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Java World.notifyNeighborsRespectDebug方法代码示例

本文整理汇总了Java中net.minecraft.world.World.notifyNeighborsRespectDebug方法的典型用法代码示例。如果您正苦于以下问题:Java World.notifyNeighborsRespectDebug方法的具体用法?Java World.notifyNeighborsRespectDebug怎么用?Java World.notifyNeighborsRespectDebug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.notifyNeighborsRespectDebug方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: checkWitherSpawn

import net.minecraft.world.World; //导入方法依赖的package包/类
public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te)
{
    if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
    {
        BlockPattern blockpattern = this.getWitherPattern();
        BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos);

        if (blockpattern$patternhelper != null)
        {
            for (int i = 0; i < 3; ++i)
            {
                BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0);
                worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2);
            }

            for (int j = 0; j < blockpattern.getPalmLength(); ++j)
            {
                for (int k = 0; k < blockpattern.getThumbLength(); ++k)
                {
                    BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0);
                    worldIn.setBlockState(blockworldstate1.getPos(), Blocks.air.getDefaultState(), 2);
                }
            }

            BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos();
            EntityWither entitywither = new EntityWither(worldIn);
            BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
            entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F);
            entitywither.renderYawOffset = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F;
            entitywither.func_82206_m();

            for (EntityPlayer entityplayer : worldIn.getEntitiesWithinAABB(EntityPlayer.class, entitywither.getEntityBoundingBox().expand(50.0D, 50.0D, 50.0D)))
            {
                entityplayer.triggerAchievement(AchievementList.spawnWither);
            }

            worldIn.spawnEntityInWorld(entitywither);

            for (int l = 0; l < 120; ++l)
            {
                worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
            }

            for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1)
            {
                for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1)
                {
                    BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0);
                    worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.air);
                }
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:BlockSkull.java

示例2: trySpawnGolem

import net.minecraft.world.World; //导入方法依赖的package包/类
private void trySpawnGolem(World worldIn, BlockPos pos)
{
    BlockPattern.PatternHelper blockpattern$patternhelper;

    if ((blockpattern$patternhelper = this.getSnowmanPattern().match(worldIn, pos)) != null)
    {
        for (int i = 0; i < this.getSnowmanPattern().getThumbLength(); ++i)
        {
            BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(0, i, 0);
            worldIn.setBlockState(blockworldstate.getPos(), Blocks.air.getDefaultState(), 2);
        }

        EntitySnowman entitysnowman = new EntitySnowman(worldIn);
        BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(0, 2, 0).getPos();
        entitysnowman.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.05D, (double)blockpos1.getZ() + 0.5D, 0.0F, 0.0F);
        worldIn.spawnEntityInWorld(entitysnowman);

        for (int j = 0; j < 120; ++j)
        {
            worldIn.spawnParticle(EnumParticleTypes.SNOW_SHOVEL, (double)blockpos1.getX() + worldIn.rand.nextDouble(), (double)blockpos1.getY() + worldIn.rand.nextDouble() * 2.5D, (double)blockpos1.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
        }

        for (int i1 = 0; i1 < this.getSnowmanPattern().getThumbLength(); ++i1)
        {
            BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(0, i1, 0);
            worldIn.notifyNeighborsRespectDebug(blockworldstate1.getPos(), Blocks.air);
        }
    }
    else if ((blockpattern$patternhelper = this.getGolemPattern().match(worldIn, pos)) != null)
    {
        for (int k = 0; k < this.getGolemPattern().getPalmLength(); ++k)
        {
            for (int l = 0; l < this.getGolemPattern().getThumbLength(); ++l)
            {
                worldIn.setBlockState(blockpattern$patternhelper.translateOffset(k, l, 0).getPos(), Blocks.air.getDefaultState(), 2);
            }
        }

        BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
        EntityIronGolem entityirongolem = new EntityIronGolem(worldIn);
        entityirongolem.setPlayerCreated(true);
        entityirongolem.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.05D, (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
        worldIn.spawnEntityInWorld(entityirongolem);

        for (int j1 = 0; j1 < 120; ++j1)
        {
            worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)blockpos.getY() + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
        }

        for (int k1 = 0; k1 < this.getGolemPattern().getPalmLength(); ++k1)
        {
            for (int l1 = 0; l1 < this.getGolemPattern().getThumbLength(); ++l1)
            {
                BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(k1, l1, 0);
                worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.air);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:60,代码来源:BlockPumpkin.java

