本文整理汇总了Java中net.minecraft.world.World.getEntitiesWithinAABBExcludingEntity方法的典型用法代码示例。如果您正苦于以下问题:Java World.getEntitiesWithinAABBExcludingEntity方法的具体用法?Java World.getEntitiesWithinAABBExcludingEntity怎么用?Java World.getEntitiesWithinAABBExcludingEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getEntitiesWithinAABBExcludingEntity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCastTick
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
if (!world.isRemote) {
BlockPos centerPos = player.getPosition();
AxisAlignedBB area = new AxisAlignedBB(centerPos).expandXyz(3F);
for (Entity entity : world.getEntitiesWithinAABBExcludingEntity(player, area)) {
if (entity instanceof EntityLivingBase) {
WorldServer worldServer = (WorldServer) world;
if (player.getItemInUseCount() % 10 == 0 && consumePower(player)) {
MessageSoulDrainFX message = new MessageSoulDrainFX(entity.posX,
entity.posY + (entity.height / 2.0F), entity.posZ, player.posX,
player.posY + (player.height / 2.0F), player.posZ);
PacketHandler.INSTANCE.sendToAllAround(message, new NetworkRegistry.TargetPoint(
player.dimension, player.posX, player.posY, player.posZ, 128));
entity.attackEntityFrom(DamageSource.magic, 1);
world.spawnEntity(new EntityXPOrb(world, entity.posX, entity.posY + 0.5, entity.posZ, 1));
}
}
}
}
}
示例2: sendTurretStateMessageToPlayersInRange
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void sendTurretStateMessageToPlayersInRange(World world, Entity_AA turret, boolean hasArmor, boolean hasWeaponUpgrade, boolean hasRidingUpgrade, boolean hasPlatingUpgrade, boolean hasComUpgrade)
{
// Step 1, who's in range?
if (world.isRemote) { return; } // Server-use only
AxisAlignedBB box = turret.boundingBox.expand(64, 64, 64);
List list = world.getEntitiesWithinAABBExcludingEntity(turret, box);
int counter = 0;
while (counter < list.size())
{
Entity potentialPlayer = (Entity) list.get(counter);
if (potentialPlayer instanceof EntityPlayer)
{
sendTurretStateMessageToPlayer((EntityPlayer) potentialPlayer, turret.getEntityId(), hasArmor, hasWeaponUpgrade, hasRidingUpgrade, hasPlatingUpgrade, hasComUpgrade);
}
// else, not a player. Don't care
counter += 1;
}
}
示例3: pinchedByPlayer
import net.minecraft.world.World; //导入方法依赖的package包/类
private boolean pinchedByPlayer(World world)
{
for (BlockPos bp : this.path)
{
//Block b = world.getBlockState(bp).getBlock();
//AxisAlignedBB aabb = b.getCollisionBoundingBox(world, bp, b.getDefaultState());
//aabb.expand(0, 1, 0);
BlockPos bp2 = new BlockPos(bp.getX()+1, bp.getY()+2, bp.getZ()+1);
AxisAlignedBB aabb = new AxisAlignedBB(bp, bp2);
List<Entity> entities = world.getEntitiesWithinAABBExcludingEntity(null, aabb);
for (Entity ent : entities)
if (ent instanceof EntityPlayer)
return true;
}
return false;
}
示例4: computeRedstoneStrength
import net.minecraft.world.World; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例5: updateState
import net.minecraft.world.World; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB((double)pos.getX() + this.minX, (double)pos.getY() + this.minY, (double)pos.getZ() + this.minZ, (double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
示例6: canAdvance
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public boolean canAdvance(World world, BlockPos pos, IBlockState state) {
Entity item = null, chicken = null;
List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(pos.add(-3, 0, -3), pos.add(3, 1, 3)));
for (Entity ent : entities) {
if (!ent.isDead) {
if (ent instanceof EntityChicken)
chicken = ent;
if (ent instanceof EntityItem && ((EntityItem)ent).getEntityItem().getItem() == Items.BOWL)
item = ent;
if (item != null && chicken != null)
break;
}
}
if (chicken != null && item != null) {
AxisAlignedBB aabb = new AxisAlignedBB(chicken.getPosition().add(0, 0, 0), chicken.getPosition().add(1, 1, 1));
