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Java World.getBiomeGenForCoords方法代码示例

本文整理汇总了Java中net.minecraft.world.World.getBiomeGenForCoords方法的典型用法代码示例。如果您正苦于以下问题:Java World.getBiomeGenForCoords方法的具体用法?Java World.getBiomeGenForCoords怎么用?Java World.getBiomeGenForCoords使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.getBiomeGenForCoords方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Start

import net.minecraft.world.World; //导入方法依赖的package包/类
public Start(World worldIn, Random p_i2060_2_, int p_i2060_3_, int p_i2060_4_)
{
    super(p_i2060_3_, p_i2060_4_);
    BiomeGenBase biomegenbase = worldIn.getBiomeGenForCoords(new BlockPos(p_i2060_3_ * 16 + 8, 0, p_i2060_4_ * 16 + 8));

    if (biomegenbase != BiomeGenBase.jungle && biomegenbase != BiomeGenBase.jungleHills)
    {
        if (biomegenbase == BiomeGenBase.swampland)
        {
            ComponentScatteredFeaturePieces.SwampHut componentscatteredfeaturepieces$swamphut = new ComponentScatteredFeaturePieces.SwampHut(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
            this.components.add(componentscatteredfeaturepieces$swamphut);
        }
        else if (biomegenbase == BiomeGenBase.desert || biomegenbase == BiomeGenBase.desertHills)
        {
            ComponentScatteredFeaturePieces.DesertPyramid componentscatteredfeaturepieces$desertpyramid = new ComponentScatteredFeaturePieces.DesertPyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
            this.components.add(componentscatteredfeaturepieces$desertpyramid);
        }
    }
    else
    {
        ComponentScatteredFeaturePieces.JunglePyramid componentscatteredfeaturepieces$junglepyramid = new ComponentScatteredFeaturePieces.JunglePyramid(p_i2060_2_, p_i2060_3_ * 16, p_i2060_4_ * 16);
        this.components.add(componentscatteredfeaturepieces$junglepyramid);
    }

    this.updateBoundingBox();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:MapGenScatteredFeature.java

示例2: removeStone

import net.minecraft.world.World; //导入方法依赖的package包/类
private void removeStone(World world, Random random, int x, int z) {
	int id = world.getBiomeGenForCoords(x, z).biomeID;
	Block block = Blocks.stone;

	if(id == 35 || id == 163 || id == 29 || id == 157 || id == 6 || id == 134 || id == 160 || id == 161 || id == 32 || id == 33) {
		block = Granite;
	} else if(id == 36 || id == 164 || id == 16 || id == 14 || id == 15 || id == 0 || id == 24 || id == 26) {
		block = Basalt;
	} else if(id == 2 || id == 1 || id == 7 || id == 129 || id == 5 || id == 30 || id == 11) {
		block = Limestone;
	} else if(id == 130 || id == 17 || id == 21 || id == 149 || id == 23 || id == 151 || id == 22 || id == 133 || id == 155 || id == 19 || id == 31 || id == 158 || id == 27) {
		block = Shale;
	} else if(id == 37 || id == 165 || id == 132 || id == 4 || id == 3 || id == 131 || id == 34 || id == 162 || id == 28 || id == 156 || id == 25) {
		block = Slate;
	} else if(id == 39 || id == 167 || id == 38 || id == 166 || id == 18 || id == 13 || id == 12 || id == 140) {
		block = Gneiss;
	} else {
		FMLLog.log(Level.ERROR, Technical.modName + ": TechnicalWorldGenerator could not find stone type for " + world.getBiomeGenForCoords(x, z).biomeName + " (id " + id + "). Please report this to the mod author(s)");
	}

	for(int y = 0; y < world.getActualHeight(); y++) {
		if(world.getBlock(x, y, z) == Blocks.stone)
			world.setBlock(x, y, z, block, 0, 0);
	}
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:26,代码来源:TechnicalWorldGenerator.java

示例3: entityLoaded

import net.minecraft.world.World; //导入方法依赖的package包/类
public static void entityLoaded(Entity p_entityLoaded_0_, World p_entityLoaded_1_)
{
    if (p_entityLoaded_0_ instanceof EntityLiving)
    {
        if (p_entityLoaded_1_ != null)
        {
            EntityLiving entityliving = (EntityLiving)p_entityLoaded_0_;
            entityliving.spawnPosition = entityliving.getPosition();
            entityliving.spawnBiome = p_entityLoaded_1_.getBiomeGenForCoords(entityliving.spawnPosition);
            WorldServer worldserver = Config.getWorldServer();

            if (worldserver != null)
            {
                Entity entity = worldserver.getEntityByID(p_entityLoaded_0_.getEntityId());

                if (entity instanceof EntityLiving)
                {
                    EntityLiving entityliving1 = (EntityLiving)entity;
                    UUID uuid = entityliving1.getUniqueID();
                    long i = uuid.getLeastSignificantBits();
                    int j = (int)(i & 2147483647L);
                    entityliving.randomMobsId = j;
                }
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:RandomMobs.java

