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Java World.spawnEntityInWorld方法代码示例

本文整理汇总了Java中net.minecraft.world.World.spawnEntityInWorld方法的典型用法代码示例。如果您正苦于以下问题:Java World.spawnEntityInWorld方法的具体用法?Java World.spawnEntityInWorld怎么用?Java World.spawnEntityInWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.World的用法示例。


在下文中一共展示了World.spawnEntityInWorld方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onItemRightClick

import net.minecraft.world.World; //导入方法依赖的package包/类
public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSound((EntityPlayer)null, playerIn.posX, playerIn.posY, playerIn.posZ, SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        EntitySnowball entitysnowball = new EntitySnowball(worldIn, playerIn);
        entitysnowball.setHeadingFromThrower(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
        worldIn.spawnEntityInWorld(entitysnowball);
    }

    playerIn.addStat(StatList.getObjectUseStats(this));
    return new ActionResult(EnumActionResult.SUCCESS, itemStackIn);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:ItemSnowball.java

示例2: dropMagazine

import net.minecraft.world.World; //导入方法依赖的package包/类
private void dropMagazine(World world, ItemStack stack, Entity entity)
{
	if (!(entity instanceof EntityPlayer)) // For QuiverMobs/Arms Assistants
	{
		this.setCooldown(stack, 60);
		return;
	}

	ItemStack clipStack = Helper.getAmmoStack(ObsidianMagazine.class, stack.getItemDamage());	// Unloading all ammo into that clip

	stack.setItemDamage(this.getMaxDamage());	// Emptying out

	// Creating the clip
	EntityItem entityitem = new EntityItem(world, entity.posX, entity.posY + 1.0d, entity.posZ, clipStack);
	entityitem.delayBeforeCanPickup = 10;

	// And dropping it
	if (entity.captureDrops) { entity.capturedDrops.add(entityitem); }
	else { world.spawnEntityInWorld(entityitem); }

	// SFX
	world.playSoundAtEntity(entity, "random.click", 1.7F, 0.3F);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:24,代码来源:OWR.java

示例3: doSingleFire

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void doSingleFire(ItemStack stack, World world, Entity entity)		// Server side
{
	if (this.getCooldown(stack) != 0) { return; }	// Hasn't cooled down yet

	// Random Damage
	int dmg_range = this.DmgMax - this.DmgMin; 		// If max dmg is 20 and min is 10, then the range will be 10
	int dmg = world.rand.nextInt(dmg_range + 1);	// Range will be between 0 and 10
	dmg += this.DmgMin;								// Adding the min dmg of 10 back on top, giving us the proper damage range (10-20)

	// SFX
	world.playSoundAtEntity(entity, "fireworks.launch", 1.0F, 1.0F);

	// Firing
	SmallRocket shot = new SmallRocket(world, entity, (float) this.Speed, 0, 0);

	shot.damage = dmg;
	shot.fireDuration = this.FireDur;
	shot.explosionSize = this.ExplosionSize;
	shot.dmgTerrain = this.dmgTerrain;

	world.spawnEntityInWorld(shot);

	this.consumeAmmo(stack, entity, 1);
	this.setCooldown(stack, this.Cooldown);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:27,代码来源:DragonBox.java

示例4: dropMagazine

import net.minecraft.world.World; //导入方法依赖的package包/类
private void dropMagazine(World world, ItemStack stack, Entity entity)
{
	if (!(entity instanceof EntityPlayer)) // For QuiverMobs/Arms Assistants
	{
		this.setCooldown(stack, 80);
		return;
	}

	ItemStack clipStack = Helper.getAmmoStack(GatlingAmmo.class, stack.getItemDamage());	// Unloading all ammo into that clip

	stack.setItemDamage(this.getMaxDamage());	// Emptying out

	// Creating the clip
	EntityItem entityitem = new EntityItem(world, entity.posX, entity.posY + 1.0d, entity.posZ, clipStack);
	entityitem.delayBeforeCanPickup = 10;

	// And dropping it
	if (entity.captureDrops) { entity.capturedDrops.add(entityitem); }
	else { world.spawnEntityInWorld(entityitem); }

	// SFX
	world.playSoundAtEntity(entity, "random.break", 1.0F, 0.5F);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:24,代码来源:SugarEngine.java

示例5: generateChest

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Adds chest to the structure and sets its contents
 */
protected boolean generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (structurebb.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && worldIn.getBlockState(blockpos.down()).getMaterial() != Material.AIR)
    {
        IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, randomIn.nextBoolean() ? BlockRailBase.EnumRailDirection.NORTH_SOUTH : BlockRailBase.EnumRailDirection.EAST_WEST);
        this.setBlockState(worldIn, iblockstate, x, y, z, structurebb);
        EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
        entityminecartchest.setLootTable(loot, randomIn.nextLong());
        worldIn.spawnEntityInWorld(entityminecartchest);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:StructureMineshaftPieces.java

