本文整理汇总了Java中net.minecraft.world.World.getCelestialAngle方法的典型用法代码示例。如果您正苦于以下问题:Java World.getCelestialAngle方法的具体用法?Java World.getCelestialAngle怎么用?Java World.getCelestialAngle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.getCelestialAngle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderSky
import net.minecraft.world.World; //导入方法依赖的package包/类
public static void renderSky(World p_renderSky_0_, TextureManager p_renderSky_1_, float p_renderSky_2_)
{
if (worldSkyLayers != null)
{
int i = p_renderSky_0_.provider.getDimensionType().getId();
if (i >= 0 && i < worldSkyLayers.length)
{
CustomSkyLayer[] acustomskylayer = worldSkyLayers[i];
if (acustomskylayer != null)
{
long j = p_renderSky_0_.getWorldTime();
int k = (int)(j % 24000L);
float f = p_renderSky_0_.getCelestialAngle(p_renderSky_2_);
float f1 = p_renderSky_0_.getRainStrength(p_renderSky_2_);
float f2 = p_renderSky_0_.getThunderStrength(p_renderSky_2_);
if (f1 > 0.0F)
{
f2 /= f1;
}
for (int l = 0; l < acustomskylayer.length; ++l)
{
CustomSkyLayer customskylayer = acustomskylayer[l];
if (customskylayer.isActive(p_renderSky_0_, k))
{
customskylayer.render(k, f, f1, f2);
}
}
float f3 = 1.0F - f1;
Blender.clearBlend(f3);
}
}
}
}
示例2: get
import net.minecraft.world.World; //导入方法依赖的package包/类
@Override
@Callback
public Object[] get(Context context, Arguments args, World worldIn, TileEntitySensor teIn) {
if (args.checkString(0).equalsIgnoreCase("biome")) {
return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).biomeName };
} else if (args.checkString(0).equalsIgnoreCase("lightlevel")) {
return new Object[] { worldIn.getBlockLightValue((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.yCoord + rangeLimit(rangeLimit(args.optInteger(1, 0)))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))) };
} else if (args.checkString(0).equalsIgnoreCase("raining")) {
return new Object[] { worldIn.isRaining() };
} else if (args.checkString(0).equalsIgnoreCase("thundering")) {
return new Object[] { worldIn.isThundering() };
} else if (args.checkString(0).equalsIgnoreCase("daytime")) {
return new Object[] { worldIn.isDaytime() };
} else if (args.checkString(0).equalsIgnoreCase("moonphase")) {
return new Object[] { worldIn.getCurrentMoonPhaseFactor() };
} else if (args.checkString(0).equalsIgnoreCase("celestialangle")) {
return new Object[] { worldIn.getCelestialAngle(1.0F)};
} else if (args.checkString(0).equalsIgnoreCase("dimension")) {
return new Object[] { worldIn.getWorldInfo().getVanillaDimension()};
} else if (args.checkString(0).equalsIgnoreCase("temperature") || args.checkString(0).equalsIgnoreCase("temp")) {
return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).temperature};
} else if (args.checkString(0).equalsIgnoreCase("highhumidity")) {
return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).isHighHumidity()};
} else if (args.checkString(0).equalsIgnoreCase("humidity")) {
return new Object[] { worldIn.getBiomeGenForCoords((teIn.xCoord + rangeLimit(args.optInteger(1, 0))), (teIn.zCoord + rangeLimit(args.optInteger(1, 0)))).rainfall};
} else if (args.checkString(0).equalsIgnoreCase("worldseed")) {
return new Object[] { worldIn.getSeed()};
}
return new Object[] { "No method passed, or not found" };
}