示例3: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
    if (playerIn.isRemote)
    {
        return EnumActionResult.SUCCESS;
    }
    else if (hand != EnumFacing.UP)
    {
        return EnumActionResult.FAIL;
    }
    else
    {
        IBlockState iblockstate = playerIn.getBlockState(worldIn);
        Block block = iblockstate.getBlock();
        boolean flag = block.isReplaceable(playerIn, worldIn);

        if (!flag)
        {
            worldIn = worldIn.up();
        }

        int i = MathHelper.floor((double)(stack.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        EnumFacing enumfacing = EnumFacing.getHorizontal(i);
        BlockPos blockpos = worldIn.offset(enumfacing);
        ItemStack itemstack = stack.getHeldItem(pos);

        if (stack.canPlayerEdit(worldIn, hand, itemstack) && stack.canPlayerEdit(blockpos, hand, itemstack))
        {
            IBlockState iblockstate1 = playerIn.getBlockState(blockpos);
            boolean flag1 = iblockstate1.getBlock().isReplaceable(playerIn, blockpos);
            boolean flag2 = flag || playerIn.isAirBlock(worldIn);
            boolean flag3 = flag1 || playerIn.isAirBlock(blockpos);

            if (flag2 && flag3 && playerIn.getBlockState(worldIn.down()).isFullyOpaque() && playerIn.getBlockState(blockpos.down()).isFullyOpaque())
            {
                IBlockState iblockstate2 = Blocks.BED.getDefaultState().withProperty(BlockBed.OCCUPIED, Boolean.valueOf(false)).withProperty(BlockBed.FACING, enumfacing).withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT);
                playerIn.setBlockState(worldIn, iblockstate2, 10);
                playerIn.setBlockState(blockpos, iblockstate2.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD), 10);
                playerIn.notifyNeighborsRespectDebug(worldIn, block, false);
                playerIn.notifyNeighborsRespectDebug(blockpos, iblockstate1.getBlock(), false);
                SoundType soundtype = iblockstate2.getBlock().getSoundType();
                playerIn.playSound((EntityPlayer)null, worldIn, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
                itemstack.func_190918_g(1);
                return EnumActionResult.SUCCESS;
            }
            else
            {
                return EnumActionResult.FAIL;
            }
        }
        else
        {
            return EnumActionResult.FAIL;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:60,代码来源:ItemBed.java

示例4: checkWitherSpawn

import net.minecraft.world.World; //导入方法依赖的package包/类
public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te)
{
    if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
    {
        BlockPattern blockpattern = this.getWitherPattern();
        BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos);

        if (blockpattern$patternhelper != null)
        {
            for (int i = 0; i < 3; ++i)
            {
                BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0);
                worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2);
            }

            for (int j = 0; j < blockpattern.getPalmLength(); ++j)
            {
                for (int k = 0; k < blockpattern.getThumbLength(); ++k)
                {
                    BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0);
                    worldIn.setBlockState(blockworldstate1.getPos(), Blocks.AIR.getDefaultState(), 2);
                }
            }

            BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos();
            EntityWither entitywither = new EntityWither(worldIn);
            BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
            entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F);
            entitywither.renderYawOffset = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F;
            entitywither.ignite();

            for (EntityPlayer entityplayer : worldIn.getEntitiesWithinAABB(EntityPlayer.class, entitywither.getEntityBoundingBox().expandXyz(50.0D)))
            {
                entityplayer.addStat(AchievementList.SPAWN_WITHER);
            }

            worldIn.spawnEntityInWorld(entitywither);

            for (int l = 0; l < 120; ++l)
            {
                worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
            }

            for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1)
            {
                for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1)
                {
                    BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0);
                    worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR, false);
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:BlockSkull.java

