlockState iblockstate = playerIn.getBlockState(worldIn);
Block block = iblockstate.getBlock();
BlockPos blockpos = worldIn;
if ((hand != EnumFacing.UP || block != this.block) && !block.isReplaceable(playerIn, worldIn))
{
blockpos = worldIn.offset(hand);
iblockstate = playerIn.getBlockState(blockpos);
block = iblockstate.getBlock();
}
if (block == this.block)
{
int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();
if (i < 8)
{
IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(playerIn, blockpos);
if (axisalignedbb != Block.NULL_AABB && playerIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && playerIn.setBlockState(blockpos, iblockstate1, 10))
{
SoundType soundtype = this.block.getSoundType();
playerIn.playSound(stack, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
itemstack.func_190918_g(1);
return EnumActionResult.SUCCESS;
}
}
}
return super.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY);
}
else
{
return EnumActionResult.FAIL;
}
}
示例13: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (stack.stackSize != 0 && playerIn.canPlayerEdit(pos, facing, stack))
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
BlockPos blockpos = pos;
if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
{
blockpos = pos.offset(facing);
iblockstate = worldIn.getBlockState(blockpos);
block = iblockstate.getBlock();
}
if (block == this.block)
{
int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();
if (i <= 7)
{
IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos);
if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10))
{
SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, blockpos, playerIn);
worldIn.playSound(playerIn, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
--stack.stackSize;
return EnumActionResult.SUCCESS;
}
}
}
return super.onItemUse(stack, playerIn, worldIn, blockpos, hand, facing, hitX, hitY, hitZ);
}
else
{
return EnumActionResult.FAIL;
}
}
示例14: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (stack.stackSize == 0)
{
return false;
}
else if (!playerIn.canPlayerEdit(pos, side, stack))
{
return false;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
BlockPos blockpos = pos;
if ((side != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
{
blockpos = pos.offset(side);
iblockstate = worldIn.getBlockState(blockpos);
block = iblockstate.getBlock();
}
if (block == this.block)
{
int i = ((Integer)iblockstate.getValue(BlockSnow.LAYERS)).intValue();
if (i <= 7)
{
IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, Integer.valueOf(i + 1));
AxisAlignedBB axisalignedbb = this.block.getCollisionBoundingBox(worldIn, blockpos, iblockstate1);
if (axisalignedbb != null && worldIn.checkNoEntityCollision(axisalignedbb) && worldIn.setBlockState(blockpos, iblockstate1, 2))
{
worldIn.playSoundEffect((double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F), this.block.stepSound.getPlaceSound(), (this.block.stepSound.getVolume() + 1.0F) / 2.0F, this.block.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
return true;
}
}
}
return super.onItemUse(stack, playerIn, worldIn, blockpos, side, hitX, hitY, hitZ);
}
}
示例15: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
ItemStack itemstack = player.getHeldItem(hand);
if (!itemstack.isEmpty() && player.canPlayerEdit(pos, facing, itemstack))
{
IBlockState iblockstate = worldIn.getBlockState(pos);
Block block = iblockstate.getBlock();
BlockPos blockpos = pos;
if ((facing != EnumFacing.UP || block != this.block) && !block.isReplaceable(worldIn, pos))
{
blockpos = pos.offset(facing);
iblockstate = worldIn.getBlockState(blockpos);
block = iblockstate.getBlock();
}
if (block == this.block)
{
int i = iblockstate.getValue(BlockSnow.LAYERS);
if (i < 8)
{
IBlockState iblockstate1 = iblockstate.withProperty(BlockSnow.LAYERS, i + 1);
AxisAlignedBB axisalignedbb = iblockstate1.getCollisionBoundingBox(worldIn, blockpos);
if (axisalignedbb != Block.NULL_AABB && worldIn.checkNoEntityCollision(axisalignedbb.offset(blockpos)) && worldIn.setBlockState(blockpos, iblockstate1, 10))
{
SoundType soundtype = this.block.getSoundType(iblockstate1, worldIn, pos, player);
worldIn.playSound(player, blockpos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
if (player instanceof EntityPlayerMP)
{
CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack);
}
itemstack.shrink(1);
return EnumActionResult.SUCCESS;
}
}
}
return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
}
else
{
return EnumActionResult.FAIL;
}
}