示例4: get

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
@Callback
public Object[] get(Context context, Arguments args, World worldIn, TileEntitySensor teIn) {
	if (args.checkString(0).equalsIgnoreCase("biome")) {
		return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).biomeName };
	} else if (args.checkString(0).equalsIgnoreCase("lightlevel")) {
		return new Object[] { worldIn.getBlockLightValue((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.yCoord + rangeLimit(rangeLimit(args.optInteger(1, 0)))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))) };
	} else if (args.checkString(0).equalsIgnoreCase("raining")) {
		return new Object[] { worldIn.isRaining() };
	} else if (args.checkString(0).equalsIgnoreCase("thundering")) {
		return new Object[] { worldIn.isThundering() };
	} else if (args.checkString(0).equalsIgnoreCase("daytime")) {
		return new Object[] { worldIn.isDaytime() };
	} else if (args.checkString(0).equalsIgnoreCase("moonphase")) {
		return new Object[] { worldIn.getCurrentMoonPhaseFactor() };
	} else if (args.checkString(0).equalsIgnoreCase("celestialangle")) {
		return new Object[] { worldIn.getCelestialAngle(1.0F)};
	} else if (args.checkString(0).equalsIgnoreCase("dimension")) {
		return new Object[] { worldIn.getWorldInfo().getVanillaDimension()};
	} else if (args.checkString(0).equalsIgnoreCase("temperature") || args.checkString(0).equalsIgnoreCase("temp")) {
		return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).temperature};
	} else if (args.checkString(0).equalsIgnoreCase("highhumidity")) {
		return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).isHighHumidity()};
	} else if (args.checkString(0).equalsIgnoreCase("humidity")) {
		return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).rainfall};
	} else if (args.checkString(0).equalsIgnoreCase("worldseed")) {
		return new Object[] { worldIn.getSeed()};
	}
	return new Object[] { "No method passed, or not found" };
}
 
开发者ID:PC-Logix,项目名称:OpenSensors,代码行数:31,代码来源:ItemWorldSensor.java

示例5: onBlockActivated

import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (worldIn.isRemote)
    {
        return true;
    }
    else
    {
        if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
        {
            pos = pos.offset((EnumFacing)state.getValue(FACING));
            state = worldIn.getBlockState(pos);

            if (state.getBlock() != this)
            {
                return true;
            }
        }

        if (worldIn.provider.canRespawnHere() && worldIn.getBiomeGenForCoords(pos) != BiomeGenBase.hell)
        {
            if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
            {
                EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);

                if (entityplayer != null)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.occupied", new Object[0]));
                    return true;
                }

                state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
                worldIn.setBlockState(pos, state, 4);
            }

            EntityPlayer.EnumStatus entityplayer$enumstatus = playerIn.trySleep(pos);

            if (entityplayer$enumstatus == EntityPlayer.EnumStatus.OK)
            {
                state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
                worldIn.setBlockState(pos, state, 4);
                return true;
            }
            else
            {
                if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_POSSIBLE_NOW)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.noSleep", new Object[0]));
                }
                else if (entityplayer$enumstatus == EntityPlayer.EnumStatus.NOT_SAFE)
                {
                    playerIn.addChatComponentMessage(new ChatComponentTranslation("tile.bed.notSafe", new Object[0]));
                }

                return true;
            }
        }
        else
        {
            worldIn.setBlockToAir(pos);
            BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());

            if (worldIn.getBlockState(blockpos).getBlock() == this)
            {
                worldIn.setBlockToAir(blockpos);
            }

            worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
            return true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:73,代码来源:BlockBed.java

示例6: addRainParticles

import net.minecraft.world.World; //导入方法依赖的package包/类
private void addRainParticles()
{
    float f = this.mc.theWorld.getRainStrength(1.0F);

    if (!this.mc.gameSettings.fancyGraphics)
    {
        f /= 2.0F;
    }

    if (f != 0.0F)
    {
        this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
        Entity entity = this.mc.getRenderViewEntity();
        World world = this.mc.theWorld;
        BlockPos blockpos = new BlockPos(entity);
        int i = 10;
        double d0 = 0.0D;
        double d1 = 0.0D;
        double d2 = 0.0D;
        int j = 0;
        int k = (int)(100.0F * f * f);

        if (this.mc.gameSettings.particleSetting == 1)
        {
            k >>= 1;
        }
        else if (this.mc.gameSettings.particleSetting == 2)
        {
            k = 0;
        }

        for (int l = 0; l < k; ++l)
        {
            BlockPos blockpos1 = world.getPrecipitationHeight(blockpos.add(this.random.nextInt(i) - this.random.nextInt(i), 0, this.random.nextInt(i) - this.random.nextInt(i)));
            BiomeGenBase biomegenbase = world.getBiomeGenForCoords(blockpos1);
            BlockPos blockpos2 = blockpos1.down();
            Block block = world.getBlockState(blockpos2).getBlock();

            if (blockpos1.getY() <= blockpos.getY() + i && blockpos1.getY() >= blockpos.getY() - i && biomegenbase.canSpawnLightningBolt() && biomegenbase.getFloatTemperature(blockpos1) >= 0.15F)
            {
                double d3 = this.random.nextDouble();
                double d4 = this.random.nextDouble();

                if (block.getMaterial() == Material.lava)
                {
                    this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)blockpos1.getX() + d3, (double)((float)blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(), (double)blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                }
                else if (block.getMaterial() != Material.air)
                {
                    block.setBlockBoundsBasedOnState(world, blockpos2);
                    ++j;

                    if (this.random.nextInt(j) == 0)
                    {
                        d0 = (double)blockpos2.getX() + d3;
                        d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
                        d2 = (double)blockpos2.getZ() + d4;
                    }

                    this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double)blockpos2.getX() + d3, (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(), (double)blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                }
            }
        }

        if (j > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
        {
            this.rainSoundCounter = 0;

            if (d1 > (double)(blockpos.getY() + 1) && world.getPrecipitationHeight(blockpos).getY() > MathHelper.floor_float((float)blockpos.getY()))
            {
                this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
            }
            else
            {
                this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:80,代码来源:EntityRenderer.java


注:本文中的net.minecraft.world.World.getBiomeGenForCoords方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。