示例6: dropMagazine

import net.minecraft.world.World; //导入方法依赖的package包/类
private void dropMagazine(World world, ItemStack stack, Entity entity)
{
	if (!(entity instanceof EntityPlayer)) // For QuiverMobs/Arms Assistants
	{
		this.setCooldown(stack, 60);
		return;
	}

	ItemStack clipStack = Helper.getAmmoStack(EnderQuartzClip.class, stack.getItemDamage());	// Unloading all ammo into that clip

	stack.setItemDamage(this.getMaxDamage());	// Emptying out

	// Creating the clip
	EntityItem entityitem = new EntityItem(world, entity.posX, entity.posY + 1.0d, entity.posZ, clipStack);
	entityitem.delayBeforeCanPickup = 10;

	// And dropping it
	if (entity.captureDrops) { entity.capturedDrops.add(entityitem); }
	else { world.spawnEntityInWorld(entityitem); }

	// SFX
	world.playSoundAtEntity(entity, "random.break", 1.0F, 0.3F);
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:24,代码来源:Endernymous.java

示例7: onItemRightClick

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
    if (playerIn.capabilities.isCreativeMode)
    {
        return itemStackIn;
    }
    else
    {
        --itemStackIn.stackSize;
        worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

        if (!worldIn.isRemote)
        {
            worldIn.spawnEntityInWorld(new EntityEnderPearl(worldIn, playerIn));
        }

        playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
        return itemStackIn;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:ItemEnderPearl.java

示例8: onItemRightClick

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
    if (!playerIn.capabilities.isCreativeMode)
    {
        --itemStackIn.stackSize;
    }

    worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

    if (!worldIn.isRemote)
    {
        worldIn.spawnEntityInWorld(new EntityExpBottle(worldIn, playerIn));
    }

    playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
    return itemStackIn;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:ItemExpBottle.java

示例9: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    if (!worldIn.isRemote)
    {
        EntityFireworkRocket entityfireworkrocket = new EntityFireworkRocket(worldIn, (double)((float)pos.getX() + hitX), (double)((float)pos.getY() + hitY), (double)((float)pos.getZ() + hitZ), stack);
        worldIn.spawnEntityInWorld(entityfireworkrocket);

        if (!playerIn.capabilities.isCreativeMode)
        {
            --stack.stackSize;
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:ItemFirework.java

示例10: func_175817_a

import net.minecraft.world.World; //导入方法依赖的package包/类
protected boolean func_175817_a(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
    int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
    int j = this.getYWithOffset(p_175817_4_);
    int k = this.getZWithOffset(p_175817_3_, p_175817_5_);

    if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
    {
        EntityGuardian entityguardian = new EntityGuardian(worldIn);
        entityguardian.setElder(true);
        entityguardian.heal(entityguardian.getMaxHealth());
        entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
        entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
        worldIn.spawnEntityInWorld(entityguardian);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:StructureOceanMonumentPieces.java

示例11: checkFall

import net.minecraft.world.World; //导入方法依赖的package包/类
private void checkFall(World worldIn, BlockPos pos)
{
    if (worldIn.isAirBlock(pos.down()) && BlockFalling.canFallThrough(worldIn.getBlockState(pos.down())) && pos.getY() >= 0)
    {
        int i = 32;

        if (!BlockFalling.fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
        {
            worldIn.spawnEntityInWorld(new EntityFallingBlock(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), this.getDefaultState()));
        }
        else
        {
            worldIn.setBlockToAir(pos);
            BlockPos blockpos;

            for (blockpos = pos; worldIn.isAirBlock(blockpos) && BlockFalling.canFallThrough(worldIn.getBlockState(blockpos)) && blockpos.getY() > 0; blockpos = blockpos.down())
            {
                ;
            }

            if (blockpos.getY() > 0)
            {
                worldIn.setBlockState(blockpos, this.getDefaultState(), 2);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:28,代码来源:BlockDragonEgg.java

示例12: onItemUse

import net.minecraft.world.World; //导入方法依赖的package包/类
/**
 * Called when a Block is right-clicked with this Item
 */
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
    IBlockState iblockstate = worldIn.getBlockState(pos);

    if (BlockRailBase.isRailBlock(iblockstate))
    {
        if (!worldIn.isRemote)
        {
            BlockRailBase.EnumRailDirection blockrailbase$enumraildirection = iblockstate.getBlock() instanceof BlockRailBase ? (BlockRailBase.EnumRailDirection)iblockstate.getValue(((BlockRailBase)iblockstate.getBlock()).getShapeProperty()) : BlockRailBase.EnumRailDirection.NORTH_SOUTH;
            double d0 = 0.0D;

            if (blockrailbase$enumraildirection.isAscending())
            {
                d0 = 0.5D;
            }