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(chicken, aabb);
for (Entity entity : list) {
if (entity != null && entity == item) {
EntityItem ei = new EntityItem(item.worldObj, item.posX, item.posY, item.posZ, new ItemStack(UCItems.teriyaki));
((EntityItem)item).getEntityItem().stackSize--;
if (((EntityItem)item).getEntityItem().stackSize <= 0)
item.setDead();
chicken.setDead();
UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.EXPLOSION_NORMAL, chicken.posX, chicken.posY + 0.5D, chicken.posZ, 3));
if (!world.isRemote)
world.spawnEntityInWorld(ei);
return true;
}
}
}
else if (chicken != null) {
UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.HEART, chicken.posX, chicken.posY + 1D, chicken.posZ, 3));
return true;
}
return false;
}
示例7: computeRedstoneStrength
import net.minecraft.world.World; //导入方法依赖的package包/类
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
AxisAlignedBB axisalignedbb = this.getSensitiveAABB(pos);
List <? extends Entity > list;
switch (this.sensitivity)
{
case EVERYTHING:
list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb);
break;
case MOBS:
list = worldIn.<Entity>getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
break;
default:
return 0;
}
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
return 15;
}
}
}
return 0;
}
示例8: func_190970_b
import net.minecraft.world.World; //导入方法依赖的package包/类
private void func_190970_b(World p_190970_1_, BlockPos p_190970_2_)
{
IBlockState iblockstate = Blocks.DIRT.getDefaultState();
p_190970_1_.setBlockState(p_190970_2_, iblockstate);
AxisAlignedBB axisalignedbb = iblockstate.getCollisionBoundingBox(p_190970_1_, p_190970_2_).offset(p_190970_2_);
for (Entity entity : p_190970_1_.getEntitiesWithinAABBExcludingEntity((Entity)null, axisalignedbb))
{
entity.setPosition(entity.posX, axisalignedbb.maxY, entity.posZ);
}
}
示例9: updateState
import net.minecraft.world.World; //导入方法依赖的package包/类
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
}
}
示例10: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
if (hand == EnumFacing.DOWN)
{
return EnumActionResult.FAIL;
}
else
{
boolean flag = playerIn.getBlockState(worldIn).getBlock().isReplaceable(playerIn, worldIn);
BlockPos blockpos = flag ? worldIn : worldIn.offset(hand);
ItemStack itemstack = stack.getHeldItem(pos);
if (!stack.canPlayerEdit(blockpos, hand, itemstack))
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag1 = !playerIn.isAirBlock(blockpos) && !playerIn.getBlockState(blockpos).getBlock().isReplaceable(playerIn, blockpos);
flag1 = flag1 | (!playerIn.isAirBlock(blockpos1) && !playerIn.getBlockState(blockpos1).getBlock().isReplaceable(playerIn, blockpos1));
if (flag1)
{
return EnumActionResult.FAIL;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = playerIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (!list.isEmpty())
{
return EnumActionResult.FAIL;
}
else
{
if (!playerIn.isRemote)
{
playerIn.setBlockToAir(blockpos);
playerIn.setBlockToAir(blockpos1);
EntityArmorStand entityarmorstand = new EntityArmorStand(playerIn, d0 + 0.5D, d1, d2 + 0.5D);
float f = (float)MathHelper.floor((MathHelper.wrapDegrees(stack.rotationYaw - 180.0F) + 22.5F) / 45.0F) * 45.0F;
entityarmorstand.setLocationAndAngles(d0 + 0.5D, d1, d2 + 0.5D, f, 0.0F);
this.applyRandomRotations(entityarmorstand, playerIn.rand);
ItemMonsterPlacer.applyItemEntityDataToEntity(playerIn, stack, itemstack, entityarmorstand);
playerIn.spawnEntityInWorld(entityarmorstand);
playerIn.playSound((EntityPlayer)null, entityarmorstand.posX, entityarmorstand.posY, entityarmorstand.posZ, SoundEvents.ENTITY_ARMORSTAND_PLACE, SoundCategory.BLOCKS, 0.75F, 0.8F);
}
itemstack.func_190918_g(1);
return EnumActionResult.SUCCESS;
}
}
}
}
}
示例11: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(EntityPlayer stack, World playerIn, BlockPos worldIn, EnumHand pos, EnumFacing hand, float facing, float hitX, float hitY)
