本文整理汇总了Java中net.minecraft.world.World.playAuxSFXAtEntity方法的典型用法代码示例。如果您正苦于以下问题:Java World.playAuxSFXAtEntity方法的具体用法?Java World.playAuxSFXAtEntity怎么用?Java World.playAuxSFXAtEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.World
的用法示例。
在下文中一共展示了World.playAuxSFXAtEntity方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUse
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == Blocks.jukebox && !((Boolean)iblockstate.getValue(BlockJukebox.HAS_RECORD)).booleanValue())
{
if (worldIn.isRemote)
{
return true;
}
else
{
((BlockJukebox)Blocks.jukebox).insertRecord(worldIn, pos, iblockstate, stack);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1005, pos, Item.getIdFromItem(this));
--stack.stackSize;
playerIn.triggerAchievement(StatList.field_181740_X);
return true;
}
}
else
{
return false;
}
}
示例2: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (((Boolean)state.getValue(OPEN)).booleanValue())
{
state = state.withProperty(OPEN, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 2);
}
else
{
EnumFacing enumfacing = EnumFacing.fromAngle((double)playerIn.rotationYaw);
if (state.getValue(FACING) == enumfacing.getOpposite())
{
state = state.withProperty(FACING, enumfacing);
}
state = state.withProperty(OPEN, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 2);
}
worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
return true;
}
示例3: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (this.blockMaterial == Material.iron)
{
return true;
}
else
{
BlockPos blockpos = state.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER ? pos : pos.down();
IBlockState iblockstate = pos.equals(blockpos) ? state : worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() != this)
{
return false;
}
else
{
state = iblockstate.cycleProperty(OPEN);
worldIn.setBlockState(blockpos, state, 2);
worldIn.markBlockRangeForRenderUpdate(blockpos, pos);
worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
return true;
}
}
}
示例4: toggleDoor
import net.minecraft.world.World; //导入方法依赖的package包/类
public void toggleDoor(World worldIn, BlockPos pos, boolean open)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this)
{
BlockPos blockpos = iblockstate.getValue(HALF) == BlockDoor.EnumDoorHalf.LOWER ? pos : pos.down();
IBlockState iblockstate1 = pos == blockpos ? iblockstate : worldIn.getBlockState(blockpos);
if (iblockstate1.getBlock() == this && ((Boolean)iblockstate1.getValue(OPEN)).booleanValue() != open)
{
worldIn.setBlockState(blockpos, iblockstate1.withProperty(OPEN, Boolean.valueOf(open)), 2);
worldIn.markBlockRangeForRenderUpdate(blockpos, pos);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, open ? 1003 : 1006, pos, 0);
}
}
}
示例5: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (!worldIn.isRemote)
{
boolean flag = worldIn.isBlockPowered(pos);
if (flag || neighborBlock.canProvidePower())
{
if (flag && !((Boolean)state.getValue(OPEN)).booleanValue() && !((Boolean)state.getValue(POWERED)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(true)).withProperty(POWERED, Boolean.valueOf(true)), 2);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1003, pos, 0);
}
else if (!flag && ((Boolean)state.getValue(OPEN)).booleanValue() && ((Boolean)state.getValue(POWERED)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(false)).withProperty(POWERED, Boolean.valueOf(false)), 2);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1006, pos, 0);
}
else if (flag != ((Boolean)state.getValue(POWERED)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(flag)), 2);
}
}
}
}
示例6: updateTask
import net.minecraft.world.World; //导入方法依赖的package包/类
public void updateTask()
{
EntityLivingBase entitylivingbase = this.parentEntity.getAttackTarget();
double d0 = 64.0D;
if (entitylivingbase.getDistanceSqToEntity(this.parentEntity) < d0 * d0 && this.parentEntity.canEntityBeSeen(entitylivingbase))
{
World world = this.parentEntity.worldObj;
++this.attackTimer;
if (this.attackTimer == 10)
{
world.playAuxSFXAtEntity((EntityPlayer)null, 1007, new BlockPos(this.parentEntity), 0);
}
if (this.attackTimer == 20)
{
double d1 = 4.0D;
Vec3 vec3 = this.parentEntity.getLook(1.0F);
double d2 = entitylivingbase.posX - (this.parentEntity.posX + vec3.xCoord * d1);