示例5: trySpawnGolem

import net.minecraft.world.World; //导入方法依赖的package包/类
private void trySpawnGolem(World worldIn, BlockPos pos)
{
    BlockPattern.PatternHelper blockpattern$patternhelper = this.getSnowmanPattern().match(worldIn, pos);

    if (blockpattern$patternhelper != null)
    {
        for (int i = 0; i < this.getSnowmanPattern().getThumbLength(); ++i)
        {
            BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(0, i, 0);
            worldIn.setBlockState(blockworldstate.getPos(), Blocks.AIR.getDefaultState(), 2);
        }

        EntitySnowman entitysnowman = new EntitySnowman(worldIn);
        BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(0, 2, 0).getPos();
        entitysnowman.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.05D, (double)blockpos1.getZ() + 0.5D, 0.0F, 0.0F);
        worldIn.spawnEntityInWorld(entitysnowman);

        for (int j = 0; j < 120; ++j)
        {
            worldIn.spawnParticle(EnumParticleTypes.SNOW_SHOVEL, (double)blockpos1.getX() + worldIn.rand.nextDouble(), (double)blockpos1.getY() + worldIn.rand.nextDouble() * 2.5D, (double)blockpos1.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
        }

        for (int i1 = 0; i1 < this.getSnowmanPattern().getThumbLength(); ++i1)
        {
            BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(0, i1, 0);
            worldIn.notifyNeighborsRespectDebug(blockworldstate1.getPos(), Blocks.AIR, false);
        }
    }
    else
    {
        blockpattern$patternhelper = this.getGolemPattern().match(worldIn, pos);

        if (blockpattern$patternhelper != null)
        {
            for (int k = 0; k < this.getGolemPattern().getPalmLength(); ++k)
            {
                for (int l = 0; l < this.getGolemPattern().getThumbLength(); ++l)
                {
                    worldIn.setBlockState(blockpattern$patternhelper.translateOffset(k, l, 0).getPos(), Blocks.AIR.getDefaultState(), 2);
                }
            }

            BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
            EntityIronGolem entityirongolem = new EntityIronGolem(worldIn);
            entityirongolem.setPlayerCreated(true);
            entityirongolem.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.05D, (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
            worldIn.spawnEntityInWorld(entityirongolem);

            for (int j1 = 0; j1 < 120; ++j1)
            {
                worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)blockpos.getY() + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
            }

            for (int k1 = 0; k1 < this.getGolemPattern().getPalmLength(); ++k1)
            {
                for (int l1 = 0; l1 < this.getGolemPattern().getThumbLength(); ++l1)
                {
                    BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(k1, l1, 0);
                    worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR, false);
                }
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:65,代码来源:BlockPumpkin.java

示例6: checkWitherSpawn

import net.minecraft.world.World; //导入方法依赖的package包/类
public void checkWitherSpawn(World worldIn, BlockPos pos, TileEntitySkull te)
{
    if (te.getSkullType() == 1 && pos.getY() >= 2 && worldIn.getDifficulty() != EnumDifficulty.PEACEFUL && !worldIn.isRemote)
    {
        BlockPattern blockpattern = this.getWitherPattern();
        BlockPattern.PatternHelper blockpattern$patternhelper = blockpattern.match(worldIn, pos);

        if (blockpattern$patternhelper != null)
        {
            for (int i = 0; i < 3; ++i)
            {
                BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, 0, 0);
                worldIn.setBlockState(blockworldstate.getPos(), blockworldstate.getBlockState().withProperty(NODROP, Boolean.valueOf(true)), 2);
            }

            for (int j = 0; j < blockpattern.getPalmLength(); ++j)
            {
                for (int k = 0; k < blockpattern.getThumbLength(); ++k)
                {
                    BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(j, k, 0);
                    worldIn.setBlockState(blockworldstate1.getPos(), Blocks.AIR.getDefaultState(), 2);
                }
            }

            BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 0, 0).getPos();
            EntityWither entitywither = new EntityWither(worldIn);
            BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
            entitywither.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.55D, (double)blockpos1.getZ() + 0.5D, blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F, 0.0F);
            entitywither.renderYawOffset = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? 0.0F : 90.0F;
            entitywither.ignite();

            for (EntityPlayer entityplayer : worldIn.getEntitiesWithinAABB(EntityPlayer.class, entitywither.getEntityBoundingBox().expandXyz(50.0D)))
            {
                entityplayer.addStat(AchievementList.SPAWN_WITHER);
            }

            worldIn.spawnEntityInWorld(entitywither);

            for (int l = 0; l < 120; ++l)
            {
                worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)(blockpos.getY() - 2) + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
            }

            for (int i1 = 0; i1 < blockpattern.getPalmLength(); ++i1)
            {
                for (int j1 = 0; j1 < blockpattern.getThumbLength(); ++j1)
                {
                    BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(i1, j1, 0);
                    worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR);
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:55,代码来源:BlockSkull.java