            EntityMinecart entityminecart = EntityMinecart.func_180458_a(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.0625D + d0, (double)pos.getZ() + 0.5D, this.minecartType);

            if (stack.hasDisplayName())
            {
                entityminecart.setCustomNameTag(stack.getDisplayName());
            }

            worldIn.spawnEntityInWorld(entityminecart);
        }

        --stack.stackSize;
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:ItemMinecart.java

示例13: dropRecord

import net.minecraft.world.World; //导入方法依赖的package包/类
private void dropRecord(World worldIn, BlockPos pos, IBlockState state)
{
    if (!worldIn.isRemote)
    {
        TileEntity tileentity = worldIn.getTileEntity(pos);

        if (tileentity instanceof BlockJukebox.TileEntityJukebox)
        {
            BlockJukebox.TileEntityJukebox blockjukebox$tileentityjukebox = (BlockJukebox.TileEntityJukebox)tileentity;
            ItemStack itemstack = blockjukebox$tileentityjukebox.getRecord();

            if (!itemstack.func_190926_b())
            {
                worldIn.playEvent(1010, pos, 0);
                worldIn.playRecord(pos, (SoundEvent)null);
                blockjukebox$tileentityjukebox.setRecord(ItemStack.field_190927_a);
                float f = 0.7F;
                double d0 = (double)(worldIn.rand.nextFloat() * 0.7F) + 0.15000000596046448D;
                double d1 = (double)(worldIn.rand.nextFloat() * 0.7F) + 0.06000000238418579D + 0.6D;
                double d2 = (double)(worldIn.rand.nextFloat() * 0.7F) + 0.15000000596046448D;
                ItemStack itemstack1 = itemstack.copy();
                EntityItem entityitem = new EntityItem(worldIn, (double)pos.getX() + d0, (double)pos.getY() + d1, (double)pos.getZ() + d2, itemstack1);
                entityitem.setDefaultPickupDelay();
                worldIn.spawnEntityInWorld(entityitem);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:BlockJukebox.java

示例14: fireShot

import net.minecraft.world.World; //导入方法依赖的package包/类
private void fireShot(World world, Entity entity)
{
	float spreadHor = world.rand.nextFloat() * this.Spread - (this.Spread / 2);
	float spreadVert = world.rand.nextFloat() * this.Spread - (this.Spread / 2);

	Seed shot = new Seed(world, entity, (float) this.Speed, spreadHor, spreadVert);
	shot.damage = this.Dmg;

	world.spawnEntityInWorld(shot); 											// Firing
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:11,代码来源:SeedSweeper.java

示例15: doSingleFire

import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
public void doSingleFire(ItemStack stack, World world, Entity entity)		// Server side
{
	if (this.getCooldown(stack) > 0) { return; }	// Hasn't cooled down yet

	// Good to go (already verified)
	Helper.knockUserBack(entity, this.Kickback);			// Kickback

	// Firing
	OSR_Shot projectile = new OSR_Shot(world, entity, (float) this.Speed);

	// Random Damage
	int dmg_range = this.DmgMax - this.DmgMin; 				// If max dmg is 20 and min is 10, then the range will be 10
	int dmg = world.rand.nextInt(dmg_range + 1);	// Range will be between 0 and 10
	dmg += this.DmgMin;									// Adding the min dmg of 10 back on top, giving us the proper damage range (10-20)

	projectile.damage = dmg;

	ShotPotion effect1 = new ShotPotion();

	effect1.potion = Potion.wither;
	effect1.Strength = this.Wither_Strength;
	effect1.Duration = this.Wither_Duration;

	projectile.pot1 = effect1;

	world.spawnEntityInWorld(projectile); 			// Firing!

	// SFX
	world.playSoundAtEntity(entity, "random.explode", 0.5F, 1.5F);
	NetHelper.sendParticleMessageToAllPlayers(world, entity.getEntityId(), (byte) 3, (byte) 4);	// smoke

	this.setCooldown(stack, this.Cooldown);
	if (this.consumeAmmo(stack, entity, 1)) { this.dropMagazine(world, stack, entity); }
}
 
开发者ID:Domochevsky,项目名称:minecraft-quiverbow,代码行数:36,代码来源:OSR.java


注:本文中的net.minecraft.world.World.spawnEntityInWorld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。