double d3 = entitylivingbase.getEntityBoundingBox().minY + (double)(entitylivingbase.height / 2.0F) - (0.5D + this.parentEntity.posY + (double)(this.parentEntity.height / 2.0F));
double d4 = entitylivingbase.posZ - (this.parentEntity.posZ + vec3.zCoord * d1);
world.playAuxSFXAtEntity((EntityPlayer)null, 1008, new BlockPos(this.parentEntity), 0);
EntityLargeFireball entitylargefireball = new EntityLargeFireball(world, this.parentEntity, d2, d3, d4);
entitylargefireball.explosionPower = this.parentEntity.getFireballStrength();
entitylargefireball.posX = this.parentEntity.posX + vec3.xCoord * d1;
entitylargefireball.posY = this.parentEntity.posY + (double)(this.parentEntity.height / 2.0F) + 0.5D;
entitylargefireball.posZ = this.parentEntity.posZ + vec3.zCoord * d1;
world.spawnEntityInWorld(entitylargefireball);
this.attackTimer = -40;
}
}
else if (this.attackTimer > 0)
{
--this.attackTimer;
}
this.parentEntity.setAttacking(this.attackTimer > 10);
}
示例7: onItemRightClick
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(worldIn, playerIn, false);
if (movingobjectposition != null && movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && worldIn.getBlockState(movingobjectposition.getBlockPos()).getBlock() == Blocks.end_portal_frame)
{
return itemStackIn;
}
else
{
if (!worldIn.isRemote)
{
BlockPos blockpos = worldIn.getStrongholdPos("Stronghold", new BlockPos(playerIn));
if (blockpos != null)
{
EntityEnderEye entityendereye = new EntityEnderEye(worldIn, playerIn.posX, playerIn.posY, playerIn.posZ);
entityendereye.moveTowards(blockpos);
worldIn.spawnEntityInWorld(entityendereye);
worldIn.playSoundAtEntity(playerIn, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
worldIn.playAuxSFXAtEntity((EntityPlayer)null, 1002, new BlockPos(playerIn), 0);
if (!playerIn.capabilities.isCreativeMode)
{
--itemStackIn.stackSize;
}
playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
}
}
return itemStackIn;
}
}
示例8: onBlockActivated
import net.minecraft.world.World; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (this.blockMaterial == Material.iron)
{
return true;
}
else
{
state = state.cycleProperty(OPEN);
worldIn.setBlockState(pos, state, 2);
worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
return true;
}
}
示例9: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (!worldIn.isRemote)
{
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (!isValidSupportBlock(worldIn.getBlockState(blockpos).getBlock()))
{
worldIn.setBlockToAir(pos);
this.dropBlockAsItem(worldIn, pos, state, 0);
}
else
{
boolean flag = worldIn.isBlockPowered(pos);
if (flag || neighborBlock.canProvidePower())
{
boolean flag1 = ((Boolean)state.getValue(OPEN)).booleanValue();
if (flag1 != flag)
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(flag)), 2);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, flag ? 1003 : 1006, pos, 0);
}
}
}
}
}
示例10: onNeighborBlockChange
import net.minecraft.world.World; //导入方法依赖的package包/类
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (state.getValue(HALF) == BlockDoor.EnumDoorHalf.UPPER)
{
BlockPos blockpos = pos.down();
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() != this)
{
worldIn.setBlockToAir(pos);
}
else if (neighborBlock != this)
{
this.onNeighborBlockChange(worldIn, blockpos, iblockstate, neighborBlock);
}
}
else
{
boolean flag1 = false;
BlockPos blockpos1 = pos.up();
IBlockState iblockstate1 = worldIn.getBlockState(blockpos1);
if (iblockstate1.getBlock() != this)
{
worldIn.setBlockToAir(pos);
flag1 = true;
}
if (!World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
{
worldIn.setBlockToAir(pos);
flag1 = true;
if (iblockstate1.getBlock() == this)
{
worldIn.setBlockToAir(blockpos1);
}
}
if (flag1)
{
if (!worldIn.isRemote)
{
this.dropBlockAsItem(worldIn, pos, state, 0);
}
}
else
{
boolean flag = worldIn.isBlockPowered(pos) || worldIn.isBlockPowered(blockpos1);
if ((flag || neighborBlock.canProvidePower()) && neighborBlock != this && flag != ((Boolean)iblockstate1.getValue(POWERED)).booleanValue())
{
worldIn.setBlockState(blockpos1, iblockstate1.withProperty(POWERED, Boolean.valueOf(flag)), 2);
if (flag != ((Boolean)state.getValue(OPEN)).booleanValue())
{
worldIn.setBlockState(pos, state.withProperty(OPEN, Boolean.valueOf(flag)), 2);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playAuxSFXAtEntity((EntityPlayer)null, flag ? 1003 : 1006, pos, 0);
}
}
}
}
}