{
IBlockState iblockstate = playerIn.getBlockState(worldIn);
if (iblockstate.getBlock() != Blocks.OBSIDIAN && iblockstate.getBlock() != Blocks.BEDROCK)
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos = worldIn.up();
ItemStack itemstack = stack.getHeldItem(pos);
if (!stack.canPlayerEdit(blockpos, hand, itemstack))
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag = !playerIn.isAirBlock(blockpos) && !playerIn.getBlockState(blockpos).getBlock().isReplaceable(playerIn, blockpos);
flag = flag | (!playerIn.isAirBlock(blockpos1) && !playerIn.getBlockState(blockpos1).getBlock().isReplaceable(playerIn, blockpos1));
if (flag)
{
return EnumActionResult.FAIL;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = playerIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (!list.isEmpty())
{
return EnumActionResult.FAIL;
}
else
{
if (!playerIn.isRemote)
{
EntityEnderCrystal entityendercrystal = new EntityEnderCrystal(playerIn, (double)((float)worldIn.getX() + 0.5F), (double)(worldIn.getY() + 1), (double)((float)worldIn.getZ() + 0.5F));
entityendercrystal.setShowBottom(false);
playerIn.spawnEntityInWorld(entityendercrystal);
if (playerIn.provider instanceof WorldProviderEnd)
{
DragonFightManager dragonfightmanager = ((WorldProviderEnd)playerIn.provider).getDragonFightManager();
dragonfightmanager.respawnDragon();
}
}
itemstack.func_190918_g(1);
return EnumActionResult.SUCCESS;
}
}
}
}
}
示例12: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (side == EnumFacing.DOWN)
{
return false;
}
else
{
boolean flag = worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos);
BlockPos blockpos = flag ? pos : pos.offset(side);
if (!playerIn.canPlayerEdit(blockpos, side, stack))
{
return false;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag1 = !worldIn.isAirBlock(blockpos) && !worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos);
flag1 = flag1 | (!worldIn.isAirBlock(blockpos1) && !worldIn.getBlockState(blockpos1).getBlock().isReplaceable(worldIn, blockpos1));
if (flag1)
{
return false;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, AxisAlignedBB.fromBounds(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (list.size() > 0)
{
return false;
}
else
{
if (!worldIn.isRemote)
{
worldIn.setBlockToAir(blockpos);
worldIn.setBlockToAir(blockpos1);
EntityArmorStand entityarmorstand = new EntityArmorStand(worldIn, d0 + 0.5D, d1, d2 + 0.5D);
float f = (float)MathHelper.floor_float((MathHelper.wrapAngleTo180_float(playerIn.rotationYaw - 180.0F) + 22.5F) / 45.0F) * 45.0F;
entityarmorstand.setLocationAndAngles(d0 + 0.5D, d1, d2 + 0.5D, f, 0.0F);
this.applyRandomRotations(entityarmorstand, worldIn.rand);
NBTTagCompound nbttagcompound = stack.getTagCompound();
if (nbttagcompound != null && nbttagcompound.hasKey("EntityTag", 10))
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
entityarmorstand.writeToNBTOptional(nbttagcompound1);
nbttagcompound1.merge(nbttagcompound.getCompoundTag("EntityTag"));
entityarmorstand.readFromNBT(nbttagcompound1);
}
worldIn.spawnEntityInWorld(entityarmorstand);
}
--stack.stackSize;
return true;
}
}
}
}
}
示例13: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (facing == EnumFacing.DOWN)
{
return EnumActionResult.FAIL;
}
else
{
boolean flag = worldIn.getBlockState(pos).getBlock().isReplaceable(worldIn, pos);
BlockPos blockpos = flag ? pos : pos.offset(facing);
if (!playerIn.canPlayerEdit(blockpos, facing, stack))
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag1 = !worldIn.isAirBlock(blockpos) && !worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos);
flag1 = flag1 | (!worldIn.isAirBlock(blockpos1) && !worldIn.getBlockState(blockpos1).getBlock().isReplaceable(worldIn, blockpos1));
if (flag1)
{
return EnumActionResult.FAIL;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (!list.isEmpty())
