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Java World.setTileEntity方法代码示例

本文整理汇总了Java中net.minecraft.world.World.setTileEntity方法的典型用法代码示例。如果您正苦于以下问题:Java World.setTileEntity方法的具体用法?Java World.setTileEntity怎么用?Java World.setTileEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.setTileEntity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.GrinderActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.GrinderIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Grinder.java

示例2: setState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos) {
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active) {
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForgeLit.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForgeLit.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    } else {
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForge.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, CraftingBlocks.craftiniumForge.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null) {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:Randores,项目名称:Randores2,代码行数:21,代码来源:CraftiniumForge.java

示例3: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean lit, World world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    TileEntity tileEntity = world.getTileEntity(pos);

    if (lit)
    {
        world.setBlockState(pos, RegisterBlocks.obsidianKilnLit.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.obsidianKiln.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }

    if (tileEntity != null)
    {
        tileEntity.validate();
        world.setTileEntity(pos, tileEntity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockObsidianKiln.java

示例4: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.RepairingForgeMediumActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.RepairingForgeMediumIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:RepairingForgeMedium.java

示例5: setState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active)
    {
        worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }
    else
    {
        worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null)
    {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:BlockFurnace.java

示例6: setState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void setState(boolean active, World worldIn, BlockPos pos)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);
    TileEntity tileentity = worldIn.getTileEntity(pos);
    keepInventory = true;

    if (active)
    {
        worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.LIT_FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }
    else
    {
        worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        worldIn.setBlockState(pos, Blocks.FURNACE.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
    }

    keepInventory = false;

    if (tileentity != null)
    {
        tileentity.validate();
        worldIn.setTileEntity(pos, tileentity);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:BlockFurnace.java

示例7: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeMediumActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.CentrifugeMediumIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:CentrifugeMedium.java

示例8: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceBasicActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceBasicIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:ElectricFurnaceBasic.java

示例9: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean lit, World world, BlockPos pos)
{
    IBlockState state = world.getBlockState(pos);
    TileEntity tileEntity = world.getTileEntity(pos);

    if (lit)
    {
        world.setBlockState(pos, RegisterBlocks.enderSmelterLit.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }
    else
    {
        world.setBlockState(pos, RegisterBlocks.enderSmelter.getDefaultState()
                .withProperty(FACING, state.getValue(FACING)), 3);
    }

    if (tileEntity != null)
    {
        tileEntity.validate();
        world.setTileEntity(pos, tileEntity);
    }
}
 
开发者ID:einsteinsci,项目名称:BetterBeginningsReborn,代码行数:23,代码来源:BlockEnderSmelter.java

示例10: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceMediumActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.ElectricFurnaceMediumIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:ElectricFurnaceMedium.java

示例11: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.ElectrolyserMediumActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.ElectrolyserMediumIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:ElectrolyserMedium.java

示例12: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.PumpActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.PumpIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Pump.java

示例13: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if (active)
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.BlastFurnaceAdvancedIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if (tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:BlastFurnaceAdvanced.java

示例14: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.ElectrolyserActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.ElectrolyserIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Electrolyser.java

示例15: updateBlockState

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void updateBlockState(boolean active, World world, int x, int y, int z) {
	int direction = world.getBlockMetadata(x, y, z);
	TileEntity tileEntity = world.getTileEntity(x, y, z);
	isBurning = true;

	if(active)
		world.setBlock(x, y, z, TechnicalBlock.WasherActive);
	else
		world.setBlock(x, y, z, TechnicalBlock.WasherIdle);

	isBurning = false;
	world.setBlockMetadataWithNotify(x, y, z, direction, 2);

	if(tileEntity != null) {
		tileEntity.validate();
		world.setTileEntity(x, y, z, tileEntity);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:19,代码来源:Washer.java


注:本文中的net.minecraft.world.World.setTileEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。