示例7: trySpawnGolem

import net.minecraft.world.World; //导入方法依赖的package包/类
private void trySpawnGolem(World worldIn, BlockPos pos)
{
    BlockPattern.PatternHelper blockpattern$patternhelper = this.getSnowmanPattern().match(worldIn, pos);

    if (blockpattern$patternhelper != null)
    {
        for (int i = 0; i < this.getSnowmanPattern().getThumbLength(); ++i)
        {
            BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(0, i, 0);
            worldIn.setBlockState(blockworldstate.getPos(), Blocks.AIR.getDefaultState(), 2);
        }

        EntitySnowman entitysnowman = new EntitySnowman(worldIn);
        BlockPos blockpos1 = blockpattern$patternhelper.translateOffset(0, 2, 0).getPos();
        entitysnowman.setLocationAndAngles((double)blockpos1.getX() + 0.5D, (double)blockpos1.getY() + 0.05D, (double)blockpos1.getZ() + 0.5D, 0.0F, 0.0F);
        worldIn.spawnEntityInWorld(entitysnowman);

        for (int j = 0; j < 120; ++j)
        {
            worldIn.spawnParticle(EnumParticleTypes.SNOW_SHOVEL, (double)blockpos1.getX() + worldIn.rand.nextDouble(), (double)blockpos1.getY() + worldIn.rand.nextDouble() * 2.5D, (double)blockpos1.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
        }

        for (int i1 = 0; i1 < this.getSnowmanPattern().getThumbLength(); ++i1)
        {
            BlockWorldState blockworldstate1 = blockpattern$patternhelper.translateOffset(0, i1, 0);
            worldIn.notifyNeighborsRespectDebug(blockworldstate1.getPos(), Blocks.AIR);
        }
    }
    else
    {
        blockpattern$patternhelper = this.getGolemPattern().match(worldIn, pos);

        if (blockpattern$patternhelper != null)
        {
            for (int k = 0; k < this.getGolemPattern().getPalmLength(); ++k)
            {
                for (int l = 0; l < this.getGolemPattern().getThumbLength(); ++l)
                {
                    worldIn.setBlockState(blockpattern$patternhelper.translateOffset(k, l, 0).getPos(), Blocks.AIR.getDefaultState(), 2);
                }
            }

            BlockPos blockpos = blockpattern$patternhelper.translateOffset(1, 2, 0).getPos();
            EntityIronGolem entityirongolem = new EntityIronGolem(worldIn);
            entityirongolem.setPlayerCreated(true);
            entityirongolem.setLocationAndAngles((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.05D, (double)blockpos.getZ() + 0.5D, 0.0F, 0.0F);
            worldIn.spawnEntityInWorld(entityirongolem);

            for (int j1 = 0; j1 < 120; ++j1)
            {
                worldIn.spawnParticle(EnumParticleTypes.SNOWBALL, (double)blockpos.getX() + worldIn.rand.nextDouble(), (double)blockpos.getY() + worldIn.rand.nextDouble() * 3.9D, (double)blockpos.getZ() + worldIn.rand.nextDouble(), 0.0D, 0.0D, 0.0D, new int[0]);
            }

            for (int k1 = 0; k1 < this.getGolemPattern().getPalmLength(); ++k1)
            {
                for (int l1 = 0; l1 < this.getGolemPattern().getThumbLength(); ++l1)
                {
                    BlockWorldState blockworldstate2 = blockpattern$patternhelper.translateOffset(k1, l1, 0);
                    worldIn.notifyNeighborsRespectDebug(blockworldstate2.getPos(), Blocks.AIR);
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:65,代码来源:BlockPumpkin.java


注:本文中的net.minecraft.world.World.notifyNeighborsRespectDebug方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。