{
return EnumActionResult.FAIL;
}
else
{
if (!worldIn.isRemote)
{
worldIn.setBlockToAir(blockpos);
worldIn.setBlockToAir(blockpos1);
EntityArmorStand entityarmorstand = new EntityArmorStand(worldIn, d0 + 0.5D, d1, d2 + 0.5D);
float f = (float)MathHelper.floor_float((MathHelper.wrapDegrees(playerIn.rotationYaw - 180.0F) + 22.5F) / 45.0F) * 45.0F;
entityarmorstand.setLocationAndAngles(d0 + 0.5D, d1, d2 + 0.5D, f, 0.0F);
this.applyRandomRotations(entityarmorstand, worldIn.rand);
ItemMonsterPlacer.applyItemEntityDataToEntity(worldIn, playerIn, stack, entityarmorstand);
worldIn.spawnEntityInWorld(entityarmorstand);
worldIn.playSound((EntityPlayer)null, entityarmorstand.posX, entityarmorstand.posY, entityarmorstand.posZ, SoundEvents.ENTITY_ARMORSTAND_PLACE, SoundCategory.BLOCKS, 0.75F, 0.8F);
}
--stack.stackSize;
return EnumActionResult.SUCCESS;
}
}
}
}
}
示例14: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() != Blocks.OBSIDIAN && iblockstate.getBlock() != Blocks.BEDROCK)
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos = pos.up();
if (!playerIn.canPlayerEdit(blockpos, facing, stack))
{
return EnumActionResult.FAIL;
}
else
{
BlockPos blockpos1 = blockpos.up();
boolean flag = !worldIn.isAirBlock(blockpos) && !worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos);
flag = flag | (!worldIn.isAirBlock(blockpos1) && !worldIn.getBlockState(blockpos1).getBlock().isReplaceable(worldIn, blockpos1));
if (flag)
{
return EnumActionResult.FAIL;
}
else
{
double d0 = (double)blockpos.getX();
double d1 = (double)blockpos.getY();
double d2 = (double)blockpos.getZ();
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, new AxisAlignedBB(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (!list.isEmpty())
{
return EnumActionResult.FAIL;
}
else
{
if (!worldIn.isRemote)
{
EntityEnderCrystal entityendercrystal = new EntityEnderCrystal(worldIn, (double)((float)pos.getX() + 0.5F), (double)(pos.getY() + 1), (double)((float)pos.getZ() + 0.5F));
entityendercrystal.setShowBottom(false);
worldIn.spawnEntityInWorld(entityendercrystal);
if (worldIn.provider instanceof WorldProviderEnd)
{
DragonFightManager dragonfightmanager = ((WorldProviderEnd)worldIn.provider).getDragonFightManager();
dragonfightmanager.respawnDragon();
}
}
--stack.stackSize;
return EnumActionResult.SUCCESS;
}
}
}
}
}
示例15: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
@SuppressWarnings("unchecked")
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
if (side == 0)
return false;
else {
if (side == 1)
y++;
if (side == 2)
z--;
if (side == 3)
z++;
if (side == 4)
x--;
if (side == 5)
x++;
if (!player.canPlayerEdit(x, y, z, side, stack))
return false;
else {
boolean flag1 = !world.isAirBlock(x, y, z) && !world.getBlock(x, y, z).isReplaceable(world, x, y, z);
flag1 |= !world.isAirBlock(x, y + 1, z) && !world.getBlock(x, y + 1, z).isReplaceable(world, x, y + 1, z);
if (flag1)
return false;
else {
double d0 = x;
double d1 = y;
double d2 = z;
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(d0, d1, d2, d0 + 1.0D, d1 + 2.0D, d2 + 1.0D));
if (list.size() > 0)
return false;
else {
if (!world.isRemote) {
world.setBlockToAir(x, y, z);
world.setBlockToAir(x, y + 1, z);
EntityArmourStand stand = new EntityArmourStand(world, d0 + 0.5D, d1, d2 + 0.5D);
float f3 = MathHelper.floor_float((MathHelper.wrapAngleTo180_float(player.rotationYaw - 180.0F) + 22.5F) / 45.0F) * 45.0F;
stand.setLocationAndAngles(d0 + 0.5D, d1, d2 + 0.5D, f3, 0.0F);
applyRandomRotations(stand, world.rand);
NBTTagCompound nbt = stack.getTagCompound();
if (nbt != null && nbt.hasKey("EntityTag", 10)) {
NBTTagCompound nbt1 = new NBTTagCompound();
stand.writeToNBTOptional(nbt1);
merge(nbt1, nbt.getCompoundTag("EntityTag"));
stand.readFromNBT(nbt1);
}
world.spawnEntityInWorld(stand);
}
stack.stackSize--;
return true;
}
}
}
}
}